Quake3World.com
https://www.quake3world.com/forum/

MSG Q3/QL Mapping Competition #5
https://www.quake3world.com/forum/viewtopic.php?f=10&t=49125
Page 1 of 2

Author:  cityy [ 05-07-2013 11:45 PM ]
Post subject:  MSG Q3/QL Mapping Competition #5

Image

For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps.

The contest will start on June 9th and run for 12 weeks until August 31st; judging will begin for 1 week later. Registration deadline is 4 weeks after the start date on July 6th.

Sapphire, Wacom, and id Software are already sponsoring and there are more to come (if you are interested in donating please PM MaverickMSG on IRC)

Rules
  • The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
  • Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
  • Map must be previously unreleased and a new design. Please no map remakes or edits.
  • Map must contain sponsor images.
  • Full rule listing at the main competition website

Judging
  • Will be done by a panel of experienced players and mappers who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
  • Scored primarily on gameplay/design and also on overall looks, creativity, and layout
  • Judges: TBA


Competition Links: Main Page, Forums, #maverickservers
Previous Competition: ESR Post, Main Page

Author:  Infernis [ 05-08-2013 12:32 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Question:

Last year, my attempt failed because I couldn't get the layout right. If I continue the same concept and layout ideas but build again from scratch (which I was planning to anyway) is that allowed to enter?

Author:  CZghost [ 05-08-2013 02:22 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Maybe I'll join again, if something does not spread my plans out.
I hope nothing will... I'll see...

Author:  Bliccer [ 05-08-2013 05:43 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

I am definitely not in. No time and other reasons why not. I am already wishing good luck to every participant and let the Radiant be radiant.

@Infernis: You shouldn't have said it :DD
But since you are creating a totally new map, only including your old texture style there shouldn't be any problem. It's like having a layout already in mind before the competition starts, and since when is thinking about it properly before starting a rule violation?

Author:  Infernis [ 05-08-2013 06:18 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

I'm going to maintain certain elements from the previous alpha of course. It's going to be a lot different and totally rebuild but things will be there.

Author:  Despair [ 05-08-2013 07:36 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Well, you've always been allowed to create textures/layout sketches/etc before the start of the comps, so as long as you remake all of the 'in editor' aspects like brushwork, entities, etc, from scratch (ie, no copy/pasting old work in), I don't think it would be a problem. I'd get confirmation though ofc.

Now, having said that, I'm in. :D

Author:  fKd [ 05-08-2013 03:07 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Good luck to those entering this time around :up:

Author:  kaustic [ 05-09-2013 05:19 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

I'm definitely in this year. Last year my computer crapped out on me so I bought all the stuff to build a new one and when I put it all together I
couldn't get past the setup in the bios. Turned out it was the MB wasn't updated as the manufacturer stated ,to be compatible with C2 stepping,
so I sent it back and bought a completely different MB. By the time I had it up and running it was too late to enter.

Author:  cityy [ 05-12-2013 04:45 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Guys, don't forget you need to open a thread on the MSG forums to sign up. :)

Author:  Noruen [ 05-18-2013 02:44 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

So sad... I want to participate, but I will have no time, unfortunately :(

Author:  WendyB [ 05-18-2013 11:56 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

This is great! :)
I'm not a mapper myself, but I can't wait to see the awesome stuff I know you guys will come up with!

Author:  Bliccer [ 05-21-2013 02:13 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

@Noruen: Give us your last unfinished map please =) Wanna see that beehivish thing.

Author:  cityy [ 06-02-2013 06:04 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Only one week left until the competition starts guys! Note that this year, the competition will last 12 instead of 10 weeks - so if that was holding you back before, be sure to get in!

Author:  themuffinman [ 06-02-2013 08:20 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

But according to the site registration closes on 6th July, not 6th June... (???)

