Quake3World.com
https://www.quake3world.com/forum/

Model Tool..
https://www.quake3world.com/forum/viewtopic.php?f=10&t=40378
Page 1 of 1

Author:  C.. [ 04-15-2009 07:49 PM ]
Post subject:  Model Tool..

I made a tool for editing models. It's made for Wolfenstein-ET, but it can also read from pk3-files & local files on harddisk..
So..maybe anyone here can use it.

A few features:
* Convert MAP to MD3
* Convert MDS to MDM/MDX playermodels
* Export MDM/MDX playermodels to MD3
* Combine MD3's (to 1 animated MD3, or extend an already animated MD3 with more frames from other MD3's)

Here is URL of the readme (also the place where the tool can be downloaded):
http://www.et-only.com/downloads/tools/readme

C..

Author:  obsidian [ 04-15-2009 07:52 PM ]
Post subject:  Re: Model Tool..

Cool! You may also want to post this on Polycount if you haven't already done so.

Author:  C.. [ 04-16-2009 06:39 PM ]
Post subject:  Re: ply

No, i haven't done that.. i only posted on the splashdamage-forum,.. and here..

If i add new features to the tool, i'll upload a newer version on the website i posted.
I was thinking of creating a changelog, so people (and i) can easily check what's been fixed and added..
I'm still working on the documentation... pff what a job..

(btw. i changed the download-zip already.. found a buggy in my last-minute-changes. i wish i had tested it better ;-S)

C..

Author:  monaster [ 04-17-2009 03:55 AM ]
Post subject:  Re: Model Tool..

Just a little note: following your link and reading through the General Usage-> Embedding Skins section I found a spelling mistake on one of the screenshots (the dialogue window below "Confirm the embed:"): Annuleren misses an "i" if I'm not mistaken and this is supposed to be german for "cancel".
Don't know if you have already changed it in the newest software release though.

Author:  C.. [ 04-17-2009 01:50 PM ]
Post subject:  Re: Model Tool..

Hi there monaster,
It's funny.. but i'm from the netherlands, and my dialog-windows show some dutch texts (which is unfortunate)..
The same dialog will show texts in Your own language.
I believe that most is clear though..

"Ja" meaning "Yes"
"Nee" = "No"
"Annuleren" = "Cancel"

Author:  C.. [ 05-17-2009 04:04 PM ]
Post subject:  Q3 Model Tool..

I changed/added things,.. one new option is that users can now add PAK-files to a list.
The tool searches through these listed PAKs to locate textures,shaders and/or models..
This is done to make the tool more suitable for the q3-based games.

Download -> Q3 Model Tool <-

Here is an image of an animated MD3 i made completely in Radiant.
It can run,.. i have to let it walk too

Image

Author:  obsidian [ 05-17-2009 05:41 PM ]
Post subject:  Re: Model Tool..

B.J. Blazkowicz vs. the Imperial Nazi Galactic Empire?

Author:  C.. [ 05-17-2009 07:38 PM ]
Post subject:  Galactic..

Who let the dogs out?..
Image
:) It is a test-map.. The AT-AT walker is for somebody who is making a Star-Wars MOD.

Author:  Delirium [ 05-19-2009 05:54 PM ]
Post subject:  Re: Model Tool..

Very nice and Handy.

But is there a known way to covert md3 > ase, i would like to do this because there is no 1800 max vert limit on ase 's plus i would like to be able to edit the model through the text.

~Delirium

Author:  C.. [ 05-20-2009 08:58 PM ]
Post subject:  Re: Model Tool..

covert md3 > ase is not what my tool does.. it can however convert ASE to MD3.
I could create a new option, export MD3 to ASE. That'll be no problem to implement.

btw: An MD3 can have 4096 vertices per surface (and 8192 triangles per surface)

Another thing: If an MD3 is exported to ASE, the vertex-coordinates will always be within the range [-512 to 512]
That is inherit to MD3 files.. MD3 cannot store coordinates that go beyond that range.

i regularly update to a next version (or build), so watch the changelog page for any details: check this

Author:  <T!n@> [ 12-27-2010 06:29 AM ]
Post subject:  Re: Model Tool..

hi,
can u please send me this program on xfire ? i cant open the link :/
my xfire is : mrt02
thanks for everything, and nice to see someone who is really smart to do this program :D
thx again :)

Author:  ShadoW_86 [ 12-29-2010 08:06 AM ]
Post subject:  Re: Model Tool..

Hey! Very ncie idea about such program. I would love tocheck it out, but your links don't work ;).

Author:  ailmanki [ 12-29-2010 12:26 PM ]
Post subject:  Re: Model Tool..

http://www.trickjump.me/archive/Wolfmap ... v1-6-2.zip

The original site where it was hosted is gone, oh and wolfmap.de is soon gone too, so there the archive of the archive.

Author:  <T!n@> [ 12-30-2010 04:47 AM ]
Post subject:  Re: Model Tool..

thank you very much :D

Author:  Anthem [ 12-30-2010 08:14 AM ]
Post subject:  Re: Model Tool..

I have it uploaded to dropbox, so if for some reason the link above doesn't work in the future, feel free to download it from here:

http://dl.dropbox.com/u/5765955/q3-mode ... v1-6-2.zip

Author:  obsidian [ 12-30-2010 09:16 AM ]
Post subject:  Re: Model Tool..

Mirrored.

Page 1 of 1 All times are UTC - 8 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/