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Topic Starter Topic: How to create a statue?

Gibblet
Gibblet
Joined: 26 Apr 2014
Posts: 18
PostPosted: 02-27-2015 06:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey!

So I got these two skins =>
http://tinyurl.com/dlcloudjof

And I successfully turned them from .GLM to .MD3 using Noesis. However when I put it in Radiant, I only get the mesh/jesus pose and it appears I can't set any animation to it.

Image

I am rather clueless on what to do. I wish to essentially create a statue using this model/skin and put it in a pose. How can I do this?

Any kind soul out there with some free time on his hands that can help me out with this?




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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 483
PostPosted: 02-27-2015 09:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


What entity are you using?




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Insane Quaker
Insane Quaker
Joined: 06 Nov 2011
Posts: 250
PostPosted: 03-30-2015 05:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quake 4 lets you pose models when using them as entities, but Quake 3 will use its base orientation, which is generally the T-pose or similar. You need to edit the model if you want to change its pose. As far as I know, Milkshape is the only program that lets you import/export MD3 models to a plethora of other formats, which then can be modified wherever you want.




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