Thanks
q3seg (Smalls Edge) Beta
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gooball :D
- Posts: 71
- Joined: Wed Oct 27, 2010 10:27 am
q3seg (Smalls Edge) Beta
Hi all, I have a map for beta testing, let me know if the textures are missing. Last few i've uploaded have had some texture problems. So, here is the map: http://www.filefront.com/17845715/q3seg.zip BTW, It's called Smalls Edge.
Thanks
Thanks
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
Re: q3seg (Smalls Edge) Beta
everything about this thread is wrong
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gooball :D
- Posts: 71
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Re: q3seg (Smalls Edge) Beta
Here is a screenshot pack for Smalls Edge: http://www.filefront.com/17846004/q3segshotspak.zip
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
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Dark Metal
- Posts: 5496
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Re: q3seg (Smalls Edge) Beta
Come at me bro.gooball :D wrote:Hi all, I have a map for beta testing, let me know if the textures are missing. Last few i've uploaded have had some texture problems. So, here is the map: http://www.filefront.com/17845715/q3seg.zip BTW, It's called Smalls Edge.
Thanks
Thick, solid and tight in all the right places.
Re: q3seg (Smalls Edge) Beta
upload the .jpegs to this forumgooball :D wrote:Here is a screenshot pack for Smalls Edge: http://www.filefront.com/17846004/q3segshotspak.zip
[color=red][WYD][/color]S[color=red]o[/color]M
Re: q3seg (Smalls Edge) Beta
there are missing textures in the screenshots
Re: q3seg (Smalls Edge) Beta
not_sure_if_troll.jpggooball :D wrote:Here is a screenshot pack for Smalls Edge: http://www.filefront.com/17846004/q3segshotspak.zip
In any case, heres the screenshots
[lvlshot]http://falconpun.ch/bluebase.png[/lvlshot][lvlshot]http://falconpun.ch/mainbottom.png[/lvlshot]
[lvlshot]http://falconpun.ch/maintop.png[/lvlshot][lvlshot]http://falconpun.ch/powerupplace.png[/lvlshot]
[lvlshot]http://falconpun.ch/redbase.png[/lvlshot]
[b]CAPSLOCK IS ON[/b]
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gooball :D
- Posts: 71
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Re: q3seg (Smalls Edge) Beta
I dont see anythere are missing textures in the screenshots
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
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gooball :D
- Posts: 71
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Re: q3seg (Smalls Edge) Beta
What do you mean?I'm not saying that this is in the wrong forum.
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
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gooball :D
- Posts: 71
- Joined: Wed Oct 27, 2010 10:27 am
Re: q3seg (Smalls Edge) Beta
Ok, can somebody just test the map, report for bugs, and forget about it.
Thank You
Thank You
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
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^misantropia^
- Posts: 4022
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Re: q3seg (Smalls Edge) Beta
Come on mods, move this to LEM.
Re: q3seg (Smalls Edge) Beta
Might be worth noting that this is a Team Arena map, but the TA specific powerups in the screenshots might have given it away.
First gameplay tip: judging from the screenshots, it looks like your flags are impossible to steal. There's nowhere to run to or from, so it's incredibly hard for an attacker to grab it and get away with it.
First gameplay tip: judging from the screenshots, it looks like your flags are impossible to steal. There's nowhere to run to or from, so it's incredibly hard for an attacker to grab it and get away with it.
Re: q3seg (Smalls Edge) Beta
Hi gooball!
First of all: the map doesn't have any missing textures when played with Team Arena enabled.
Technical stuff:
I think you need to fix the launchpads leading to the flag teleporters, I often fell to my death when I tried to use them. And your levelshot doesn't work because it's in png format (I think only jpg and tga are supported).
On the rest of the map:
The layout seems questionable even for very small CTF. This map basically only has a single room and I guess the gameplay will boil down to FFA in that room. QUAD in a map of that size is a bad idea and since you can't play it with more than 2 (maybe 4 if you like that kinda quake games) people I'd say the map has too many items in the center room (and altogether it has 2x MEGA + 2x YA which also seems a lot). The player who won a fight can instantly get back to full health and lots of armor because the center room has many +50H.
