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id Software is named for the instinctual part of the human psyche first identified by Freud. Id Software has forged frenetic titles such as Wolfenstein 3-D, DOOM, DOOM II, QUAKE, and QUAKE II. id Software amplifies the world of adrenaline pumping 3-D gaming with the development of their latest action title, QUAKE III Arena.

id has proven itself to be genius at more than just software development. Using a non-traditional means of product distribution – shareware channels, online services, and the Internet – id has helped to create a new way to market computer games.

Get to know the hard working people to make Quake III Arena your favorite First Person shooter game:

Christian Antkow - Level Designer

Adrian Carmack - Artist

John Carmack - Programmer/Owner

Kevin Cloud - Artist/Owner

Graeme Devine - Game Designer

Robert Duffy - Programmer

Todd Hollenshead - CEO

Fred Nilsson - Lead Animator

Paul Jaquays - Designer

Kenneth Scott - Artist

Tim Willits - Level Designer

Here are some articles surrounded around the id Software team:

Checkout.com's The House That Id Built

Loonygames' Thinking Outside the Box

ClanWorld's id Software Article

Redwood's QuakeCon '99 Wrapup

Final Hours of Quake III Arena

Chat Logs

Q3A Australia IRC Chat - 12-14-99