Ahh... thanks for fixing it.
The map is quite good I have to admit. To me I actually like the wide open space, especially considering most maps made for Q3 / QL these days tend to be quite tight. (nothing personal against cityy, just my opinion) I think it could make a good 3v3 / 4v4 Clan Arena map. The idea of implementing commentary screens is very inventive, though I personally felt they were too slow for my liking - when I walk up to a screen only to find out it has just ended when I arrived, I have to wait 5-10 seconds to see the text. It`s a really minor nitpick though.
The decisions in design are well-thought out. The grates in the hallway connecting the YA / GL are a good idea since the GL is nearby, and people can spam grenades through them to get some quick frags. Item placement is generally good, though I would`ve swapped the RG and PG with each other. I don`t mind having the railgun in open maps, but if it is included it should be in a tight area such as a hallway where it`s more dangerous to get, and it`s not quite as effective. On the bright side, there`s not many places to camp.
Bots played excellent on this map, probably due to the fact that it`s so wide open and uncomplicated. It could be fun to play both online and off, something that`s usually difficult to achieve nowadays.
The old-school gothic theme is well executed - although custom-textured maps can be refreshing and exciting to see, it`s always nice to have a back-to-basics look such as the one you achieved here once in a while.
It`s a good map man. I`m looking forward to seeing more from you, and definitely try and see if you can get id to add it on Quake Live - we could always use more great maps.
