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Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 10
PostPosted: 10-17-2005 06:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi, I'm a newbie map editor. I'm reading tutorials, but I have an error which my first map :( It compile well but when execute Q3 kick me when start to load the map. The Bubba's Arena Tutorials say:

"If this isn't done when you launch the map you'll just get kicked back to the start menu. Then type into the console '/devmap test'. Test being the name of the map you've just saved in Radiant."

This is just my problem, but when i type "devmap tutorial" doing same, it kick me again, i have type "sv_pure 0" before it and nothing.

Somebody can help me?

Thanks from Spain




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 10-17-2005 06:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


Placed a spawnpoint?




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Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 10
PostPosted: 10-17-2005 06:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


yeah, how fast xD

I placed info_player_start and info_player_deathmatch




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Swift and Deadly
Swift and Deadly
Joined: 21 Jul 2002
Posts: 1679
PostPosted: 10-17-2005 06:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


When you put your spawn point in, did you make sure it isnt inside of a brush? Even if it is only a unit inside of a brush, it will give you problems.
And to recap what you have said you've done already:

1). start Quake 3
2). Bring down the console with tilde (~) key
3). type in /set sv_pure 0 press [Enter] key
4). type in /devmap "yourmapname" press [Enter] key

When you do that again, if it kicks you back to the menu, open the console and look for any errors. You may have to scroll up in the console to see any, if there is any.
If you find any errors, then post back here and maybe we can help you out.



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Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 10
PostPosted: 10-17-2005 07:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


The spawn is in the floor inside nothing, but I'll set it on air.

I was type:

/set sv_pure 0
/devmap "yourmapname"

with no error, and kick me, then i open the console again and i see all the shader loading and finish with "32 arenas prased" "35 bots parsed" . There isn't errors in console.

PD: The rest of demo map run successfully :icon23:




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Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 10
PostPosted: 10-17-2005 01:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


Sorry, I find an error just now

MAP HAS NO NODES

Where's the problem?




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 10-17-2005 02:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Er, how exactly did you compile this map? "Map has no nodes" means the BSP tree is empty, which shouldn't really be possible.




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Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 10
PostPosted: 10-17-2005 02:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


bsp_Q3Map2: (single) BSP -meta




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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 10-17-2005 03:07 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Could this happen if all of the brushes used to make the level were set as 'detail'?



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― Terry A. Davis


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Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 10
PostPosted: 10-17-2005 03:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


"as detail"? how i change this type of set brushes?




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brushmangler
brushmangler
Joined: 11 Jul 2000
Posts: 3760
PostPosted: 10-17-2005 09:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


Rubencoolboy wrote:
MAP HAS NO NODES


in theory this error would occur when there is no room to calculate a map from (ie. map is all solid).

- Please make sure you have the gamepack installed correctly.
- Make sure all of your shaders are recognised as being a shader (white band around the texture in the texture-browser)
- make sure gridpoint 0.0.0 is within the maps boundaries
- Just to be sure, add a info_player_deathmatch to your map.
History tells info_player_start is not to be trusted.
- /sv_pure 0
/devmap blah (no file extention, so not blah.bsp)




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Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 10
PostPosted: 10-18-2005 05:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


THX roughrider, Hr.O, Fjoggs, ^misantropia^ and Foo

The game was corrupt, I send the map to a friend and compile sucessfully.

Thanks for ur help ;)




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