id Software's programmer Timothee "TTimo" Besset leaves the company after over a decade of service. TTimo has been instrumental in developing the level editing tools and supporting the mod community as well as making Linux ports to id Software titles. His latest work with id Software was with Quake Live.
Best of luck on future endeavours. It'll be hard for id Software to find someone to fill your shoes.
TTimo wrote:
Onwards!
I didn't realize it had been so long since my last post here. In a way I was waiting for something worth writing about, and that was a long time coming.
I resigned from id earlier this week. Folks who know me well were not terribly surprised, but I suppose I need to put that out there officially. I joined a small startup in Dallas, gaming related, but not fps or esports. Great people, great tech, and we're going to have a blast.
The source code release was delayed due to the whole Creative/id Software "Carmack's Reverse" legal dispute in which Creative tried to enforce a patent issue on an independently developed algorithm, which ironically still bears Carmack's name. It was the same legal dispute which delayed DooM 3's release and strong-armed id Software into packaging in Creative's EAX support despite DooM 3 already having it's own independent surround sound engine. As a result, Carmack had to rewrite key parts of the source code pertaining to "Carmack's Reverse" for the GPL release of the source code.
Quote:
The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the “depth fail” method, a functionality commonly known as "Carmack's Reverse".
Creative is a douchebag. Carmack is awesome. Anyway, here's the link:
Why Quake Changed Games Forever Internet play, 3D, and a little company called Valve -- Quake shaped games as we know them. Written by Ryan Winterhalter via 1UP.