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Topic Starter Topic: DOOM VFR E3

Warrior
Warrior
Joined: 21 Jan 2016
Posts: 78
PostPosted: 06-13-2017 12:33 AM           Profile Send private message  E-mail  Edit post Reply with quote




Dooommmmmmmmm :ducky:

I can't believe it :confused: FPS are already 360°, you want use a kind of reality with your head and yours arms => go to play paintball :rolleyes: mega ultra full HD resolution, perfect realtime moves, perfect textures and friendship with real beers :sly:

m2c, games are games, not reality



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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 06-13-2017 01:03 AM           Profile   Send private message  E-mail  Edit post Reply with quote


lol no.
movement is a huge part of Doom, and teleport movement is just teh gay.




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Shambolic
Shambolic
Joined: 11 Apr 2000
Posts: 8026
PostPosted: 06-13-2017 01:21 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Yeah, I picked up a Rift recently, and me and my co-op buddies over at TTLG decided to give some of the multiplayer activities in Rec Room a shot. While teleport movement was fine for disc golf, it was quite sucky for the D&D-style dungeon crawl mode.
It worked slightly better for the futuristic version, which was more a cover shooter kind of thing. But even there, it felt weirdly restrictive.

I can see that the D&D one has massive potential for co-op VR, but they really need to offer multiple movement methods. I wonder if exaggerated movement would work, similar to the way TrackIR works. Take a tiny step in real life, take a large one in VR.




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Your Other Daddy
Your Other Daddy
Joined: 03 Dec 1999
Posts: 20012
PostPosted: 06-13-2017 05:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


wow that was terrible

hell no indeed



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