Screenshots
Re: Screenshots
Are you using caulk between brushes and converting it all to detail? Could significantly improve performance with that alone.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
- KittenIgnition
- Posts: 254
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
Only the top faces are textured, and everything is detail. I honestly don't know what the hell vis is for, but I tried calculating vis with no optimisations, and it took around 8 hours (28976 seconds). That was fun... after that, I ran out of ram on the light stage. Q3map literally needed 28mb more memory to compile.
Some other time, some other place, I'll ask and learn about optimisations, but this is for SCREENSHOTS =D
I'm going to try and get a friend's remote compiler setup working, because he has some badass servers that could compile this map quite fast. 16 cores and endless ram.... one can dream.
EDIT: I don't know what you guys are talking about smoothing, but I can say that I only get 10fps when I hover above the map so every brush is rendered. Most of the rest of the map hovers between 60-100, with some trouble spots being around 40.
Some other time, some other place, I'll ask and learn about optimisations, but this is for SCREENSHOTS =D
I'm going to try and get a friend's remote compiler setup working, because he has some badass servers that could compile this map quite fast. 16 cores and endless ram.... one can dream.
EDIT: I don't know what you guys are talking about smoothing, but I can say that I only get 10fps when I hover above the map so every brush is rendered. Most of the rest of the map hovers between 60-100, with some trouble spots being around 40.
Re: Screenshots
try some phong shading, shit looks ugly like ur face.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Smoothing/Phong shading are interchangeable terms. Using it and your terrain won't look so faceted.
Are you sure the entire terrain mesh is converted to detail brushes? It should take no more than a few seconds to compile the -vis stage if all you have is a structural box.
Are you sure the entire terrain mesh is converted to detail brushes? It should take no more than a few seconds to compile the -vis stage if all you have is a structural box.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
- KittenIgnition
- Posts: 254
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
I've never gotten Phong shading working properly. I tried it on a few terrain maps, but nothing ever happened.
Re: Screenshots
Nice, but before/after screenshots usually work best if you take screenshots in exactly the same location. In all honesty, I'm not seeing the relation between each before/after pair.
Re: Screenshots
some more before/after
[lvlshot]http://i.imgur.com/sjveQwU.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/hrvNxXx.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/v8DoH08.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/3jgoVI6.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/4ieTJjd.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/8245Zfz.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/TtMTlBK.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/vhLx0xs.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/sjveQwU.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/hrvNxXx.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/v8DoH08.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/3jgoVI6.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/4ieTJjd.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/8245Zfz.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/TtMTlBK.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/vhLx0xs.jpg[/lvlshot]
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Colour... In OverDose...? Whatever next...?
[lvlshot]http://media.moddb.com/images/games/1/12/11396/replace.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od2.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od3.jpg[/lvlshot]
Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
[lvlshot]http://media.moddb.com/images/games/1/12/11396/replace.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od2.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od3.jpg[/lvlshot]
Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
Last edited by o'dium on Fri Feb 22, 2013 5:15 pm, edited 1 time in total.
Re: Screenshots
Looking good o'dium. What's the source of the red light though? The lamp above the doorway? Because that looks like it's emitting a much more yellowish light (and wouldn't cast light like that on the door itself).
Re: Screenshots
Oh for... Latest build changed flares and I forgot, so the red flare is the wrong colour above the door... How did I not see this.......
Re: Screenshots
Team Blur.
Dick teasing est. 2002.
(Looking good though
)
Dick teasing est. 2002.
(Looking good though
Re: Screenshots
Not mapped for awhile, did some doodling this morning:


Re: Screenshots
That most certainly is more than just a little doodle, sir. Is that Q3? Pretty lightmaps make me happy.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Screenshots
Nice.o'dium wrote:Colour... In OverDose...? Whatever next...?
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od1.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od2.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od3.jpg[/lvlshot]
Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
Re: Screenshots
@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 
- KittenIgnition
- Posts: 254
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
We should team up and make some really over-the-top levelsdONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3
Re: Screenshots
Is there a summarized thread/post of all this?dONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3
Re: Screenshots
Nice shadow detail there... interesting design, looks almost Steampunk-ish.dONKEY wrote:Not mapped for awhile, did some doodling this morning:
Re: Screenshots
I think it looks more like the inside of a zeppelin. Needs a mooring tower.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I had no idea at all where I was going to be honest. I was thinking along the lines of an arboretum I think when I was messing about with the roof.
@^ghost, it just occurred to me, that's my textures from my (other) steampunk level, quake3 steam arena
@^ghost, it just occurred to me, that's my textures from my (other) steampunk level, quake3 steam arena
Re: Screenshots
Some nice shots on this page. Props folks 
Re: Screenshots
Why don't i embarrass myself a little with a couple of screenshots of my WiP.
Re: Screenshots
Glass/mirrors tends to break radially and spiderweb or crack laterally.
I like the lighting and specular. What game is this for?
I like the lighting and specular. What game is this for?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]