Quake3World.com Forums
     Level Editing & Modeling
        Quake Live question.


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Quake Live question.

Trainee
Trainee
Joined: 11 Feb 2016
Posts: 44
PostPosted: 02-29-2016 10:30 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Hello,
I made a map but I want people to see the name of the map and my name on there right before they start the game. Not the preview JPG. But the one they see right before they start the match. Is there a q3map2 command for it or something thanks.




Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 40242
PostPosted: 03-01-2016 01:17 AM           Profile   Send private message  E-mail  Edit post Reply with quote


You'll need to make a .arena file. It's a textfile with some meta info about your map.
You can download the Quake Toolkit and use it's built-in .arena creation tool or manually make a file with a text editor.

The file should have the same name as your .bsp file except with a .arena extension. Here's an example file:

{
map "ermap4"
bots "Hossman Keel Stripe Visor"
longname "House of Dissent"
fraglimit "20"
type "ffa team tourney"
}



_________________
Signature


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 40242
PostPosted: 03-01-2016 01:18 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Just to be sure: the mapname that's displayed while loading the map should be set in GtkRadiant. Simply select any non-entity brush and hit the N key to open up the entity inspector. You should now have the properties of the "worldspawn" entity. Add a key/value pair with "message" as key and the name of your map (or whatever text you want displayed) as value.



_________________
Signature


Top
                 

Veteran
Veteran
Joined: 15 Feb 2010
Posts: 162
PostPosted: 03-01-2016 03:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Arena File:
map key = the name of your BSP. (without ".bsp")
longname key = the map name displayed under the thumbnail in the map selection menu.
type key = set here all the gametypes that your map provides.
QL type values are:
  • ffa (Free For All)
  • duel (Tournament)
  • race (Race)
  • tdm (Team Deathmatch)
  • ca (Clan Arena)
  • ctf (Capture The Flag)
  • oneflag (One Flag CTF)
  • ob (Overload) - not in QL anymore
  • har (Harvester)
  • ft (Freeze Tag)
  • dom (Domination)
  • ad (Attack & Defend)
  • rr (Red Rover)

Q3 type values are:
  • ffa (Free For All)
  • tourney (Tournament)
  • single (Single Player)
  • team (Team Deathmatch)
  • ctf (Capture The Flag)

TA type values are:
  • oneflag (One Flag CTF)
  • overload (Overload)
  • harvester (Harvester)

Worldspawn:
message key = the map name displayed in the loading screen. (big letters)
author key = the small text line for author information in the loading screen. (under the mapname)



_________________
Q3A Maps - by sst13
Quake Live Workshop


Top
                 

Veteran
Veteran
Joined: 05 Dec 2015
Posts: 158
PostPosted: 06-22-2016 04:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


Why no Overload?!?!?!?!?!?!?! Somebody bring it back to QL please...




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group