obsidian wrote:Oh, I see. I thought you fixed it with the screenshot above.
No, unfortunately, all things I tested until now are making the results worse and not better.
obsidian wrote:Try adding q3map_terrain and maybe q3map_lightmapSampleOffset.
q3map_terrain is for alphamapped terrain entities, or not ?
I will test q3map_lightmapSampleOffset now...
obsidian wrote:Also, what did you use to create your ASE model?
1. Created terrain with Easygen, exportet as map.
2. Imported in Radiant, deleted all keys from terrain entity.
3. Applied singe shader to the terrain.
4. Compiled the terrain map to ASE
5. Imported the ASE in MAX, optimised and added second shader to it
6. Reexported as ASE.
I did this already few times, never before got these weird shadow lines...
EDIT:
Tested ydnar's example shader for ASE terrain.
And got this o_O :
q3map_lightmapSampleOffset 0.1 (just for joke, testing higher values now)
got this weird thing:
EDIT2:
q3map_lightmapSampleOffset 8
is doing the job...
...THX Obsidian!
