Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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Re: Screenshots

Post by fKd »

@donkey Hell yeah mate, that's looking great!
phantazm11
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Re: Screenshots

Post by phantazm11 »

Totally badass dONKEY! Love all of the little details you have going on. And those caves!
AndyW
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Re: Screenshots

Post by AndyW »

Martinus wrote:Hy again!
[lvlshot]http://i.imgur.com/AiZd4UZ.jpg[/lvlshot]
You have alot of satellite dishes in that shot, maybe try to build ONE BIG Radio-tower on top of the building?
Like that?:
Image
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Bacon
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Re: Screenshots

Post by Bacon »

[lvlshot]http://img.bacon.ms/shot0160.jpg[/lvlshot]
[lvlshot]http://img.bacon.ms/shot0162.jpg[/lvlshot]
[b]CAPSLOCK IS ON[/b]
AndyW
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Re: Screenshots

Post by AndyW »

Wow, that looks big... whats the size of that map (in units)? :ducky:
The Grass & Water textures looking like theyre a bit out of scale.
Are you planning to make a map out of this or is it just a experiment?
Looks like a lot of work. :up:
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Bacon
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Re: Screenshots

Post by Bacon »

Yeah still a lot of texture work to do, they're pretty much just applied for now. The map is approx -65535 to 65535 on the Y axis, -24,000 to 24000 on the X axis. It's going to be a defrag map.
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monaster
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Re: Screenshots

Post by monaster »

Looks promising Bacon!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
AndyW
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Re: Screenshots

Post by AndyW »

:!: SAFETY FIRST :!:

[lvlshot]http://i.imgur.com/h5e1TG9.jpg[/lvlshot]

:)
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sst13
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Re: Screenshots

Post by sst13 »

Image

Image

Image
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
AndyW
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Re: Screenshots

Post by AndyW »

:olo: :olo:
...Biker-Girl, thats great! :cry:
Looks a bit like Vera Int Veen. :up:
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Eraser
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Re: Screenshots

Post by Eraser »

lol :D
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Hipshot
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Re: Screenshots

Post by Hipshot »

Pregnant cheeks...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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monaster
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Re: Screenshots

Post by monaster »

I do feel we all got a certain sense of humour that most of the world will not be able to find appealing or funny, but I love it.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
AndyW
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Re: Screenshots

Post by AndyW »

monaster wrote:I do feel we all got a certain sense of humour that most of the world will not be able to find appealing or funny, but I love it.
:up:
Thats why were still here... ;)
I prefer freaky people over boring normalo´s
EDIT: Funfact- Most lesbian-gender-guys actually look like the screenshot... :olo:
Die Vitamine sind in der Dose gefangen!!!
surgeon62
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Re: Screenshots

Post by surgeon62 »

sst13 wrote:
Image
:olo: :olo: :olo: :olo: :olo:
AndyW
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Re: Screenshots

Post by AndyW »

Im still playing around with the lighting, different skyboxes etc...
Support "X" on the right side will be removed.
1 wall each day. :)

[lvlshot]http://i.imgur.com/KRF4XzK.png[/lvlshot]
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Ferrao10
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Re: Screenshots

Post by Ferrao10 »

Andy, don't worry so much about little details like what tex you used for a certain spot.
Your map won't live or die by that.
Just finish a fully playable map, geometry-wise. Textures can be discussed later.
From that latest screenie it looks very promising in height variation. Looks sweet!
AndyW
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Re: Screenshots

Post by AndyW »

TY Ferraro10!
I just added a small transition-area today and working on the lights too (so you wouldnt get eye-cancer while testing).
If you want to take a look i can send you a link to an "unclipped" version, maybe you have some nice ideas that i didnt see.
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Ferrao10
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Re: Screenshots

Post by Ferrao10 »

Sure, you can drop me a PM if you don't want to show your WIP to the whole of LEM yet :).
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Hipshot
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Re: Screenshots

Post by Hipshot »

Damn I was so psyched to see this thread reach a viewcount of 888888 and now I missed it!!!!!

Also, I think it looks very nice Andy, That how you can jump around those stairs and the pillars there!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Bliccer
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Re: Screenshots

Post by Bliccer »

I love you people still doing maps 2 years after I vanished. Never had a big name in here but tried to be present all the time!
Keep up the work guys! Hopefully everyone is still doing levels with 60+
Radiant Build 20 getting released then... or 1.7
AndyW
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Re: Screenshots

Post by AndyW »

Small update on that "Thing":

[lvlshot]http://i.imgur.com/H1Wws8v.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/FYncKOa.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
dONKEY
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Re: Screenshots

Post by dONKEY »

I like the bright sunny lighting. Looks neat.
AndyW
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Re: Screenshots

Post by AndyW »

dONKEY wrote:I like the bright sunny lighting. Looks neat.
THX, i hope it will look like that in the final-version... -just a bit better.
I have to think about the skybox/settings now.
All that pillars are screaming for "light/shadow-play"
And i have to build up a nice looking background for that scene.
:)
Die Vitamine sind in der Dose gefangen!!!
Martinus
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Re: Screenshots

Post by Martinus »

[lvlshot]http://i.imgur.com/vZyZ8av.jpg[/lvlshot]

Replika of Arathi Basin for Open Arena (because of domination gamemode, but it works with Quake 3 and Team Arena too).
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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