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Topic Starter Topic: Inconsistencies climbing out of water?

Gibblet
Gibblet
Joined: 02 Sep 2008
Posts: 21
PostPosted: 08-11-2014 04:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Working on a map that has a body of water. I have a consistent height of ledge that surrounds the body of water, many of the sections are even copy-pasted, but I have extremely inconsistent results trying to climb out on them. Some I pop right out, some take a couple of jump/swim actions to get out and others I can't climb out on at all, despite being identical. Its truly bizarre. Anyone else experience this?




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 08-11-2014 05:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


Ah, that issue, I don't know why. But I struggled so much with this when I developed Solitude, that was actually the biggest issue I had developing this map.

I'm not at home, so I can't look in the level source and I'm not sure how I fixed this, it could have been that I just increased the height of the water until it solved itself... whatever.



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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 08-11-2014 05:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


Was the trick not to embed (along edges you want to get out of) the pool with several narrow player clip steps, like steep stairs, pretty much catapulting you up and out of the pool. IIRC that is what I used to do.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 08-11-2014 01:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


I took a look inside my level and found that on some places built small stairs, but only where there were ground close by. I think I mostly solved the problem by increasing the water level so much that it's almost up where the top of the ledge is.



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-11-2014 04:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Lifeguards recommend using player_clip to create a water ledge to help the player out.

Image



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Gibblet
Gibblet
Joined: 02 Sep 2008
Posts: 21
PostPosted: 08-12-2014 10:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the replies guys. I will try the player clip trick. Strange thing is that I have even tried bringing the water to the same level as the ledge and just below, and it still wont allow the player to mantle up in the problem areas. Its really bizarre..




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 08-12-2014 11:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


Crayfish wrote:
Thanks for the replies guys. I will try the player clip trick. Strange thing is that I have even tried bringing the water to the same level as the ledge and just below, and it still wont allow the player to mantle up in the problem areas. Its really bizarre..


Haha, I know, it's so weird, worst part is, that it's not even consistent, very annoying.



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Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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