Industrial Texture Pack

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Industrial Texture Pack

Post by sock »

Now that I am finished with the Bridge Crane concept map I thought I would release the textures so all of you can go industrial nuts! I also released the PS 5.x source file, so if you want more stuff then you can create your own. The source file probably only works with the latest version of PS so don't moan at me if you can't load it!

http://www.simonoc.com/pages/artwork/tp_industrial.htm

The download files only have high resolution 1024x1024 textures and no Q3 shader file. I think by now most people understand how to create their own and will probably want to re-arrange the textures to suit their own projects anyway. If anyone does create a shader file and want to share, then post a link to this thread. I have posted on my website the size of the files, so don't be surprised if it takes a while to download them. I am sure my ISP is not going to be happy! :D

Here is some texture examples, more on my page:
ImageImage
ImageImage

EDIT : PS 5x Editor file not available anymore and all links updated.
Last edited by sock on Sun Jun 19, 2016 11:29 pm, edited 1 time in total.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
dervish
Posts: 50
Joined: Thu Mar 01, 2012 4:25 am

Re: Industrial Texture Pack

Post by dervish »

I've been waiting for this since I first saw some of the crane level shots :) They turned out outstanding! Excellent work sock.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Industrial Texture Pack

Post by Silicone_Milk »

Nice. This texture pack is sexy. Downloading the source and base right now :up:
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Industrial Texture Pack

Post by deqer »

On behalf of everyone, I say thanks for the textures. High-res too.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Industrial Texture Pack

Post by cityy »

I enjoyed reading the writeup about your Bridge Crane level; really neat what you did with the fog and the alpha blending.
Btw, what r_speeds are you getting in the crane level?
www.ferdinandlist.de/leveldesign
dghost77
Posts: 174
Joined: Tue Aug 23, 2011 8:28 pm

Re: Industrial Texture Pack

Post by dghost77 »

Incredible textures pack, thank a lot sock.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Industrial Texture Pack

Post by sock »

@cityy, the crane map has no optimization, so the rspeeds are crazy (100K+). Lots of stuff could be turned into alpha textures and tons of models could be reduced in detail to make it playable, but the exercise was to see what the textures looked like with a map pushing Q3 to the limits. The map has 5500 Brushes, 390 models and 150 lights. Most stuff is models because of rotation and scale issues with Q3 and the editor.

Here is some links to showtris screens (massive images 2Mb+)
rspeed counters in the corner.

http://www.simonoc.com/images/design/co ... d_wire.jpg
http://www.simonoc.com/images/design/co ... d_wire.jpg
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
dervish
Posts: 50
Joined: Thu Mar 01, 2012 4:25 am

Re: Industrial Texture Pack

Post by dervish »

dear god... haha
cyberstorm
Posts: 6
Joined: Fri Jan 28, 2011 4:22 pm

Re: Industrial Texture Pack

Post by cyberstorm »

Great texture set. Can't wait to use it in a map.
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roughrider
Posts: 354
Joined: Mon Jul 22, 2002 7:00 am

Re: Industrial Texture Pack

Post by roughrider »

awesome! good tex's sock. I just started back mapping again and have been looking for a tex set, now I got what I need :D
Team *A51* Q3 & QL
MrLego
Posts: 67
Joined: Tue Jul 21, 2009 11:00 pm

Re: Industrial Texture Pack

Post by MrLego »

Looks nice Sock - Thanks for the freebies!
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Ferrao10
Posts: 790
Joined: Mon May 03, 2010 2:35 pm

Re: Industrial Texture Pack

Post by Ferrao10 »

I started croping out the individual parts of these textures.
The way they are present in Sock's pack doesn't suit my workflow. And I guess others here have the same problem.
As great as they are, I can't work with them in this state :).

Since I won't have time to continue croping for the whole April, I thought I'd offer my finished stuff so far and ask here if someone has the time and will and software to continue the work.
I kept the individuals in their original state, .tga and size-wise, and sorted them into your classic subfolders, such as _base, _floor, _wall, etc.

This is the stuff so far:

Image

It contains most individuals from and till "metb_grid" in alphabetical order.

I would prefer to sent the pack to some email instead of upping it to a public spot as it is work in progress and the usage of it in a map as is might lead to nameing conflicts in the future.

So, if you are willing to participate, drop me a PM.