And where's your registration Mr List? No cityy, phantazm, hipshot, bst, stormshadow and shadow = :(

Author:  cityy [ 06-02-2013 08:42 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Oh, you are absolutely right, I mixed things up in very good fashion! The competition starts in exactly one week but signup deadline is July 6th as you say. :owned:

I don't really have time to enter myself this year, phantazm11 is probably busy with life and hipshot is wanking over starwars. :P I haven't heard anything of StormShadow and bst but Shadow considered entering if he finds time (recently had a brief chat with him on steam).
Why don't you enter?

Author:  obsidian [ 06-02-2013 12:09 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

All winter long, stuck indoors and dying of cabin fever with nothing to do. Sun comes out, finally gets nice and warm, hey let's stay indoors on the computer! What's this thing I heard of called "outside"? :p

I'll see if I can come up with a decent layout in the next month, though I have zero motivation to do anything other than rock climbing, cycling or sitting on a muskoka chair in my backyard.

Author:  cityy [ 06-02-2013 12:34 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

...and stealing cars

Author:  obsidian [ 06-02-2013 12:46 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

...and genocide... oh wait, that's not me, that's you!

Author:  Bliccer [ 06-02-2013 02:40 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Meany black humor, sir! rolf
@cityy: I read "hipshot is wanking over stairways" the first time... Seems like I did way too much mapping overall...

Author:  themuffinman [ 06-03-2013 12:21 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

This is getting interesting, do continue...

Author:  themuffinman [ 06-03-2013 12:24 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

And no I'm not entering. I've come to the conclusion that I'm terrible at finalising an original layout of a map, which is a kinda important part of level design!

Author:  D-Meat [ 06-03-2013 12:46 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Well, I would find this interresting if I played more Quake Live ... But my current mapping plan is to do something with idTech 5. And also continue learning / hacking stuff on idTech 3 code.

And I've never been very talented at creating interresting multiplayer gameplay maps ... I'm more about visuals :)

Have fun !

Author:  CZghost [ 06-06-2013 11:02 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Looks like I won't participate this year, school forbids it.

Author:  obsidian [ 06-07-2013 09:41 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

At this rate, I can submit a square block room and win by default!

Author:  kaustic [ 06-08-2013 02:38 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Not if I make a square block room with a jumppad. Then I would have the vertical element covered :olo: .

Author:  Bliccer [ 06-09-2013 02:40 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Okay okay. Nice gameplay kaustic, but I would add 90degree patches in each corner of the room for the design points. Beat that!

Author:  CZghost [ 06-09-2013 02:46 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Posting a square room with a jumppad to hanging platform with a Railgun and pair of Slugs ;)

Author:  obsidian [ 06-09-2013 04:16 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

You guys are going to get dejected and not finish your ever more complicated maps in time for the contest deadline and I'll still win with my square block.

Author:  Bliccer [ 06-10-2013 01:58 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

IIRC you have never mentioned a light in your room, so think about that so-coolsidian!

Author:  Eraser [ 06-10-2013 03:55 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

Why, what's wrong with fullbright vertex lit rooms? Breaks the monotony of perfectly well lit maps, doesn't it?

Author:  kaustic [ 06-10-2013 05:25 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

I could add a teleporter just above the jp with a tp destination of the jp so that you get stuck in an endless
loop of jumping and teleporting :olo: . Then send it to Obsidian for play testing and he will be so enthralled
with its complexity that he will never finish his map >:D .

Author:  CZghost [ 06-10-2013 05:54 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

kaustic wrote:
I could add a teleporter just above the jp with a tp destination of the jp so that you get stuck in an endless
loop of jumping and teleporting :olo: . Then send it to Obsidian for play testing and he will be so enthralled
with its complexity that he will never finish his map >:D .

:up:

Author:  Noruen [ 06-13-2013 01:49 PM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

@Bliccer: i can send it to you, hm? ;)

Author:  Bliccer [ 06-14-2013 02:37 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

@Noruen: \o/ You know where you can find me *ka-ching*

Author:  Infernis [ 06-26-2014 12:34 AM ]
Post subject:  Re: MSG Q3/QL Mapping Competition #5

No competition this year?

Page 1 of 2 All times are UTC - 8 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/