|
Q3A
Australia IRC Chat with Paul Steed and Tim Willits
Logged and Edited by
DarkViper
<Ab_NZ> Good
evening to all of you who are joining the channel from Australia
and New Zealand this evening, and well... whatever time it is in
wherever you're at :) On behalf of PlayNOW, Telstra BigPond, and
id Software I welcome you to this online chat with Quake III
Arena developers Tim Willits and Paul Steed.
<moderator> Welcome
Tim and Paul from ID software, welcome to Australia and Sydney
<Ab_NZ> The way
that this channel is moderated is that questions asked in the
main window will be visible only to channel ops and our guests;
the *really* interesting questions will be pasted in to the main
channel window and replied to. On with the Tim and Paul show!
<steed> Yay!
<moderator> <Volrath>
#Auditorium.Room01 -> how do u guys like Australia?
<steed> It rocks
<Willits> Oz is
really great, we're really excited that so many Australian
hardcore fans
<steed> Are you
cute?
* Willits slaps Steed
<moderator>
<quake-axg-net> #Auditorium.Room01 -> when is the first
point release due out and what is included ?
<steed> No
<Willits> id has
never officially announced any point release
<moderator> <kensuke>
Mr. Willits, I've read Dr Demento's (Stomped) map creating
tutorials, but I wasn't quite clear on "caulks" and
how they are used?
<Willits> caulks
are used behind curves to reduce poly counts in maps
<moderator> <biglife>
#Auditorium.Room01 -> r u guyz planning to add some DM maps
in the upcoming Quake3 patch?
<steed> I have an
Airborne Patch
<Willits> id has
never announced the existence of a q3 patch
<moderator> <Whiplash_NZ>
#Auditorium.Room01 -> (assuming this gets through) to Steed:
Hows the hangover ;)
<steed> I have no
Hangover
<steed> I eat lots
of honey
<moderator> <Morgoth>
#Auditorium.Room01 -> Point Releases - What kind of features
will we see implemented? New CTF maps, bug fixes, new weapon
models (Lightning Gun) new modes of play?
<steed> and Ozzie
girls
<Willits> if id
decides to do a point release there'll be an official
announcement in which all the questions will be asked
<moderator> <Morgoth>
#Auditorium.Room01 -> Will you guys just be in Sydney, or
will you make a trip down to Melbourne or any of the other major
Australian Cities.
<steed> We trip
frequently
<Willits>
unfortunately, we'll just be in Sydney - we'd like to get to
other cities (and NZ) but we have to get home for xmas
<moderator> <Chunka>
#Auditorium.Room01 -> gee, all these intelligent questions ;[
why is there an elephant in q3dm15?
<steed> no we don't
<moderator>
<Lobos> #Auditorium.Room01 -> my first question is for
steed - I read somewhere that their was a q3a bloopers motion
capture reel that steed assembled for the final game, but alas
it is not in the game... will we the public ever get to see
these funny bloopers? Im sure there is much demand for it :) btw
your animation rocks man and i love the game, well worth the
money
<steed> Yes, if I
go back to texas I will render the bloopers out and make them
accessible
<moderator>
<choc> #Auditorium.Room01 -> Is the map the only thing
you can vote on with the \callvote command? can you vote on
fraglimit? and if not could this be addressed in a patch?
<Willits> you can
do "ban" and "kick" as well, as well as map
restart
<moderator>
<X-President> #Auditorium.Room01 -> I was watching a
live broadcast of E3 on Pseudo.com and there was an interview
with Paul Jaquays and he mentioned that you would include the
flamethrower in the full version if it was perfected. Is it
perfected and therefore included in the full release?
<steed> Paul is an
alien
<Willits> the
flamethrower was a medium range weapon which wasn't effective,
as people could back off and hit you with any other weapon in
the game
<moderator> <LoveRat[GX]>
#Auditorium.Room01 -> What about Australian women???