Sock is informed about this and gave permission.
If you'd like to join in, I'd very much appreciate it. But respect the source and select/crop/copy+paste with 100% accuracy. There's no such thing as "close enough" in this procedure ;).


EDIT: no need for email adresses anymore. Upped it to a password-protected spot. So still, drop me a PM if you're interested.
Last edited by Ferrao10 on Mon Apr 02, 2012 4:34 pm, edited 1 time in total.
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: Industrial Texture Pack

Post by Plan B »

Nice initiative, Ferrao. I won't be participating, because I just don't have the time.

And thanks sock for the excellent textures.
Downloaded, and having a blast playing around in Radiant with them.
You're a fucking wizzard!

Do you have a job in game dev?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Industrial Texture Pack

Post by obsidian »

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Plan B
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Joined: Thu Jan 11, 2001 8:00 am

Re: Industrial Texture Pack

Post by Plan B »

Cool.
Envying the skills :)
Ferrao10
Posts: 790
Joined: Mon May 03, 2010 2:35 pm

Re: Industrial Texture Pack

Post by Ferrao10 »

Back from vacations, still have some days off and got permission to spend some of that time on the project :).

With the sheer amount of textures one can extract from the originals I ran into an "overview-problem". As they are .tgas, windows-explorer won't preview them. Does anyone here know of a nice, little (free) app that can preview .tgas like explorer does with .jpgs? For now I'm directly using radiant to keep the overview but it's slowly reaching the point-of-practicality.
neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Re: Industrial Texture Pack

Post by neoplan »

Sage Thumbs: A free program for your thumbnails.
Ferrao10
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Joined: Mon May 03, 2010 2:35 pm

Re: Industrial Texture Pack

Post by Ferrao10 »

Thank you, that's perfect.
Never had the need for such a thing, don't even own a camera.
In the meantime I had fun with "metb_light3" ;).
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: Industrial Texture Pack

Post by Tanica46 »

And what about these textures? :confused:
http://www.simonoc.com/pages/materials/ ... /index.htm

that would be nice. :D
Ferrao10
Posts: 790
Joined: Mon May 03, 2010 2:35 pm

Re: Industrial Texture Pack

Post by Ferrao10 »

The edited version can be found at:

http://www.mediafire.com/?6tu91eysnr0pdmj

It's meant for old-school mappers like myself and is a break-up into the individual parts of the original pack, sorted in known order like _base, _support, _trim, etc.
I left the resolution as is, so expect large dimensions.

Thanks to Sock for creating these wonderful textures.
Have Fun.


edit: and, no, no shaders. Like with the original, do it yourself.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Industrial Texture Pack

Post by AEon »

This might be the push AEcantw2 needs to give it some realism... the four colours might go well with the different four sectors. Downloading...
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Industrial Texture Pack

Post by AEon »

This might be the push AEcantw2 needs to give it some realism... the four colours might go well with the different four sectors. Downloading...
The edited version can be found at:
http://www.mediafire.com/?6tu91eysnr0pdmj
This is indeed the more "useful" version of the base textures. Alas the other colours (other than yellow) are not part of this pack. I might need to cut up the others (orange, blue, and green) manually. Using the original base names Sock used, adding a number to them as Ferraro10 did. Sorting them into the folders Ferraro10 defined. Hope that is OK with everyone.

No idea when I will get to that, depends on if I use the textures or not.
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Eraser
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Joined: Fri Dec 01, 2000 8:00 am

Re: Industrial Texture Pack

Post by Eraser »

Haven't looked at the textures in detail, but aren't the other colors just recolors of the ones you already have? In that case, it's probably less work to recolor the ones you already have rather than cutting up the source material again.
AEon
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Joined: Sun Apr 20, 2003 7:00 am

Re: Industrial Texture Pack

Post by AEon »

Then again I'd prefer to stick with the artists vision :)... and not meddle up the originals trying to dilettantely recolour them. I took a look at the cut up textures... and found the naming a bit strange. Also a few textures were not cut up. I am not sure if the yellow ones were missing, and the other coloured ones had additional images. Will post an example texture and my cut-up suggestion in a while.

Using PS' Slice tool you can cut up textured on a 128 pixel grid pretty easily. Most work is the consistent naming. You have to do it once per texture (all 3 other colours use the same slicing).
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Industrial Texture Pack

Post by Pat Howard »

would anyone who has the source files for this texture set be able to send them to me? unfortunately the original download link is broken and sock does not have them anymore.
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