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Topic Starter Topic: [BETA] 13void_xt "Dark Void - Extended"

Grunt
Grunt

Joined: 15 Feb 2010
Posts: 66
PostPosted: 08-01-2011 05:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


Dark Void - Extended:

It's an extendetd version of my old map "Dark Void".

Screenshots:
Image Image Image Image

Old specs:

- space CTF map
- filled with black fog to force short- to midrange battles
- supports all Team Arena gametypes

New things:

- bunny-hopping pillars form 3 new paths
- a chamber below each base (including some jumppads)
- a megahealth and grenade launcher for each team
- better ammo distribution (I hope so)
- a small secret


Topview old version:
Image

Topview of the new extended version:
Image


It's already beta #3 and also release candidate #1.


Download Beta3 (2.4 MB)
PK3: map-13void_xt_b3.pk3
ZIP: map-13void_xt_b3.zip

sst13...



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Insane Quaker
Insane Quaker

Joined: 16 Sep 2010
Posts: 377
PostPosted: 08-01-2011 09:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Dark Void! Great map with a great idea. I remember downloading the first beta of the extended version a while ago, the expanded bases were a good idea.

The bunny hopping platforms are really far apart though. If you try to continuously bunny-hop across them you`ll fall as your patterns won`t match the platforms, but the distances are very long for just simple circle jumps. Because the hexagonal platforms aren`t very big in area, crossing them is more difficult than B2R on dm6. I don`t mind difficult jumps that help one get around the map faster, but considering that they are meant to be an actual path to the bases (besides the accel pads) I feel that navigating them should be easier while still being perilous. Perhaps put slick on them so the player can slide and jump off with added momentum, or better yet, make them bob up and down - this way the player will have to time when to jump, plus it would add a neat surrealistic feel to it.

Looking good.



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Grunt
Grunt

Joined: 15 Feb 2010
Posts: 66
PostPosted: 08-02-2011 07:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi EmeraldTiger!

I tested the platforms a lot, until they fit perfectly in 'my' jump-pattern. But I'm not really good in trickjumping, can't even do B2R on dm6. :D
Here's a small demo: http://sst13.net/maps/demos/13void_xt1.zip (150kB)

Stopping on a platform isn't really a good idea, because the distance between is made for bunny hopping with a lot of acceleration. You need to do the paths in a single run.



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Grunt
Grunt

Joined: 15 Feb 2010
Posts: 66
PostPosted: 06-09-2012 03:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


The map is now final!

Download Final Version: (2.3MB)
PK3: http://sst13.net/maps/map-13void_xt.pk3
ZIP: http://sst13.net/maps/map-13void_xt.zip

Have fun!



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