<steed> They rock
<steed> Tight butts
<moderator> <rdwilson>
Tim, you said recently in your finger update that you believed
that in order to make great maps, they had to be worked on by a
team. Many disagree with this and say that maps, such as your
own *peerless* dm6 from q1 are best left to the inspiration of
one designer alone. How do you respond to this?
<steed> So tim says
<steed> Lalalala
<Willits> the tech
and goals of a map are better achieved through group efforts, as
seen in the great maps of Quake III Arena
<moderator>
<random> #Auditorium.Room01 -> Guys: did you have a
taste of VB yet? :)
<steed> Spit or
swallow?
<steed> VB rocks
<moderator> <[EvEm]_Styles>
#Auditorium.Room01 -> Where is the crosshair health function
which was in the test?
<steed> I like it
<steed> Tim
stutters
<steed> Tim is slow
<Willits> it was
removed to simplify the structure of the game
* Ab_NZ hits steed
<steed> Tim is
evasive
<moderator> <fRy>
Mr. Willits - What is your favorite map included with Quake3 for
1v1 play? What about team play?
<steed> M willits?
<Dark|Work> hehe
<steed> Smooch
<Willits> for
1-on-1 q3tourney6, and for teamplay q3dm14, and for ffa q3dm9,
and for ctf q3ctf4
<moderator>
<Slattery> #Auditorium.Room01 -> It has to be asked ,
will there be a quake 4
<Willits> there
will be no Quake 4.
<moderator>
<Odie> #Auditorium.Room01 -> About the CD-Key: why
allow LAN gaming on 1 CD, but not allow that LAN to play
together on the Net with one CD??
<steed> Get your
pirate a** off line
<Dark|Work> lol
<Willits> because
we felt that piracy is a greater threat on the Internet than is
casual piracy
<moderator>
<DaRKSTRiKe> #Auditorium.Room01 -> Why was A3D support
included as opposed to EAX which is supported by both chipsets
(the Live! and A3D)?
<Willits> we
thought it was best to stick with one 3D sound standard
<moderator>
<yves> oh yea, what happened to that Shauna model, I saw
her dancing I think it must have been her taunt/tease, well
anyway.. she was really good. Much like the rest of the other
models.. oh yea' congrats fellas on Quake3Arena
<steed> Get a gf
<steed> I love ic
<steed> mrs ic
<moderator>
<HelPmE> #Auditorium.Room01 -> Hey ID people? why are
you slowing down the gameplay as you release more quake games?
<steed> will you
have my love child?
<Willits> Quake III
Arena is the most intense adrenaline-pumping Quake of them all!
<moderator>
<Guest48231> #Auditorium.Room01 -> Weill Q3 be released
in Germany at all, or will it go the same way as Q2 did?
<steed> Ya. Wir
lieben Deutschland!
<Willits> Q3 has to
pass the German censor; luckily you can turn off the blood
<moderator>
<[EvEm]_Giblet> #Auditorium.Room01 -> There is a lot of
stuff going around about how you guys rushed the release and a
few mistakes have been made in the production release. How do u
plan to make up for that seeming not everyone (newbies) will get
patches.
<Willits> we don't
feel the game was rushed at all, and to the best of OUR
knowledge there aren't any major bugs
<moderator>
<Darx> How lolng will it be before we see official
expansion packs?
<steed> six months
<Willits> as
quickly as we and other developers can get them finished
<moderator>
<DaFragsta> How has the map creation time been affected
going from Q2 and Q3A?
<steed> maps?
<Willits> map
creation time has almost doubled in Q3 due to the advances in
technology with curves and shaders
<moderator>
<rdwilson> Willits: regarding your last response about the
maps in Q3A, the general concensus of the on-line community is
that the maps are somewhat poor for 1on1. Do you plan on
releasing an official tourney pack of new 1on1 maps that are
player tested, mother approved?
<Willits> for every
one person that likes doesn't like the Q3 maps, there's another
person that does
<moderator>
<|Gozu|-NZ> when will a q3a map editor be released?
