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Radiant 1.6 (ZeroRadiant)
https://www.quake3world.com/forum/viewtopic.php?f=10&t=45439
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Author:  BARTUC [ 03-29-2011 11:13 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Hi all
I've just tried the ZeroRadiant and i encountered a bug ... problem .... dunno :D
My 3D view camera rotate with no-sense in free looking mode ... no way to eliminate this rotation even changing the globalpref.
This never happen in years using Gtk Radiant 1.4.

Any idea how to eliminate ??? My os is Xp
Thanks for all the answerz :D

Author:  TTI [ 04-06-2011 01:27 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

http://zerowing.idsoftware.com/pipermai ... 11665.html

Rambetter wrote:
I fixed this q3map2 crash because obviously it was critical since nobody on Windows was able to compile a map with patch mesh.


Download: http://porky.nerius.com/radiant-windows ... -04-05.zip

Author:  VolumetricSteve [ 04-06-2011 10:09 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

how hard would it be to recompile this in linux? I've been doing a lot of work with NetRadiant in linux lately and it'd be cool to have an alternative once in a while.

Author:  ^misantropia^ [ 04-06-2011 01:59 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Last time I tried - that's two months ago, I think - it compiled and ran fine.

Author:  voyager [ 05-17-2011 02:00 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Hello again, so, we still can't use radiant for QL mapping?

Author:  deqer [ 05-17-2011 05:46 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

voyager, I thought NetRadiant was the preferred editor for quakelive.

Author:  cityy [ 05-17-2011 05:49 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Neither of them directly supports quakelive. You gotta decrypt their pk3s and create your own QL mapping workspace. The game files are the same as in q3.

Author:  voyager [ 05-22-2011 08:51 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Thank yours!

Looks like in new version my textures problem is no longer appear. Thats awesome, tnx a lot.

But now i have another silly question! Where or how i can get q4pack?
I found something in google, but looks like its not what i need.
https://zerowing.idsoftware.com/svn/rad ... ks/Q4Pack/

Author:  obsidian [ 05-22-2011 04:32 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

I don't think there is one. All assets (and the editor) you really need to create maps for Q4 are included with the game.

GtkRadiant 1.5 should be able to edit for Q4 as well, but I'm not sure how well supported it is since most people just use the built in one.

Author:  voyager [ 05-22-2011 10:49 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

With GTKRadiant 1.5 i have this problem - viewtopic.php?f=10&t=44818&hilit=
And the built in one too!

With zeroradiant everything works fine

Author:  CZghost [ 09-08-2011 07:12 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

I cannot run ZeroRadiant, because haven't installer which can add some games into memory of editor and manual adding of Q3 will always crash...
Why?

Author:  LITTLEBIZ [ 12-23-2011 09:37 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Only error I encounter is when I try to load any texture for the UrbanTerror Mod (have not tried regular Q3A) I get this:

Loaded 0 shaders and created default shader for 0 orphan textures.

I am using the ZeroRadiant_Win_2011-04-05 build and 0 textures show up...

Any help is greatly appreciated. Am I missing some setup steps?

Thanks!

Author:  deqer [ 12-23-2011 09:56 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

LITTLEBIZ wrote:
Only error I encounter is when I try to load any texture for the UrbanTerror Mod (have not tried regular Q3A) I get this:

Loaded 0 shaders and created default shader for 0 orphan textures.

I am using the ZeroRadiant_Win_2011-04-05 build and 0 textures show up...

Any help is greatly appreciated. Am I missing some setup steps?

Thanks!

Probably need to add the shaders to your scripts/shaderlist.txt file

Author:  LITTLEBIZ [ 12-23-2011 09:58 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Never mind only some of them do that.

Author:  LITTLEBIZ [ 12-23-2011 10:29 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Didn't notice your reply, that was fast! And your tip helped for adding custom textures, thanks.

Author:  Inition [ 01-28-2012 05:54 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

It has been so long since I've done this stuff. I unzipped the file into my quake dir. I run radiant.exe and it asks:
Failed to load project file, please select project file and it gives me a dialog box. Where is this project file? I'm such a nub.

Author:  obsidian [ 01-28-2012 09:35 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

What version of GtkRadiant are you using?

If using 1.5 or 1.6, did you also install the required gamepacks?

The project file should have a .proj extension and should have been created for you.

Author:  Inition [ 01-29-2012 06:53 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

I unzipped ZeroRadiant. I didn't install any game packs. Sounds like installing the game pack would help! All I did was select Quake 3 Arena when setting up. I'm trying out ZeroRadiant because I would like to mess with my old map on my Windows 7 machine.

Author:  obsidian [ 01-29-2012 08:01 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

http://radiant.robotrenegade.com/faq.html

And also hit the downloads section for the gamepacks.

Use windows to search in your Quake 3 directory for any files with the .proj extension if it's still missing.

Author:  Inition [ 01-29-2012 09:28 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

Crisis averted. When I first loaded ZeroRadiant, I selected the wrong dir. I deleted all of the files, extracted ZeroRadiant to my Program Files (x86), ran Radiant.exe (as admin) then selected the correct Quake dir.

Author:  Kaz [ 04-01-2012 08:53 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

How many of you have run into this problem:

1. Right-click -> Misc_model
2. Cancel
3. Accidentally deselect the empty model handle
4. :mad: can't select it without going through a bunch of random tricks

Does anyone actually have a use for empty model handles, or is this perceived as an annoyance by everyone else as well?

Author:  obsidian [ 04-01-2012 09:20 PM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

The empty model entity needs a selection box around it like the other entities so that you can select it. Also useful when you have a model missing from a map. Noted for issue tracker.

For the time being, you can drag a selection box around it (1.5) or do a select-tall operation (1.4/1.6).

Author:  dimwalker [ 05-12-2012 02:06 AM ]
Post subject:  Re: Radiant 1.6 (ZeroRadiant)

In texture panel shaders doesn't have a border.
Is this a bug or I can turn it on somehow?

UPD: My bad - duplicated default_shaderlist.txt and renamed to shaderlist.txt.
Works like a charm.

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