Quake3World.com Forums
     Level Editing & Modeling
        Quake4 as renderer for scenes of levels


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Quake4 as renderer for scenes of levels

Recruit
Recruit
Joined: 12 Jan 2014
Posts: 9
PostPosted: 01-16-2014 08:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm familiar with idtech3 pipieline, I made maps with this engine.

What I need now is Linux compatible tech to load my worlds made in Blender with support for bump mapping and such.

I was thinking about quake4? Darkradiant seems simple, all I need is placing lights and meshes in md5 - should be enough? Anyone has experience with similar tasks?

Do I need full Quake4 to load custom levels or demo is enough?




Top
                 

Recruit
Recruit
Joined: 12 Jan 2014
Posts: 9
PostPosted: 01-16-2014 09:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Also - doom3 is on the table as well.




Top
                 

Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 483
PostPosted: 01-16-2014 11:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


Darkplaces, Xreal




Top
                 

Recruit
Recruit
Joined: 12 Jan 2014
Posts: 9
PostPosted: 01-16-2014 11:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


I don't want to have anything to do with q3map2 anymore.




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.