<steed> I'm leaving
unless we start talking about chicks
<Willits> hopefully
an editor will be released within the next couple of weeks
<moderator>
<|Frobozz|> #Auditorium.Room01 -> is it true that ID
software is out to destroy college finals week? Examples being:
Spring semester.. anticipation for the quake3Test which was
released around 2:30AM or so - and now with the release of q3A a
week before finals... (no hard feelings - I loved the test and
love the game!)
<steed> We are out
to destroy EVERYTHING productive
<moderator>
<Darx> Is it true about the ratio of women to men down
there? Do the men have their choice?
<Dark|Work> Steed:
What's your favorite character model (in-game)?
<steed> Plenty of
women here, mate
<moderator>
<Darx> Is it true about the ratio of women to men down
there? Do the men have their choice?
<Dark|Work> Thought
this was Q3A chat :)
<moderator>
<rdwilson> steed: I talked with those girls from Hooters
down in Dallas. They said you lied about what happened in your
car...
<steed> You were
dumb enough to ask. What did you think they would say?
<moderator>
<DirtyPunk> #Auditorium.Room01 -> Could it please be
asked if Tim has ever read the Sejoy Roy parody paper article
about him not existing?
* Ab_NZ hits Steed HARD
<Willits> no, but
someone could email that article to me
<moderator>
rubbermaid> steed: What's it like to have actual competition
with Quake3? Never before has id really had such incredible
competition as UT (which obviously is insanely popular).. did
this add to the motivation to create an incredible game?
<steed>
competition?
<steed> where?
<Dark|Work> lol
<steed> who?
<steed> why?
<steed> was I
pissed?
<steed> did I
blink?
<moderator>
<Crazenberry> #Auditorium.Room01 -> Will you have my
child?
<steed> I give.
<moderator>
<leck> is the game structured in a way to make mod
development easier to code than say quake2?
<steed> yes
<Willits> there
were some elements to the game that were easier, such as game
load and save
<moderator>
<choc> #Auditorium.Room01 -> how about doom 2000 and
wolfenstein 3d updated any hints?
<Willits> a version
of wolfenstein using the Quake 3 engine is currently in
development
<DarkViper> awesome
news
<Willits> ...but
not by id software, under the DIRECTION of id software
<moderator>
<|Gozu|-NZ> steed: you sound pritty confident about
competition, what do you think will happen with future
competition?
<moderator>
<[EvEm]_Styles> #Auditorium.Room01 -> steed, are there
any models or skins which you have done, which are suitable for
release? will these ever see the light of day?
<steed> kenneth and
I plan on releasing a new model a month
<steed> if I go
back
<moderator>
<yves> oi! PauL, anymore plans on doing more tight assed
women models? Personally, there aren't enough Lucy's running
around.. fat girls need luvin to you know.. errr' fraggin.
<steed> nick psteed
<moderator>
<kensuke> ...I was under the impression that the tin box
was the limited edition release (30,000 copies only)
<psteed> Lots o
wimmen
<psteed> WHHHOOOHHHOOOOOOO!!!!
<Willits> I believe
it is 20,000 worldwide, with 2000 going to AU and NZ
<moderator>
<pleb> #Auditorium.Room01 -> how many aussie chicks ya
gonna boink steed ?
<psteed> never
enuff wimmen
<psteed> not enuff
<moderator>
<Lobos> #Auditorium.Room01 -> steed, how soon till you
release the female model pack?
<psteed> soon
<psteed> crackwore
nun
<psteed> in space
<moderator>
<Lobos> #Auditorium.Room01 -> steed, how soon till you
release the female model pack?
<psteed> sexy
penguins
<psteed> yum
<moderator>
Dburnseasytoo> #Auditorium.Room01 -> Dont u think quake
3's weapons are somewhat lacking punch when compared to say
quake 1 even (eg. firing rockets feels like blowing puffs of
air)
<psteed> no
<moderator>
<Staf> #Auditorium.Room01 -> Tim which maps in Q3 are
yours?
