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Quake3World.com • Search



Search found 475 matches
Search term used: +lighting +texture Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: mrd3dm2 - Brass Tax

 Post subject: mrd3dm2 - Brass Tax
Posted: 10-26-2022 10:12 PM 

Replies: 10
Views: 2255


 Forum: Level Editing & Modeling   Topic: Quake Arena Arcade for QL [WIP]

Posted: 09-03-2022 12:11 AM 

Replies: 10
Views: 6608


 Forum: Level Editing & Modeling   Topic: [Final] Quadwell

 Post subject: Re: Quadwell [Beta3]
Posted: 01-02-2022 04:35 AM 

Replies: 26
Views: 9422


 Forum: Level Editing & Modeling   Topic: State of the art Q3 lightmap building

Posted: 12-23-2021 12:57 PM 

Replies: 8
Views: 2512


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 12-13-2021 01:09 AM 

Replies: 827
Views: 690817


DaEngineer wrote:
Here's the new textured backpack. The lighting on this shot is fully baked. It's a 1k texture, the mesh has 3220 tris. I'll prepare the files for integration into Quake soon, probably tomorrow.


Oh wow, that looks really nice! :eek:

 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 12-12-2021 02:20 PM 

Replies: 827
Views: 690817


Here's the new textured backpack. The lighting on this shot is fully baked. It's a 1k texture, the mesh has 3220 tris. I'll prepare the files for integration into Quake soon, probably tomorrow.

 Forum: Level Editing & Modeling   Topic: [BETA] 13zone "The Dark Zone - RMX"

Posted: 09-07-2021 07:05 PM 

Replies: 28
Views: 8968


 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 09-07-2019 11:27 AM 

Replies: 46
Views: 27963


 Forum: Level Editing & Modeling   Topic: What is the best way to apply shader to mapobject model?

Posted: 08-21-2019 09:10 PM 

Replies: 7
Views: 3844


 Forum: Level Editing & Modeling   Topic: What is the best way to apply shader to mapobject model?

Posted: 08-18-2019 11:04 PM 

Replies: 7
Views: 3844


 Forum: General Discussion   Topic: Doom's 25th anniversary

 Post subject: Re: Doom's 25th anniversary
Posted: 06-02-2019 11:58 AM 

Replies: 15
Views: 4820


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 12-14-2018 08:59 AM 

Replies: 88
Views: 83964


 Forum: Level Editing & Modeling   Topic: [BETA] 13tokay "Tokay Arena"

Posted: 10-13-2018 10:26 AM 

Replies: 23
Views: 14276


 Forum: Level Editing & Modeling   Topic: Revized addition of my DM5 map.New textures Ect.

Posted: 04-11-2018 07:58 PM 

Replies: 15
Views: 6274


Texture alignment done. Lighting seems close,maybe some tweeking here and there.
Just some input on item / weapon placement would be good. Thanks

 Forum: Level Editing & Modeling   Topic: Light styles and depthFunc equal compatibility issues

Posted: 01-19-2018 04:14 AM 

Replies: 4
Views: 3499


 Forum: Level Editing & Modeling   Topic: Light styles and depthFunc equal compatibility issues

Posted: 01-15-2018 07:47 AM 

Replies: 4
Views: 3499


 Forum: Level Editing & Modeling   Topic: How to Create a Surface LIght

Posted: 02-26-2017 11:53 AM 

Replies: 10
Views: 7777


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-14-2017 06:27 PM 

Replies: 20
Views: 16098


 Forum: Level Editing & Modeling   Topic: Fit command for mapping doesn't work in game

Posted: 02-09-2017 10:57 AM 

Replies: 10
Views: 7133


 Forum: Level Editing & Modeling   Topic: Quake III in Doom.

 Post subject: Re: Quake III in Doom.
Posted: 02-03-2016 06:15 AM 

Replies: 19
Views: 9551


 Forum: Level Editing & Modeling   Topic: Quake III in Doom.

 Post subject: Re: Quake III in Doom.
Posted: 02-03-2016 04:13 AM 

Replies: 19
Views: 9551


 Forum: Level Editing & Modeling   Topic: Life Giver - BETA - UPDATE 1 (v0.0.2)

Posted: 09-13-2015 02:58 AM 

Replies: 25
Views: 11363


 Forum: Level Editing & Modeling   Topic: hunk alloc error compiling lighting with patchshadows

Posted: 07-16-2015 07:42 PM 

Replies: 10
Views: 5264


 Forum: Level Editing & Modeling   Topic: [map] Unholy Sanctuary - small mappack

Posted: 06-26-2015 02:01 AM 

Replies: 9
Views: 5399


 Forum: Level Editing & Modeling   Topic: [QL] scdm2 "Roundabout" [alpha] by Scorch_

Posted: 05-18-2015 07:02 AM 

Replies: 19
Views: 8129


 Forum: Level Editing & Modeling   Topic: [QL] scdm2 "Roundabout" [alpha] by Scorch_

Posted: 05-17-2015 10:51 AM 

Replies: 19
Views: 8129


 Forum: General Discussion   Topic: black mesa (hl1 remake) now live

Posted: 05-11-2015 05:55 PM 

Replies: 28
Views: 6922


 Forum: Level Editing & Modeling   Topic: "Ye Olde Pump" -canceled

Posted: 05-02-2015 10:52 AM 

Replies: 112
Views: 42737


 Forum: Level Editing & Modeling   Topic: Thought process when designing a map

Posted: 04-15-2015 02:59 PM 

Replies: 4
Views: 3449


 Forum: Level Editing & Modeling   Topic: "Trespass" Tourney [Final]

 Post subject: "Trespass" Tourney [Final]
Posted: 04-01-2015 11:52 AM 

Replies: 88
Views: 55508


 Forum: Level Editing & Modeling   Topic: scdm1 [alpha] by Scorch_

 Post subject: scdm1 [alpha] by Scorch_
Posted: 03-10-2015 06:04 AM 

Replies: 12
Views: 7487


 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Yellowjacket" [WIP]
Posted: 03-08-2015 09:08 AM 

Replies: 81
Views: 46721


 Forum: Level Editing & Modeling   Topic: AEcell - Cell Texture Pack - beta2 d/l

Posted: 03-02-2015 01:48 AM 

Replies: 126
Views: 74846


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-30-2015 05:48 AM 

Replies: 103
Views: 40646


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-10-2015 04:35 AM 

Replies: 103
Views: 40646


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