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Topic Starter Topic: My map is solid for bots

Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36639
PostPosted: 09-03-2012 10:17 PM           Profile   Send private message  E-mail  Edit post Reply with quote


The map I've been working on some time ago (the castle one with the church and everything) is somehow almost completely solid for bots. When I spawn a bot into the map, the bot doesn't actually do anything. Only when I shoot the bot it starts running and attacking.

When I run through the map using bot_testclusters, for most of the map it echoes out "Solid!" in the console. Only a tiny portion actually reports to have bot clusters.
Does anyone know what could be causing this?



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Boink!
Boink!

Joined: 19 Apr 2003
Posts: 4048
PostPosted: 09-03-2012 11:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


I don't think I ever used that command... or maybe for AEneon. Hmm...

Some obvious questions:
  • Did you actually add weapons and items to the map?
  • Checked that your bot spawn is not actually clipped in some way, locking the bot?
  • If you know the area that is problematic, why not try to slam some botclip over that area, to see if things improve?




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10434
PostPosted: 09-06-2012 01:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


-forcesidesvisible



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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36639
PostPosted: 09-06-2012 01:30 AM           Profile   Send private message  E-mail  Edit post Reply with quote


That is amazing. It fixed my problem. So simple :)



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Insane Quaker
Insane Quaker

Joined: 14 Oct 2001
Posts: 419
PostPosted: 09-06-2012 02:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lol, I meant answer a few days ago, just been very busy at work.
If you compile with -meta you must compile your aas file with the -forcesidesvisible switch or else all areas are considered solid.




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