<psteed> let me hit
you
<Willits> I
personally believe the Quake 3 weapons rock
<Willits> the ones
that are fun :)
<psteed> too many
coopers
<psteed> oops
<psteed> not enuff
coopers
<Willits> actually,
too many people worked on too many maps to accurately say who
was solely responsible for what
<moderator>
<Joker> #Auditorium.Room01 -> Quake 3 was available to
download off the net a few days before it was released, how do
you guys feel about that?
<DV|Work> Wonder
how he'd know :)
<psteed> I love Oz!
<Willits> it's very
unfortunate that software piracy is as bad as it is today...
hopefully in the future we'll come up with better software
protection
<moderator>
<g1zm0> #Auditorium.Room01 -> is Id thinking about
hiring another mapper to replace KillMe ?
<psteed> What are
you all wearing right now?
<Willits> if you're
a good mapper, send me some email - but we're not currently
seeking someone new
<moderator>
Cueball1> #Auditorium.Room01 -> Have any of you beet Xaero
on the nightmare difficulty setting?
<DV|Work> weird
peep here tonight
<Willits> I'm the
only member of the id team who has beaten Xaero on Hardcore but
he beats me on Nightmare
<moderator>
Scooby> #Auditorium.Room01 -> Voodoo3 support really sucks
right now, will it be improved?
<DV|Work> hehe
<Willits> 3dfx is
currently working on improving their drivers
<DV|Work> Steed:
What's your favorite character model (in-game)?
<moderator>
TLG-Jaymz> Tim: Are mapobjects (such as torches, skulls,
gargoyles, etc) .md3's, part of the BSP, or some kind of wierd
hybrid? The source .md3's can't be found in the .pk3 file...
<Willits> they're
part of the bsp, and the map must be re-vised before they'll
show up
<moderator>
<Mrs_F_Icecream> #Auditorium.Room01 -> is john carmack
a slave driver??
<psteed> I'm too
sexy for tim
<Willits> john
carmack is a very dedicated person, whom we look up to
<moderator>
<TmA_Sky_NZ> #Auditorium.Room01 -> What about your
favourite type of alcomahole?
<moderator>
<nanook> #Auditorium.Room01 -> steed: tell us about the
model Lucy and how she originated...
<psteed> hail
damage
<psteed> too many
people said I make the models too sexy
<moderator>
<Deadstar> #Auditorium.Room01 -> regarding the maps in
q3, would idsoftware endorse high quality user maps in the
future in an addon such as extremeties?
<psteed> so I made
a mesquite woman
<psteed> nevah
<Willits> we
currently have non plans for an extremities-type pack, but the
possibilities are far from unlikely
<psteed> nope
<psteed> nunca
<psteed> nadia
<Willits> ... so
everyone work on making the best mods they can!
<moderator>
<kensuke> Mr. Willits, I have to ask how you get that cool
lighting effect which makes it look like light is venting down
and illuminating dusparticles or somethin'?
<psteed> put down
the crack pipe
<Willits> in q3,
the architecture has shadows based on the sun direction of the
map
<moderator>
<Dark|Work> #Auditorium.Room01 -> Steed: What's your
favorite character model (in-game)?
<psteed> orbb
<psteed> Major
<psteed> don't like
guys
<moderator> en>
#Auditorium.Room01 -> Steed: Would you please consider making
a Lara Croft model?
<DV|Work> sweet,
thanks. Orbb is awesome.
<psteed> naked?
<psteed> okay
<moderator>
<Hamburgla> #Auditorium.Room01 -> is "I 0wn iD
software" the hell pickup line?
<Ab_NZ> yes he is
:)
<psteed> My name is
bill
<Willits> that's
funny :)
<psteed> define
drunk
<moderator>
<centaura> #Auditorium.Room01 -> do all the models have
the same hit radius area, or are the larger models going to be
turkey shoots?
<psteed> same
<psteed> be nicer
to me
<psteed> send money
<moderator>
<[EvEm]_Styles> #Auditorium.Room01 -> can we have some
more ctf maps that arent based on dm ones?
