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Topic Starter Topic: no starting weapons?

Grunt
Grunt

Joined: 29 Feb 2012
Posts: 50
PostPosted: 04-17-2012 08:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


So how can I make it so the player doesn't start out with a machine gun?? :D




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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36599
PostPosted: 04-17-2012 10:08 PM           Profile   Send private message  E-mail  Edit post Reply with quote


You can't, actually

Let me clarify that: you can't, without a mod.



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Insane Quaker
Insane Quaker

Joined: 05 Mar 2010
Posts: 253
PostPosted: 04-17-2012 11:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser is correct, although you can remove all bullets from the player on spawn...

info_player_deathmatch -> target_give -> ammo_bullets

Set the bullets count key to -100, that takes away the standard 100 starting bullets or 50 in TDM.




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Grunt
Grunt

Joined: 29 Feb 2012
Posts: 50
PostPosted: 04-18-2012 03:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way :)




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