A few things I am wondering about though.
- I take it using GTKradiant 1.6.5 will let me directly edit my old Q3A maps in Quake Live mode?
- There are tons of custom maps, notably those cityy did available under Quake Live. This means that the main Q3A game was massively expanded regarding new textures one should be able to use? Notably an extensive Egyptian texture set... so can we as mappers simply use these assets for our maps? Or are there restrictions I should be aware of. From what I have seen, some of the custom textures I used in AEpyra are now part of QL, so this would let me cut down on assets somewhat.
- I have not played much FFA so far, but I did note quite a few new weapons have been added to Quake Live. Question is, are any of them actually worth adding to "re-edited" maps? Those new machine-gun-types seemed slightly pointless to me. But to be honest I would not know. Which new weapons are worth adding to FFA maps?
- My main focus will at first probably be Instagib, thus an edit of AEpyra and AEtime (possibly also AEdm17). I converted the first two to Reflex a while ago... see AEpyraR2 - AEon's Pyramid for Reflex 2 for a mesh version of AEpyra. The QL version would get more detail and more streamlining (not meshes though)... AEtime should be fun to play in instagib as well, IMO. AEdm7 with FFA focus would be a later project.
- Am I correct in assuming that any old Q3A shader will most probably work with QL?
- Playing Instagib I watched how the bots play on hardcore difficulty quite closely, and noted that they seem to jump more, especially traversing gaps even. Did the bot AI get improved? And are there new entities one might be able to add to QL maps to improve AI navigation in maps?
- I read something about uploading maps to the Steam Workshop... seems to be more than a file upload... any insights into this would be appreciated. I.e. what to look out for, or some guide.
- Using ydnar's q3map2 to compile maps features some quite advanced compile options. Do we continue to use the his latest version or does one need to use some other version? I assume one should use the version that comes with Radiant 1.6.5?
- Also wondering about bspc, and if that will work with the old parameters we have been using under Q3A?
- And good guides out there that would highlight the additional features in QL and how to use them?
All the feedback I get could be put into a FAQ for other folks interested... at some point.
Thanks.