Download Q3
Download QL
Some things I'd like feedback on:
- Spawns
- Item placement (major,minor,weapons)
- Map balance
- Map flow
- Overall map layout and structure
- Right now I'm not 100% sure what game this map is for, when designing it I sort of had cpm/reflex/turbo on the mind when making it and even though I was going to initially just make this a QL map I feel it almost works better when playing it with air control movement. How ever with that having been said both the q3 and ql versions of this map are up to speed and working though there are a few minor problems with the q3 version.
- The issues with the cpm/q3 version of this map are: missing teleporter texture, missing bounce pad texture, missing spiny thing under the weapons texture, sky does not provide light (might need to mess with your r_mapoverbrightbits), (and these next two only apply to vq3 movement as they work fine in cpma and QL) unable to make the teleporter exit jump by the armor shards 1 , unable to make the jump from the teleporter exit in the ra room to the railgun platform 1. While the issues with the q3 version are minor they are noticeable so I thought they were worth pointing out