Quake3World.com Forums
     Level Editing & Modeling
        Rustgrad Final and Source


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Rustgrad Final and Source

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 11-05-2014 04:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ok, I'll just make a new post about this, I'm sure it's alright.

Final version:

I just recently sent Rustgrad over to LVL, I noted that there are a few errors left, no big things though, just some collision on some of the lamps I think - doesn't really matter.

Screenshots - > http://www.quake3world.com/forum/viewto ... 10&t=50439
Download -> https://www.zfight.com/misc/files/q3/rustgrad.zip ~35MB




Source files:

First, I should say that these files are released as is, there will be a lot of strange names, inconsistencies etc, this map has been built every once in a while for several years or so. The max files are also very messy, but if you are actually interested in using them in anyway, I'm sure you know what and how to use them.
It's very also important that you rename and change folders of any textures used from the level so there won't be any conflicts, anything named "hipshot" in file names or inside shaders needs to be changed.

The source zip contains the raw map file, all ase-models used in the level, some of the max files and sketchup files for reference

Download -> http://www.zfight.com/misc/files/q3/rustgrad_source.zip ~7MB




I would love to see those trees used elsewhere!



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Last edited by Hipshot on 03-26-2024 09:56 AM, edited 1 time in total.

Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 11-05-2014 04:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Such an amazing map. Grats on getting to final! Looking forward to looking through the assets etc when i get home from work.

Seriously though, your stuff is always so next level its inspiring. :up:




Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 11-06-2014 07:47 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Sent review some time ago, it's really nice map and plays well on my Core 2 Duo machine :)



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

Insane Quaker
Insane Quaker
Joined: 31 Mar 2009
Posts: 494
PostPosted: 11-09-2014 11:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


thanks! gonna try the trees in my next map.




Top
                 

Insane Quaker
Insane Quaker
Joined: 30 Jan 2006
Posts: 362
PostPosted: 11-09-2014 01:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Awesome that you released this Hipshot. What an immense gift to the community. I wish I had a place for those trees in my map; they are the best looking trees I've ever seen for this engine.




Top
                 

Warrior
Warrior
Joined: 23 Jul 2008
Posts: 83
PostPosted: 11-10-2014 04:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


just had a quick run through, noticed a weird visual error when approaching RL from near jumppad (jumppad near shotgun). A part of the curved wall of the tunnel housing the RL seems to pop for lack of a better word. Anyone else get this or have I get a setting issue?




Top
                 

Gibblet
Gibblet
Joined: 12 Oct 2008
Posts: 20
PostPosted: 11-10-2014 11:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Awesome map! I wanna recompile it for warxon game. I'm wondering what is the licence of this map. Also I would be thankful if you could share compile options for this map.




Top
                 

Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 483
PostPosted: 11-10-2014 12:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


Warxon looks like a fork of Xonotic or Nexuiz




Top
                 

Gibblet
Gibblet
Joined: 12 Oct 2008
Posts: 20
PostPosted: 11-25-2014 09:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


Compiled map for Warxon game, had to use 64bit q3map2 from GtkRadiant1.6 which appears to miss some features and even have some bugs so result might be not so good as original even though it is utilizing additional normal and specular maps =) Anyway it is available now in warxon under name Rustcity.

Here is the video of playing with bots in warxon on Rustcity map. Watch in Chrome at 720p60 quality!




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.