Saving models data in the entities lump
Posted: Thu Feb 09, 2012 4:05 pm
Hi,
I am adding models to a map using misc_model. When I view them in the entity inspector I get info like origin, filename etc.
I am wondering if its possible to get this info stored in the entities lump of the bsp file and for the models geometry not to be stored in the bsp file?
I am doing this for a custom renderer which is why I only want to get the position and filename etc of the models so I can load them into the engine separately.
if this isnt possible, is there any way to tell the compiler to ignore any models in the map so that I can use misc_models to position the objects and then create a custom entity to hold the actual data?
thanks,
I am adding models to a map using misc_model. When I view them in the entity inspector I get info like origin, filename etc.
I am wondering if its possible to get this info stored in the entities lump of the bsp file and for the models geometry not to be stored in the bsp file?
I am doing this for a custom renderer which is why I only want to get the position and filename etc of the models so I can load them into the engine separately.
if this isnt possible, is there any way to tell the compiler to ignore any models in the map so that I can use misc_models to position the objects and then create a custom entity to hold the actual data?
thanks,