Topic: Quake inspired design forged on Halo: Reach
Joined: 02 Aug 2012 Posts: 1
Posted: 08-04-2012 09:41 AM
Hello everybody, this is a map that I forged on Halo, and was hoping that I could get some feedback on it's layout. I've seen some people really break down a map and logically point out the strengths and weaknesses, and I would like to hear your guys' opinions on it. Yes, forge is merely a simple editor, but I do put a lot of time and effort in my designs. I haven't given a true editor a shot yet, because I would have a hard time getting used to it.
Angst is a room based asym designed for 1v1, 2v2, and small FFA.
Quotes from people who have played Angst: "I've been Angstious to play this." -Rorak Kuroda "Is this a remake?" -Seven Oh Three "Tryant is the largest LoS blocker on the map." -The Xzample
Looks interesting and I'm hoping you get some feedback for your map. I'm not sure how many people here play Halo though, but keep your fingers crossed. It's always interesting to see mappers for other games post their work here.
A Quake 3 remake of this map would be pretty cool (that's a subtle nudge that you should try your hand at Quake 3).