<psteed> send real
dolls
<psteed> to tim
<psteed> sigh
<Willits> expect to
see more CTF maps in the future, from the community - and maybe
from us
<moderator>
<Python> Willits: i heard the curves surfaces were done by
adding numbers into equations.....is this true?
<psteed> I like
curves
<psteed> bezier
curves are interpolated based on the median distance calculated
from the square root of the hypotenuse of the waist size of
Simon
<moderator>
<Merc-n-NaT> Q: Will there ever be the ability to apply
localized skins to a model in game, for instance, blood a la
GoldenEye on N64?*** Willits is now known as Ab_NZ
<Ab_NZ> !!!!!!!!
<Willits> maybe
we'll see that in a licensee's product
<moderator>
<Joker> #Auditorium.Room01 -> The biggest Quake1 duel
comp, Smegged is being held in Sydney on Saturday you guys
should stick around ;)
<psteed> I like
curves
<Willits> we'll see
what we can do - and we already knew it was on :)
<moderator>
<ArchAngeLl> How much bigger are the map area's now.. in
Q2 it was very limited
<moderator>
<Morgoth> #Auditorium.Room01 -> The mod/map creation
tools were hinted at for being released today, will they be
released today, or will we have to wait a few more days?
<psteed> bigger is
better
<psteed> size
matters
<psteed> if she
says it doesn't she's being polite
<Willits> the map
creation tools will be released in a few days (hopefully!)
<moderator>
<quake-axg-net> #Auditorium.Room01 -> who made the
decision for the music.. and how did you guys take the fact that
trent renzor rejected you ? but FLA is a great choice
<psteed> she
doesn't really love you
<psteed> she's
being polite
<Willits> trent
reznor was busy doing a record... the decision on music was a
group one
<psteed> Trent
loves us
<moderator>
<DAB^18> #Auditorium.Room01 -> r u guys like ..
answering questions or something ?
<moderator>
<QuaDe> #Auditorium.Room01 -> There were possible plans
for a "High Res" mode just for GeForce Cards, what
happened to that?
<moderator>
<mugen> <mugen> Steed your SEX CRAZED
<psteed> pose valid
questions
<psteed> thankyu
<Willits> if you
have a GeForce you can play the game at a much higher res and it
should play well
<moderator>
<[EvEm]_Giblet> #Auditorium.Room01 -> Steed: on
loonygames, your section 'thinking outside the box' is really
good. Will this section ever grace specific tutorials about
modelling Q3 models to do with bounding boxes and the likes?
<psteed> gayforce?
<psteed> I've
change thinking outside the box to thinking about boxes
<moderator>
<Aracheon> #Auditorium.Room01 -> Steed: Do u try and
distance your self from the "geek" haze around games?
<psteed> I explore
the validity of modeling with primitives
<Willits> steed is
very good at distancing himself from the geek haze around games
<psteed> define
geek
<moderator>
<YoYoMa-> #Auditorium.Room01 -> Will there be
improvements to the CTF? i.e- seeing all the players on one
page, when the flag is taken and returned, etc..?? ask this :)
<Willits> yes,
we're looking at improving the scoreboard for CTF *and* FFA, but
don't ask for a date when that'll be done
<moderator>
<Staf> #Auditorium.Room01 -> what kinda music do you
guys listen to while quaking?
<psteed> I protest
this chat in the name of humor
<Willits>
depressing girly music
<psteed> zombi
<moderator>
<Achilles`> #Auditorium.Room01 -> What display settings
do you guys play at?
<moderator>
<Broker> hi ya
<psteed> zeppelen
<psteed> moans
<Willits> everyone
at id plays in 640x480
<moderator>
<Merc-n-NaT> Q: To what extent is the model and map coding
implemented in the entity DLL, and can the model structure be
essentially reprogrammed to accommodate 3rd party mods? Or will
that be a licensee thing?
<moderator> please
dont continually repeat the same question
<psteed> what am I?
<psteed> chopped
model liver?
