-
fixed several predictable player event
problems
-
made entity events more reliable
-
fixed sv_minping
-
fixed setting "sv_maxclients 0"
causes crash upon match restart when the server is full with
clients
-
print gametype name when voting for a new
game type
-
fixed sometimes getting spawned into others
in tournament mode
-
fixed "sudden death" and "5
minute warning" sounds overlapping on server entry
-
optimized file system memory usage, can now
easily load 100+ pk3 files
-
fixed icon heads when loading a map in
teamplay
-
fixed several zone memory leaks causing
Z_MALOC failure
-
fixed auto weapon switch when picking up the
weapon held before a map restart
-
fixed falling off map due to old movement
after map_restart
-
fixed chatting from dedicated server console
-
added better error handling to
auto-downloading
-
added "noglobalsound" option for
items
-
improved bot AI
-
fixed bots taking same path through enemy
base in CTF
-
fixed bot gauntlet usage
-
cg_forceModel works without vid_restart
-
CD keys no longer overwritten
-
Typing % in chat text causes the client to
be disconnected with an illegible server message
-
Removed Global Rankings support. We are
currently investigating the best approach to properly
integrate Global Rankings into Quake III Arena and Quake
III: Team Arena
-
Various speed tweaks
-
VM Optimazation to bring vm speed closer to
DLL speed
-
Cinematic support available to mod
developers