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Quake3World.com • Search



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Author Message

 Forum: Level Editing & Modeling   Topic: GtkRadiant 1.6.4 Released

Posted: 10-14-2014 07:07 PM 

Replies: 30
Views: 34301


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 10-13-2014 07:12 PM 

Replies: 7346
Views: 2537975




this is directly below the area i showed before. (still sticking with a single texture for now.)

 Forum: Programming Discussion   Topic: Compiling, but code changes not applying

Posted: 10-04-2014 02:52 AM 

Replies: 2
Views: 2968


 Forum: Level Editing & Modeling   Topic: BSPC error: WARNING: no entities inside

Posted: 09-29-2014 07:23 AM 

Replies: 20
Views: 20977


 Forum: Level Editing & Modeling   Topic: BSPC error: WARNING: no entities inside

Posted: 09-28-2014 03:55 PM 

Replies: 20
Views: 20977


Make sure the AAS is in the baseq3/maps directory with your bsp file, and also make sure you compiled the AAS file last. If you compile an AAS then compile a new bsp for the map, a new AAS needs to be generated. You need to make a new AAS every time you re compile your map.

 Forum: Level Editing & Modeling   Topic: HorseShoe for Quake Live

Posted: 09-13-2014 07:50 AM 

Replies: 15
Views: 8954


 Forum: Programming Discussion   Topic: Baseq3 source commentary

Posted: 09-06-2014 01:24 PM 

Replies: 1
Views: 2814


Interesting, I will read it in detail someday

 Forum: Programming Discussion   Topic: Baseq3 source commentary

 Post subject: Baseq3 source commentary
Posted: 09-05-2014 04:33 PM 

Replies: 1
Views: 2814


Amazing material, helped me a lot: https://linux.ucla.edu/~phaethon/q3mc/q3mc.html

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 08-27-2014 05:28 PM 

Replies: 7346
Views: 2537975


early block out of the geometry for my new layout. the architecture is mayan inspired, but the texturing theme will be very different.

 Forum: Level Editing & Modeling   Topic: Pre-early tournament map layout suggestion

Posted: 08-21-2014 08:59 AM 

Replies: 4
Views: 3301


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: "Hydra" FFA [Final]
Posted: 08-10-2014 08:28 PM 

Replies: 81
Views: 47419


 Forum: Level Editing & Modeling   Topic: How to launch Quake 3 on Windows 7?

Posted: 07-23-2014 02:16 AM 

Replies: 23
Views: 17006


 Forum: Level Editing & Modeling   Topic: How to launch Quake 3 on Windows 7?

Posted: 07-21-2014 09:29 AM 

Replies: 23
Views: 17006


 Forum: Level Editing & Modeling   Topic: How to launch Quake 3 on Windows 7?

Posted: 07-21-2014 01:02 AM 

Replies: 23
Views: 17006


 Forum: Level Editing & Modeling   Topic: Ironwood by Pat Howard [FINAL]

Posted: 07-14-2014 07:19 PM 

Replies: 43
Views: 28130


 Forum: Level Editing & Modeling   Topic: pit_dm1 for quake Live

 Post subject: Re: pit_dm1 for quake Live
Posted: 07-11-2014 09:11 AM 

Replies: 8
Views: 4612


 Forum: Level Editing & Modeling   Topic: pit_dm1 for quake Live

 Post subject: Re: pit_dm1 for quake Live
Posted: 07-11-2014 08:57 AM 

Replies: 8
Views: 4612


 Forum: Level Editing & Modeling   Topic: ERROR 1.6.4 Project Settings

Posted: 07-08-2014 11:08 PM 

Replies: 6
Views: 5236


 Forum: Level Editing & Modeling   Topic: Ironwood by Pat Howard [FINAL]

 Post subject: Re: Ironwood [BETA]
Posted: 07-01-2014 02:41 PM 

Replies: 43
Views: 28130


anyone know why i am seeing the q3a symbols on my flags on some computers but not others? (compare the flags in this shot to the ones in the very first shot of this thread.)

 Forum: Level Editing & Modeling   Topic: problem about region compile(GTKRadiant version 1.6.3)

Posted: 06-17-2014 07:21 PM 

Replies: 4
Views: 4308


 Forum: Level Editing & Modeling   Topic: GTKradiant - Tips

 Post subject: Re: GTKradiant - Tips
Posted: 06-16-2014 03:51 AM 

Replies: 56
Views: 132690


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-14-2014 10:32 AM 

Replies: 7346
Views: 2537975


 Forum: Level Editing & Modeling   Topic: Quake 3: Bot making issue !

Posted: 06-13-2014 04:56 AM 

Replies: 11
Views: 7574


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-12-2014 11:03 PM 

Replies: 7346
Views: 2537975


Pat Howard wrote:
like hipshot said, it's good to be back!



How did you place your skybox brushes on this level? Just flat on top?

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-12-2014 08:51 PM 

Replies: 7346
Views: 2537975


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-11-2014 02:22 PM 

Replies: 7346
Views: 2537975


like hipshot said, it's good to be back!

 Forum: Level Editing & Modeling   Topic: Quake 3: Bot making issue !

 Post subject: Quake 3: Bot making issue !
Posted: 06-10-2014 02:35 PM 

Replies: 11
Views: 7574


 Forum: Level Editing & Modeling   Topic: Quake Live and Radiant

 Post subject: Re: Quake Live and Radiant
Posted: 06-07-2014 05:30 AM 

Replies: 18
Views: 10665


No, that is not correct. Make sure you are in "AppData\LocalLow\id Software\quakelive\baseq3" and not in "AppData\LocalLow\id Software\quakelive\home\baseq3". Of course the pk3s will only be there if your quakelive is installed propperly.

 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 05-28-2014 04:48 AM 

Replies: 16
Views: 7344


 Forum: Level Editing & Modeling   Topic: lol beta01 for quake live

Posted: 05-27-2014 06:39 AM 

Replies: 16
Views: 7344


 Forum: Programming Discussion   Topic: q3a mod: slugs and rockets

Posted: 05-14-2014 09:35 PM 

Replies: 136
Views: 68652


 Forum: Level Editing & Modeling   Topic: Is there a map packer?

 Post subject: Re: Is there a map packer?
Posted: 05-10-2014 12:19 PM 

Replies: 12
Views: 4297


 Forum: Level Editing & Modeling   Topic: Custom collision for models?

Posted: 04-30-2014 07:25 AM 

Replies: 5
Views: 2932


 Forum: Level Editing & Modeling   Topic: The texture on my model(s) don't show up in GTKRadiant?

Posted: 04-29-2014 02:24 PM 

Replies: 22
Views: 14450


 Forum: Level Editing & Modeling   Topic: Triggerable dynamic lights in q3 ?

Posted: 04-25-2014 04:23 PM 

Replies: 6
Views: 3840


Not in baseq3, but there is a feature in EntityPlus that does basically this.
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