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Quake3World.com • Search



Search found 49 matches
Search term used: +bot +maps +rotate Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 03:39 PM 

Replies: 15
Views: 7302


 Forum: Level Editing & Modeling   Topic: Tool for mirroring and rotating selections for CTF levels

Posted: 09-02-2019 12:50 AM 

Replies: 3
Views: 2524


 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 05:14 AM 

Replies: 6
Views: 8133


 Forum: Quake III Arena/Quake Live Discussion   Topic: A NEW QUAKE 3 ARENA SERVER AKUTA

Posted: 03-03-2016 08:48 PM 

Replies: 11
Views: 9688


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 07-13-2015 03:47 AM 

Replies: 88
Views: 84343


 Forum: Level Editing & Modeling   Topic: Thought process when designing a map

Posted: 04-15-2015 02:59 PM 

Replies: 4
Views: 3451


 Forum: Level Editing & Modeling   Topic: Learning Blender 2.7.3

 Post subject: Re: Learning Blender 2.7.3
Posted: 01-06-2015 02:52 PM 

Replies: 38
Views: 32870


 Forum: Level Editing & Modeling   Topic: CODradiant and Q3A?

 Post subject: CODradiant and Q3A?
Posted: 01-02-2015 03:05 PM 

Replies: 1
Views: 2219


 Forum: Level Editing & Modeling   Topic: AEdm7R - AEon's DM7 for Reflex - (D/L)

Posted: 11-29-2014 04:20 AM 

Replies: 48
Views: 24135


 Forum: Level Editing & Modeling   Topic: AEdm7R - AEon's DM7 for Reflex - (D/L)

Posted: 11-24-2014 01:44 AM 

Replies: 48
Views: 24135


 Forum: Quake III Arena/Quake Live Discussion   Topic: automatic change map

 Post subject: Re: automatic change map
Posted: 10-10-2014 06:05 PM 

Replies: 22
Views: 18794


 Forum: Level Editing & Modeling   Topic: Where to get original tim dm5 mapmodels?

Posted: 09-22-2014 05:39 AM 

Replies: 3
Views: 4510


 Forum: Level Editing & Modeling   Topic: Goofing around with Blood Run

Posted: 01-13-2014 12:50 AM 

Replies: 13
Views: 5720


 Forum: Programming Discussion   Topic: q3a mod: slugs and rockets

Posted: 12-18-2013 01:09 AM 

Replies: 136
Views: 67848


 Forum: Programming Discussion   Topic: q3a mod: slugs and rockets

Posted: 12-17-2013 03:52 PM 

Replies: 136
Views: 67848


 Forum: Technology & Troubleshooting   Topic: Quake 3 just locks up after 40 seconds on the net

Posted: 05-09-2013 11:41 AM 

Replies: 25
Views: 12115


 Forum: General Discussion   Topic: quakelive

 Post subject: Re: quakelive
Posted: 09-23-2012 07:21 PM 

Replies: 14
Views: 2114


They rotate the free maps.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Load config file depending on map that is played

Posted: 03-26-2012 11:44 PM 

Replies: 12
Views: 22553


 Forum: Level Editing & Modeling   Topic: Small article about rotating ctf maps

Posted: 08-14-2011 07:50 AM 

Replies: 2
Views: 1938


 Forum: Level Editing & Modeling   Topic: Creating alphas for CTF maps

Posted: 06-04-2011 10:08 PM 

Replies: 2
Views: 1887


Work on one side of the map, copy it, rotate/mirror it and adjust for making other side (swap blue/red textures with "replace" function). You can also find somewhere here on forum small program which helps to make ctf maps - it do exactly what I wrote - copy one side of it and adjusts it.

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 01-24-2011 08:55 AM 

Replies: 7346
Views: 2503006


Looking good ^Ghost! You should rotate the wood texture on these planks imo.
----
I started my first team fortress 2 map just a few minutes ago - learning hammer at the moment. For the record: http://cityy.explicits.de/uploads/maps/TF2/test0001.jpg

 Forum: Level Editing & Modeling   Topic: Q3DMGael - DM-Gael Quake 3 Arena Edition

Posted: 07-19-2010 06:27 PM 

Replies: 2
Views: 2662


 Forum: Level Editing & Modeling   Topic: Map on the Edge of Forever

Posted: 03-09-2010 11:12 AM 

Replies: 97
Views: 82628


 Forum: Level Editing & Modeling   Topic: CTF Maps...Mirrored or Rotated?

Posted: 02-26-2010 10:28 PM 

Replies: 23
Views: 4690


Why not mirrored and rotated, could even rotate/mirror on other axis too.

 Forum: Level Editing & Modeling   Topic: CTF Maps...Mirrored or Rotated?

Posted: 02-26-2010 03:19 PM 

Replies: 23
Views: 4690


 Forum: Level Editing & Modeling   Topic: CTF Maps...Mirrored or Rotated?

Posted: 02-25-2010 02:06 PM 

Replies: 23
Views: 4690


Doesn't sound right.

Just as the map itself, you can rotate/mirror items (they will only point to the location where the items need to be - rotating/mirroring items will cause problems, you need to put them in the map unrotated/unmirrored).

 Forum: Quake III Arena/Quake Live Discussion   Topic: Missing Skins

 Post subject: Re: Missing Skins
Posted: 01-26-2010 11:10 AM 

Replies: 24
Views: 18182


 Forum: Level Editing & Modeling   Topic: ZeroRadiant 1.6 Development Thread

Posted: 01-07-2010 09:49 PM 

Replies: 199
Views: 97930


 Forum: Level Editing & Modeling   Topic: GTKradiant - Version Compare List

Posted: 12-29-2009 09:06 PM 

Replies: 16
Views: 4711


 Forum: Level Editing & Modeling   Topic: CTF Maps...Mirrored or Rotated?

Posted: 12-21-2009 09:49 AM 

Replies: 23
Views: 4690


For mapping efficiency, map 25% then rotate and mirror it.
Note: it may not be the best map ever.

 Forum: Level Editing & Modeling   Topic: CTF Maps...Mirrored or Rotated?

Posted: 11-27-2009 07:48 PM 

Replies: 23
Views: 4690


Thanks for the reply guys. Yeah, I think I'm going to go with rotation.

@AEon: Yeah, I ran across Mirix when searching for a tool to rotate Q4 maps a few years ago. Downloaded it a few days ago and I have to say that it is one useful program.

 Forum: Level Editing & Modeling   Topic: GTKradiant - Tips

 Post subject: GTKradiant - Tips
Posted: 11-18-2009 05:39 AM 

Replies: 56
Views: 131565


 Forum: Level Editing & Modeling   Topic: Items or entities that could be created

Posted: 09-30-2009 03:15 PM 

Replies: 21
Views: 6179


 Forum: Level Editing & Modeling   Topic: Skyportals?

 Post subject: Re: Skyportals?
Posted: 10-19-2008 04:51 AM 

Replies: 11
Views: 3577


 Forum: Level Editing & Modeling   Topic: A few questions

 Post subject: Re: A few questions
Posted: 08-01-2008 01:16 PM 

Replies: 10
Views: 2860


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