<Willits> using the
virtual machine, mod users will be able to create almost
anything they want using the Quake 3 engine - we've worked very
hard at making this game easy to modify
<moderator>
<mugen> Steed are your going to release a book on 3D
modelling & animation in 3DSMAX
<psteed> yep
<moderator>
<HANGxUPS> #Auditorium.Room01 -> Steed, I remember you
mentioning writing a book on low poly modeling, so how is it
coming along?
<psteed> halfway
done
<Willits> steed is
having a hard time finding the keys due to alcohol
<moderator>
<Achilles`> #Auditorium.Room01 -> Did you guys think
about putting in voice taunts like in UT?
<DV|Work> ahh
<psteed> tim is
fondling me
<psteed> can't
concentrate
<Willits> yes, we
tried it - and we found that it was quite annoying
<moderator>
<Staf> #Auditorium.Room01 -> paul I remember reading
about you training when ya get the chance, you still doing it?
If so how much ya benching?
<psteed> 295
<moderator>
<chiQ> #Auditorium.Room01 -> Steed: have you tried any
other modelling tools like Rhino?
<psteed> Camilla,
I'll tell you tomorrow
<psteed> naked
<moderator>
<[EvEm]_Styles> #Auditorium.Room01 -> steed can you
release a stickman model with VERY low polys?
<psteed> sure
<moderator>
<kensuke> ...I'd really like to congratulate you guys on
behalf of Oz...doesn't happen often...we're deprived.
<psteed> with
breasts?
<Willits> thanks,
we like being here
<moderator>
<Guest49187> #Auditorium.Room01 -> my ping rate comes
up as 999 all the time, is there any way to alter that? I have a
56k modem
<Willits> check
your modem rate, and make sure that your system is not exceeding
100fps
<moderator>
<hermosa> #Auditorium.Room01 -> are you guys planning
to hit nightspots while you are here?
<psteed> hey.
<psteed> anyone
know if surfergirl is a girl?
<psteed> is she
cute?
<moderator>
<Merc-n-NaT> Q: With model tags, can vertices be
"welded" as if they were local to both .MD3's, for
model 'grafting' between tags?
<psteed> too
general
<psteed> tags are
very defined and specific
<moderator>
<Judge> Steed, I really like the slash/yuriko character.
Did you do her?
<psteed> Are you a dumbass?
<moderator>
<LoveRat[GX]> #Auditorium.Room01 -> Can you make some
male models with *ahem* codpieces - an evil Knight like??
<psteed> exit only
<moderator>
<Skapokalypse> Steed, how many models is the chick pack
gonna include?
<psteed> I'm secure
in my homophobia
<psteed> thanks
<moderator>
<Skullhunter> #Auditorium.Room01 -> Steed: Definitely
like the volumetric fog thing, but is there a way to make it
displaceable, by explosions and such?
<psteed> ask tim
<Willits> ah, no
<moderator>
<[EvEm]_Giblet> #Auditorium.Room01 -> Steed: Is the
bounding box for modelling a problem? Can u make like Styles
said, a stick figure, wouldnt that make it too hard to hit
<psteed> bb is same
for all chars
<moderator>
<random> #Auditorium.Room01 -> aren't you affraid of
the Echelon watching your every move right now? they might be
busting thru your doors right now!!! :)
<psteed> wtf?
<DV|Work> er
<psteed> bite me
<moderator>
<JemHadar> #Auditorium.Room01 -> How come in Q3, when
you get a lag spike, it just freezes, while in q1/2, it still
runs for a second or so in prediction mode or something?
<Willits> it's due
to client side prediction in waiting for the server to update
your position
<moderator>
<Lines> could you outline the process you take from the
creation of a model in max to implementing it in quake3
<moderator> Okay.
<moderator> Now I
am in charge - steed
<Willits> thanks
everyone for coming online - Steed is about to take over the
chat... Steed is taking over the moderation for the chat
* Malby points to
moderator. thats steed!