It is possible to make small 1vs1/2vs2 CTF maps that are simple and fun but I think this one is a bit too simple atm. Maybe you could improve it by making the flag areas where the teleporters lead a bit larger. I agree that with a single route leading away from the flag to a predictable tele exit, stealing the flag also seems very hard.
It's good that you have a good item (the MEGA) and a weak weapon near the flag.
EDIT: I should mention that everything I said about the gameplay is more or less guessed (since the map has no bot file atm).
First of all: the map doesn't have any missing textures when played with Team Arena enabled.
Technical stuff:
I think you need to fix the launchpads leading to the flag teleporters, I often fell to my death when I tried to use them. And your levelshot doesn't work because it's in png format (I think only jpg and tga are supported).
On the rest of the map:
The layout seems questionable even for very small CTF. This map basically only has a single room and I guess the gameplay will boil down to FFA in that room. QUAD in a map of that size is a bad idea and since you can't play it with more than 2 (maybe 4 if you like that kinda quake games) people I'd say the map has too many items in the center room (and altogether it has 2x MEGA + 2x YA which also seems a lot). The player who won a fight can instantly get back to full health and lots of armor because the center room has many +50H.
It is possible to make small 1vs1/2vs2 CTF maps that are simple and fun but I think this one is a bit too simple atm. Maybe you could improve it by making the flag areas where the teleporters lead a bit larger. I agree that with a single route leading away from the flag to a predictable tele exit, stealing the flag also seems very hard.
It's good that you have a good item (the MEGA) and a weak weapon near the flag.
EDIT: I should mention that everything I said about the gameplay is more or less guessed (since the map has no bot file atm).
Last edited by spirit_ on Fri Jan 28, 2011 12:50 am, edited 1 time in total.
[url=http://maps.rcmd.org]my FPS maps[/url]
Re: q3seg (Smalls Edge) Beta
Didn't know radiant supports neverball.
www.ferdinandlist.de/leveldesign
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gooball :D
- Posts: 71
- Joined: Wed Oct 27, 2010 10:27 am
Re: q3seg (Smalls Edge) Beta
Thanks for all your help. Fixing the map up.
Thanks
Thanks
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
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gooball :D
- Posts: 71
- Joined: Wed Oct 27, 2010 10:27 am
Re: q3seg (Smalls Edge) Beta
Well, here it is, the final version of the map. Download here: http://www.filefront.com/17859407/q3seg.zip
(If possible, can someone make a aas file for it?
)
(If possible, can someone make a aas file for it?
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
Re: q3seg (Smalls Edge) Beta
I made an aas file, it's here. Your spawns suck though and the bots don't really get the map.
And the launchpads still send me to death way too often.
You can make the next aas file yourself (if you have bspc.exe in quake3/baseq3/):
You should also make it 100% clear in the README that this is a Team Arena only map since it uses many TA textures.
And the launchpads still send me to death way too often.
You can make the next aas file yourself (if you have bspc.exe in quake3/baseq3/):
Code: Select all
cd quake3/baseq3/
bspc.exe -bsp2aas maps/q3seg.bsp[url=http://maps.rcmd.org]my FPS maps[/url]
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gooball :D
- Posts: 71
- Joined: Wed Oct 27, 2010 10:27 am
Re: q3seg (Smalls Edge) Beta
@spirit_ Ok, call me dumb, but how do you make a aas file out of that big code? lol im stupid
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
Re: q3seg (Smalls Edge) Beta
Hello, could you please post screenshots in your post instead of a zip. I don't feel like downloading the zip file, saving it, extracting it, then clicking on screenshots. I say New Rule: post embedded screenshots of your map in your post body.
If those are your screenshots down on post #9 then can you move those to your initial post please?
Thanks,
If those are your screenshots down on post #9 then can you move those to your initial post please?
Thanks,