The map I've been working on some time ago (the castle one with the church and everything) is somehow almost completely solid for bots. When I spawn a bot into the map, the bot doesn't actually do anything. Only when I shoot the bot it starts running and attacking.
When I run through the map using bot_testclusters, for most of the map it echoes out "Solid!" in the console. Only a tiny portion actually reports to have bot clusters. Does anyone know what could be causing this?
Lol, I meant answer a few days ago, just been very busy at work. If you compile with -meta you must compile your aas file with the -forcesidesvisible switch or else all areas are considered solid.