Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
obsidian
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Re: Screenshots

Post by obsidian »

Are you using caulk between brushes and converting it all to detail? Could significantly improve performance with that alone.
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KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

Only the top faces are textured, and everything is detail. I honestly don't know what the hell vis is for, but I tried calculating vis with no optimisations, and it took around 8 hours (28976 seconds). That was fun... after that, I ran out of ram on the light stage. Q3map literally needed 28mb more memory to compile.

Some other time, some other place, I'll ask and learn about optimisations, but this is for SCREENSHOTS =D

I'm going to try and get a friend's remote compiler setup working, because he has some badass servers that could compile this map quite fast. 16 cores and endless ram.... one can dream.

EDIT: I don't know what you guys are talking about smoothing, but I can say that I only get 10fps when I hover above the map so every brush is rendered. Most of the rest of the map hovers between 60-100, with some trouble spots being around 40.
^Ghost
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Re: Screenshots

Post by ^Ghost »

try some phong shading, shit looks ugly like ur face.
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obsidian
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Re: Screenshots

Post by obsidian »

Smoothing/Phong shading are interchangeable terms. Using it and your terrain won't look so faceted.

Are you sure the entire terrain mesh is converted to detail brushes? It should take no more than a few seconds to compile the -vis stage if all you have is a structural box.
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KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

I've never gotten Phong shading working properly. I tried it on a few terrain maps, but nothing ever happened.
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Theftbot
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Re: Screenshots

Post by Theftbot »

Bliccer
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Re: Screenshots

Post by Bliccer »

For a recent df movie project I am rebuilding some maps with other level designers from the community. Here is my attempt for one map:

before_1
after_1

before_editor
before_2
after_2

before_3
after_3
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Eraser
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Re: Screenshots

Post by Eraser »

Nice, but before/after screenshots usually work best if you take screenshots in exactly the same location. In all honesty, I'm not seeing the relation between each before/after pair.
^Ghost
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Re: Screenshots

Post by ^Ghost »

some more before/after

[lvlshot]http://i.imgur.com/sjveQwU.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/hrvNxXx.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/v8DoH08.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/3jgoVI6.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/4ieTJjd.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/8245Zfz.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/TtMTlBK.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/vhLx0xs.jpg[/lvlshot]
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o'dium
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Re: Screenshots

Post by o'dium »

Colour... In OverDose...? Whatever next...?

[lvlshot]http://media.moddb.com/images/games/1/12/11396/replace.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od2.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od3.jpg[/lvlshot]

Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
Last edited by o'dium on Fri Feb 22, 2013 5:15 pm, edited 1 time in total.
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Eraser
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Re: Screenshots

Post by Eraser »

Looking good o'dium. What's the source of the red light though? The lamp above the doorway? Because that looks like it's emitting a much more yellowish light (and wouldn't cast light like that on the door itself).
o'dium
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Re: Screenshots

Post by o'dium »

Oh for... Latest build changed flares and I forgot, so the red flare is the wrong colour above the door... How did I not see this.......
Plan B
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Re: Screenshots

Post by Plan B »

Team Blur.
Dick teasing est. 2002.

(Looking good though ;) )
dONKEY
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Re: Screenshots

Post by dONKEY »

Not mapped for awhile, did some doodling this morning:
Image
obsidian
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Re: Screenshots

Post by obsidian »

That most certainly is more than just a little doodle, sir. Is that Q3? Pretty lightmaps make me happy.
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GONNAFISTYA
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Re: Screenshots

Post by GONNAFISTYA »

o'dium wrote:Colour... In OverDose...? Whatever next...?

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od1.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od2.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od3.jpg[/lvlshot]

Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
Nice. :up:
dONKEY
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Re: Screenshots

Post by dONKEY »

@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 :)
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KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

dONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 :)
We should team up and make some really over-the-top levels :D
Bliccer
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Re: Screenshots

Post by Bliccer »

dONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 :)
Is there a summarized thread/post of all this? :D
AEon
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Re: Screenshots

Post by AEon »

dONKEY wrote:Not mapped for awhile, did some doodling this morning:
Image
Nice shadow detail there... interesting design, looks almost Steampunk-ish.
obsidian
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Re: Screenshots

Post by obsidian »

I think it looks more like the inside of a zeppelin. Needs a mooring tower.
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dONKEY
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Re: Screenshots

Post by dONKEY »

I had no idea at all where I was going to be honest. I was thinking along the lines of an arboretum I think when I was messing about with the roof.
@^ghost, it just occurred to me, that's my textures from my (other) steampunk level, quake3 steam arena :)
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mrd
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Re: Screenshots

Post by mrd »

Some nice shots on this page. Props folks :up:
Cleric
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Re: Screenshots

Post by Cleric »

Why don't i embarrass myself a little with a couple of screenshots of my WiP.
obsidian
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Re: Screenshots

Post by obsidian »

Glass/mirrors tends to break radially and spiderweb or crack laterally.

I like the lighting and specular. What game is this for?
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