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[beta] Door to the chton https://www.quake3world.com/forum/viewtopic.php?f=10&t=44909 |
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Author: | Heresy [ 12-01-2010 01:13 AM ] |
Post subject: | [beta] Door to the chton |
Hello I remake e1m7 on quake3, this map was pretty fun in detahmatch. I got problem on the aas compiling. If someone wants to test it and give me some advices download and screenshots : http://www.hereticmanse.com/level/the-door-to-the-chton You can also post comment on my website. I searched quickly but if a topic on the problem of the bots' no-reaction exists I'd like to read it Thanks ! All comments are welcome. |
Author: | themuffinman [ 12-01-2010 03:11 AM ] |
Post subject: | Re: [beta] Door to the chton |
Quite a nice looking remake, although a little bit of deconstruction might make it look a little more interesting It'd feel a little more like the original with at least the button for the bridge... to me buttons give it that Q1 feel, and it'd make gameplay a little more interesting - and RA more difficult to reach. I'm not sure about the tele from RA to Quad... seems a little overboard. As for the bots issue... tried boxing things up with hint brushes? Or adding some item_botroam's? |
Author: | obsidian [ 12-01-2010 08:58 AM ] |
Post subject: | Re: [beta] Door to the chton |
Hi there! What muffin said, especially the button to bridge.. that was the whole fun part of that map. For bots, try compiling aas with -forcesidesvisible. |
Author: | Heresy [ 12-01-2010 11:18 AM ] |
Post subject: | Re: [beta] Door to the chton |
First thanks for comments. I also make the corridors bigger, and add some features like opening some doors. I noticed that in q1 the bridge don't return to its primary position. I think adding the 2 buttons upstairs in order to open the bridge when another player is on it could be fun. |
Author: | roughrider [ 12-01-2010 01:15 PM ] |
Post subject: | Re: [beta] Door to the chton |
Interesting. I haven't played q1 in such a looong time, makes me want to check this out. |
Author: | Heresy [ 12-02-2010 06:09 AM ] |
Post subject: | Re: [beta] Door to the chton |
I updated it on the same link. >>> Apparently 1 texture is missing, I can't see it on my own computer, if someone can provide me a screen in order to find the texture. >>> the levelshot will be added on the final version. Bots perfectly work now thanks |
Author: | Eraser [ 12-02-2010 07:03 AM ] |
Post subject: | Re: [beta] Door to the chton |
Sorry for the small size but I guess it's enough for you to see what's up. There also were two messages/errors while loading the map: - UNKNOWN_CLASS doesn't have a spawn function <- probably some entity with a wrong classname? - trying textures/rock/skyrock1_d.TGA... <- probably the missing texture? |
Author: | Heresy [ 12-02-2010 11:29 PM ] |
Post subject: | Re: [beta] Door to the chton |
ok thanks I add this texture into the pk3 file. And check the brush(es) to put it in the worldspawn. ... There is no error message when I'm loading the map Oo |
Author: | Heresy [ 07-14-2012 12:02 AM ] |
Post subject: | Re: [beta] Door to the chton |
Updated on http://www.hereticmanse.com/level/the-door-to-the-chton Waiting for comments ! |
Author: | AEon [ 07-14-2012 06:16 AM ] |
Post subject: | Re: [beta] Door to the chton |
It took me a while to recognize the map, but finally figured it out. The extra side chambers had me confused for a while. Over all the additional chambers are good. Strangely, even though the map feels cramped, I remember the central chamber larger in the original, the map is surprisingly fun. A total fragfest... Some things you will want to look into though:
The most work will need to be put into clip, to make the movement along walls and doorways smoother for the player. Presently you can get stuck all over the place. Note these comments are not criticism, but an attempt to help you make better maps. We all had to learn these things at some point or other. Keep it up. |
Author: | Heresy [ 07-16-2012 10:09 AM ] |
Post subject: | Re: [beta] Door to the chton |
Yop Thanks a lot for reply, I'll realease all these points soon. |
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