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no starting weapons?
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Topic: no starting weapons?
dervish
Grunt
Joined: 29 Feb 2012
Posts: 50
Posted: 04-17-2012 08:24 PM
So how can I make it so the player doesn't start out with a machine gun??
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Eraser
Cool #9
Joined: 01 Dec 2000
Posts: 36599
Posted: 04-17-2012 10:08 PM
You can't, actually
Let me clarify that: you can't,
without a mod
.
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themuffinman
Insane Quaker
Joined: 05 Mar 2010
Posts: 253
Posted: 04-17-2012 11:57 PM
Eraser is correct, although you can remove all bullets from the player on spawn...
info_player_deathmatch -> target_give -> ammo_bullets
Set the bullets count key to -100, that takes away the standard 100 starting bullets or 50 in TDM.
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dervish
Grunt
Joined: 29 Feb 2012
Posts: 50
Posted: 04-18-2012 03:50 PM
I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way
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