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Topic Starter Topic: GTK Radiant 1.5 help!

Recruit
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Joined: 07 Jul 2012
Posts: 4
PostPosted: 07-07-2012 09:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi, i'm new at this and i'm trying to load a misc_model in GTK but textures don't show up
anyone help?
:confused:




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Insane Quaker
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Joined: 19 May 2007
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PostPosted: 07-07-2012 11:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


because your texture path is wrong?
if you want a better answer then that you have to explain your problem better



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I'm the dude!
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Joined: 04 Feb 2002
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PostPosted: 07-07-2012 06:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Just saying it doesn't work, please help doesn't help us help you. It's a good idea to add more information so we know exactly what's going wrong. For example:

Is this a custom model or a default Q3 model?

Textures don't show up in the editor only or also in game?

Care to explain your exact procedure?

If you're using GtkRadiant 1.5, did you also install the Quake 3 gamepack?



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Recruit
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PostPosted: 07-08-2012 04:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Sorry 'bout that...
•It's a Custom model... i made it myself in 3DS max and i'm trying to load it as ASE...
•Textures don't show in gtk radiant nor the game
•To load it, i had to put the model in a new folder in the "baseq3\models" folder, then I load it as misc_model.

again, sorry about the little information i gave




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I'm the dude!
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Joined: 04 Feb 2002
Posts: 12498
PostPosted: 07-08-2012 04:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Open the .ase file in a text editor. Look for the line under MATERIAL_LIST, MAP_DIFFUSE, BITMAP, change it's value to the name of the shader (i.e. models/willie/texture).



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Recruit
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PostPosted: 07-08-2012 05:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


Didn't work either... When you refer the texture, do you refer to a targa file or an img file like anyother? 'cause i'm using the targa file...




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I'm the dude!
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PostPosted: 07-08-2012 06:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Something like this:

Code:
*MATERIAL_LIST {
   *MATERIAL_COUNT 1
   *MATERIAL 0 {
      *MATERIAL_NAME "StandardFX_renderstyle"
      *MATERIAL_CLASS "Standard"
      *MATERIAL_AMBIENT 0.5880   0.5880   0.5880
      *MATERIAL_DIFFUSE 0.5880   0.5880   0.5880
      *MATERIAL_SPECULAR 0.9000   0.9000   0.9000
      *MATERIAL_SHINE 0.1000
      *MATERIAL_SHINESTRENGTH 0.0000
      *MATERIAL_TRANSPARENCY 0.0000
      *MATERIAL_WIRESIZE 1.0000
      *MATERIAL_SHADING Blinn
      *MATERIAL_XP_FALLOFF 0.0000
      *MATERIAL_SELFILLUM 0.0000
      *MATERIAL_FALLOFF In
      *MATERIAL_XP_TYPE Filter
      *MAP_DIFFUSE {
         *MAP_NAME "models/willie/texture"
         *MAP_CLASS "Bitmap"
         *MAP_SUBNO 1
         *MAP_AMOUNT 1.0000
         *BITMAP "c:\Games\Quake3\baseq3\models\willie\texture.tga"
         *MAP_TYPE Screen
         *UVW_U_OFFSET 0.0000
         *UVW_V_OFFSET 0.0000
         *UVW_U_TILING 1.0000
         *UVW_V_TILING 1.0000
         *UVW_ANGLE 0.0000
         *UVW_BLUR 1.0000
         *UVW_BLUR_OFFSET 0.0000
         *UVW_NOUSE_AMT 1.0000
         *UVW_NOISE_SIZE 1.0000
         *UVW_NOISE_LEVEL 1
         *UVW_NOISE_PHASE 0.0000
         *BITMAP_FILTER Pyramidal
      }
....



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Recruit
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PostPosted: 07-09-2012 02:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hey! it worked! but not that way actually... I changed the *MATERIAL_NAME "StandardFX_renderstyle" with *MATERIAL_NAME "models/willie/texture" and worked! thx a lot!




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I'm the dude!
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Joined: 04 Feb 2002
Posts: 12498
PostPosted: 07-09-2012 04:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Right... it's somewhat version dependent. I found that GtkRadiant 1.5 and 1.4/1.6 and Q3Map2 all read different parts of the ASE file to find the texture.



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