New Project: Aty3dm5

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
kaustic
Posts: 184
Joined: Wed Mar 09, 2011 5:10 pm

Re: New Project: Aty3dm5

Post by kaustic »

Yep I believe its time to call this one done. Thanks to all those that helped me out ,particularly AEon
for all of his input.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: New Project: Aty3dm5

Post by AEon »

Not wanting to pat myself on the back, but the suggestions I made actually do seem to have worked. Normally several of them, I start not liking after some time. But the way you added the changes, in keeping with the map, worked very well.

Most important thing though, I hope you like the suggested changes and are happy with the map. I mention this because, some of the suggested changes I added to my maps, I ended up not liking after some time. That is the reason I am a bit weary about "meddling" into other maps.

Don't forget to upload the map to lvlworld.com.
kaustic
Posts: 184
Joined: Wed Mar 09, 2011 5:10 pm

Re: New Project: Aty3dm5

Post by kaustic »

Yes, I already have sent a request to LvL. I'm quite happy with the way things turned out with this map :up: .
UglyFoot
Posts: 139
Joined: Fri Jul 22, 2011 12:35 pm

Re: New Project: Aty3dm5

Post by UglyFoot »

I downloaded it and I've been playing it with the default bots and from my casual player point of view I just can say it's fun and looks good so congrats for the map.
kaustic
Posts: 184
Joined: Wed Mar 09, 2011 5:10 pm

Re: New Project: Aty3dm5

Post by kaustic »

Thank you UglyFoot .
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