Ye, it doesn't work really well. But I tried to come near such an effect.
Maybe you try this, needs some finetuning though:
http://rapidshare.com/files/341996389/plastic.pk3.html
Problem is the lighting of such surfaces. This must be done well thought.
Otherwise you get grey surfaces which are too shiny, or you get white surface while losing the shiny effect.
Here the script:
Code: Select all
textures/plastic/plastic
{
{
map textures/plastic/fx.tga
tcGen environment
rgbGen identity
}
{
map textures/plastic/plastic.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
rgbGen identity
}
{
map textures/plastic/plastic.tga
rgbGen wave noise .2 0 0 0
blendfunc GL_ONE GL_ONE
}
}
I tried to balance the grey to a brighter tone (almost white) with the blendfunc GL_ONE GL_ONE at the end.
Maybe that helps someone.
Cheers sum
P.S. Yes Pat, sorry, missed that :-P