<Ab_NZ> oh god
<steed> Hehehehe
<DV|Work> uh oh
<DV|Work> more like
ruhroh
<steed> Ask me
something meaningful
<Malby> what is the
meaning of life?
<DV|Work> What is
the meaning of.. gaming?
<DV|Work> er :)
<steed> life is
about shagging
<steed> questions?
<Ab_NZ>
<Whiplash_NZ> #Auditorium.Room01 -> steed: Has Ab
p1mped you out yet, or are you getting chicks on your own? ;)
<steed> bite me
<DV|Work> haha
<steed> again
<steed> I'm really
a dwarf
<DV|Work> sure sure
<steed> I always
pay chicks
<Ab_NZ>
<Mrs_F_Icecream> #Auditorium.Room01 -> steed: so what
are *you* wearing? *wink*
<steed> Underroos
<DV|Work> Malby:
ltns man
<steed> See-thru
<Malby> Stead: UT
is Pimping q3, why?
<Malby>
<Astram> steed: I bet you've come across plenty of
'polite' women in your time?
<steed> define
polite
<steed> fat?
<steed> big bottie
<Malby>
<_bLaZe_> #Auditorium.Room01 -> Quake3's biggest draw
card over Ut is its name
<Malby>
<kensuke> ...I got flamed...by a self confessed newbie
just for saying that Q3A kicks UTs dated ass...
<Ab_NZ>
<WhereIsTim> #Auditorium.Room01 -> Paul: What happened
to all the cool reflective and animated textures that were in
the demo TEST?
<steed> what
happened to the good questions?
<Willits> they
should be there - check your system
<Ab_NZ>
<[EvEm]_Styles> #Auditorium.Room01 -> is it possible to
put reflective surfaces on a model?
<steed> yep
<Ab_NZ> wow, cool
<steed> any map
efect can be applied to a model
<DV|Work> Tim:
Great work on the levels.. won't be seeing you in Dallas
Thursday, so I wanted to comment ahead of time :)
<Ab_NZ>
<Mikkle> #Auditorium.Room01 -> What have been the
positive effects of bringing in Graeme Devine as game designer?
I noticed he is staying very much in touch with the community
<steed> Graeme is
tim's lover
<Willits> Graeme is
a very talented game designer and is going to lead our next
project
<DV|Work> awesome!
<Ab_NZ> TWillits is
holding his head in his hands
<DV|Work> OMG
<DV|Work> who cut
his head off?
<DV|Work> hehe
<steed> what do you
think of the chars?
<DV|Work>
Characters? They ()wn, you should know that ;)
<steed> footsteps
are very important
<Ab_NZ>
<Jozza> #Auditorium.Room01 -> cinematics r outta this
world
<steed> I will be
releasing a 'how to' on getting your models into the game soon
<steed> thanks!
<DV|Work> :)
<Ab_NZ>
<DaFragsta> How hard will it be to train the bots for user
created maps?
<Willits>
super-simple - all you run is a bot-area file program; you do
not place waypoints
<steed> easy
<DV|Work> awesome
<Ab_NZ>
<Joker> #Auditorium.Room01 -> What do you guys think
Dikatana will be like whne its released?
<steed> cough
<steed> grab crotch
<steed> turn left
<steed> cough
<Ab_NZ> OK it's
9.00 pm guys and I don't think Echelon will let Steed stay
online any longer
<steed> I wish to
say goodbye
<DV|Work> doh
<Ab_NZ> there's a
bashing on the door and teargas is coming in the
airconditioning... a bad sign. Time to sign off
<steed> thanks for
putting up with that letch Tim and I
<steed> Luv and
kisses
<steed> ps
<Willits> bye!
<Ab_NZ> On behalf
of PlayNOW, Telstra BigPond, NZGames.com, and id software,
thanks for coming along! Tim and Paul have had a great time
chatting with us all I'm sure, and we hope you've all enjoyed
yourselves. Thanks for coming along, and we look forward to
seeing you at the Q3A launch event tomorrow night in Sydney!
Session Close: Tue Dec 14
02:02:25 1999
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