Dark Void! Great map with a great idea. I remember downloading the first beta of the extended version a while ago, the expanded bases were a good idea.
The bunny hopping platforms are really far apart though. If you try to continuously bunny-hop across them you`ll fall as your patterns won`t match the platforms, but the distances are very long for just simple circle jumps. Because the hexagonal platforms aren`t very big in area, crossing them is more difficult than B2R on dm6. I don`t mind difficult jumps that help one get around the map faster, but considering that they are meant to be an actual path to the bases (besides the accel pads) I feel that navigating them should be easier while still being perilous. Perhaps put slick on them so the player can slide and jump off with added momentum, or better yet, make them bob up and down - this way the player will have to time when to jump, plus it would add a neat surrealistic feel to it.
I tested the platforms a lot, until they fit perfectly in 'my' jump-pattern. But I'm not really good in trickjumping, can't even do B2R on dm6. Here's a small demo: http://sst13.net/maps/demos/13void_xt1.zip (150kB)
Stopping on a platform isn't really a good idea, because the distance between is made for bunny hopping with a lot of acceleration. You need to do the paths in a single run.