my ent plus work.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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my ent plus work.

Post by fKd »

since these are gonna be big pics, i thought i better split it from the screenshots thread.

so ive been making a ent plus map. so far ive got the layout for the first map done. only really basic stuff done so far.
after the layout had been done and the hull sealed i've started working on a few areas. only really basic stuff so far in all departments really... so anyway, enjoy :)


this shots the first exit from the start section.
[lvlshot]http://img267.imageshack.us/img267/9561/shot0207.jpg[/lvlshot]

this is the start room
[lvlshot]http://img23.imageshack.us/img23/7075/shot0208d.jpg[/lvlshot]
Last edited by AEon on Sat Aug 11, 2012 10:12 am, edited 1 time in total.
Reason: lvlshot'ed 'em
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Eraser
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Re: my ent plus work.

Post by Eraser »

Wow, that geometry looks mighty impressive
fKd
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Re: my ent plus work.

Post by fKd »

another angle... :D

[lvlshot]http://img10.imageshack.us/img10/3504/shot0210d.jpg[/lvlshot]
Fjoggs
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Re: my ent plus work.

Post by Fjoggs »

Now swap out those boring low res ID textures and andromedaset with some high res goodies, and it will look amazing. ;)
Bliccer
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Re: my ent plus work.

Post by Bliccer »

Dito.
Although it's cool what you achieve with those old textures. Looks like a server room?
fKd
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Re: my ent plus work.

Post by fKd »

yeah fully, i always kinda start with stock when im shaping up some kinda feel. will have to go find some high rez textures. have not seen anything suitable... any links to good sci-fi/industrial tex pack/s would be great.
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GONNAFISTYA
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Re: my ent plus work.

Post by GONNAFISTYA »

:up:
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CZghost
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Re: my ent plus work.

Post by CZghost »

:up: Yes, it looks amazing... Have you made it downloadable?
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fKd
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Re: my ent plus work.

Post by fKd »

na, its a long way away from a d/l. prolly about 10-20 weeks away at my current pace. damn you skyrim :olo:
fKd
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Re: my ent plus work.

Post by fKd »

a little update shot, still workin away on this... slowly :ninja:

[lvlshot]http://img412.imageshack.us/img412/284/shot0214z.jpg[/lvlshot]
EmeraldTiger
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Re: my ent plus work.

Post by EmeraldTiger »

The tech+organic theme is great, reminds me of AEon's old map. Kind of relaxing...
Last edited by EmeraldTiger on Tue Nov 29, 2011 7:19 am, edited 1 time in total.
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fKd
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Re: my ent plus work.

Post by fKd »

another angle

[lvlshot]http://img708.imageshack.us/img708/8949/shot0215k.jpg[/lvlshot]
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Eraser
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Re: my ent plus work.

Post by Eraser »

Sweet!
Delirium
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Re: my ent plus work.

Post by Delirium »

Damn Fkd that's some smoking stuff! good work
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fKd
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Re: my ent plus work.

Post by fKd »

[lvlshot]http://img710.imageshack.us/img710/3117/shot0217e.jpg[/lvlshot]

bit of work on the other end of the main systems room. blue key door.
skinmaster
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Re: my ent plus work.

Post by skinmaster »

l;ooks fabulous
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Theftbot
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Re: my ent plus work.

Post by Theftbot »

Imagine if fKd knew how to model and use Ambient Occlusion?
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Re: my ent plus work.

Post by fKd »

not my bag, im old school. bsp 4 lyfe!

+this one go's out to eraser and the great ent plus mod :D
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Eraser
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Re: my ent plus work.

Post by Eraser »

That's just amazing stuff. You think you get to finish this in... oh... the next three years? ;)
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Re: my ent plus work.

Post by gooball :D »

Nice stuff!
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fKd
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Re: my ent plus work.

Post by fKd »

early work on the power subsystems deck.

[lvlshot]http://img109.imageshack.us/img109/7065/shot0218s.jpg[/lvlshot]
^Ghost
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Re: my ent plus work.

Post by ^Ghost »

map looks awesome but needs some AA
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
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skinNCNmaster
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Re: my ent plus work.

Post by skinNCNmaster »

is that a lift on the left?, nice
Last edited by skinNCNmaster on Fri Jan 06, 2012 9:31 pm, edited 1 time in total.
fKd
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Re: my ent plus work.

Post by fKd »

yup
fKd
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Re: my ent plus work.

Post by fKd »

more power!

[lvlshot]http://img40.imageshack.us/img40/5571/shot0223k.jpg[/lvlshot]

more mid work

[lvlshot]http://img213.imageshack.us/img213/4859/shot0228.jpg[/lvlshot]
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