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Topic Starter Topic: Re: Screenshots

visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 09-02-2015 11:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


That frog could easily be made into a player model.



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Last edited by Bacon on 09-02-2015 05:31 PM, edited 1 time in total.

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Insane Quaker
Insane Quaker
Joined: 06 Nov 2011
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PostPosted: 09-02-2015 01:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


Of course bacon saves the day!




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Insane Quaker
Insane Quaker
Joined: 26 Sep 2005
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PostPosted: 09-03-2015 09:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?




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Insane Quaker
Insane Quaker
Joined: 06 Nov 2011
Posts: 250
PostPosted: 09-04-2015 09:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


You mean me a few days ago? It was baseq3, not a mod. :D




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Elite
Elite
Joined: 25 Mar 2000
Posts: 10054
PostPosted: 09-04-2015 11:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


dubz wrote:
hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?


This is easily obtainable with any computer from within the last 10 years.




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 09-05-2015 09:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Bacon wrote:


ugh, retail Campgrounds

whose genius idea was it to put the RA and MH right next to each other? MH should go on the RG shelf imho (with RG removed since the map isn't really suitable for it)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 09-05-2015 01:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
Bacon wrote:


ugh, retail Campgrounds

whose genius idea was it to put the RA and MH right next to each other? MH should go on the RG shelf imho (with RG removed since the map isn't really suitable for it)


This version is still present in QL 2015 - in several modes.



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Etile
Etile
Joined: 19 Nov 2003
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PostPosted: 09-05-2015 11:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


several modes i don't play by the sounds of it :dts:




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 09-06-2015 02:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
several modes i don't play by the sounds of it :dts:


Kind of a joke, the RA spawns there, but the MH does not afaik.



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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1018
PostPosted: 09-06-2015 04:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


Just when I though your humor reached the ultimate feeling you step it up once again Hipshot. :olo:



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Insane Quaker
Insane Quaker
Joined: 06 Nov 2011
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PostPosted: 09-08-2015 05:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


mrd wrote:
dubz wrote:
hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?


This is easily obtainable with any computer from within the last 10 years.

Generally untrue, I was just lucky about my method. Q3 can't run some maps well even with a 5960x and a Titan.




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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 09-10-2015 11:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


Testing...



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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 09-10-2015 01:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


That looks refreshingly clean...




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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 09-11-2015 04:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


THX AEon!
I started to play Reflex & QL again and now try to just "do my thing" Scaling here, scaling there... Most played QL Maps are quite big. So im just having Fun testing stuff. Maybe this will end up in a Map, maybe not... Maybe i will do it to a release, maybe not... Time will tell :olo:



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Boink!
Boink!
Joined: 19 Apr 2003
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PostPosted: 09-11-2015 09:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Reflex mapping with meshes is starting to get interesting... I am presently working on AEpyraR2 using tons of meshes. I hope Reflex will get bots, that should give many Q3A mappers some fun opportunities to try out and use a more modern engine with Reflex, but that is not too far removed from Q3A.




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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 09-11-2015 12:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


Im just playing Reflex, the Editor is not made 4 me :D
Want to do a q map before messing around with another editor, i love radiant sooo much! Its really like this 1 guy said a few days ago, its like LEGO for Big Boys (and or Insane Freaks) :D
But the Game (R)is really fast and i like the maps from that one/2 guys.. one of them wit that thc-stuff, and the other one with a D in his Name. :D The Guys who did the most played maps... Reflex is really Badass!!! As i switched to QL after a few matches it (QL) felt soo slow like i was on bad medics like MJ :/ At the moment im playing and observing :D hehe
Reflex has really interesting jumps! And cool Players, i never had hating or bitching while playing. In QL its standart: If you have a good run it starts blinking "hack" "pls go" its soo funny... Im not a good Player, but if i can beatup someones ass with a rocket i will do as soon as possible, thats the rules of the game man :D
EDIT: I think Reflex is to fast for good Bot-Support, might sound silly but thats my OP! Reflex is like a speedrun in Contra-Hard-Corps, just about.. "REFLEX" and Itemcontrol :D



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The Afflicted
The Afflicted
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PostPosted: 09-17-2015 05:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


2nd Arena of a map im working on.



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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 09-18-2015 01:40 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Needs more crates.




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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 09-18-2015 02:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
Needs more crates.


:eek: Really?? I was thinking about deleting the ones in the lower left corner.



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Veteran
Veteran
Joined: 17 Jun 2013
Posts: 158
PostPosted: 09-18-2015 05:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image
Do you feel it?



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 09-18-2015 05:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


AndyW wrote:
Eraser wrote:
Needs more crates.


:eek: Really?? I was thinking about deleting the ones in the lower left corner.


I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.



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The Afflicted
The Afflicted
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PostPosted: 09-18-2015 06:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


K, got it! ;)

Big surprise today. I came home from shopping a few minutes ago and guess what i found? The original Big-Mac sauce in bottles of 250ml each. No joke! Its the small things that make life soo good sometimes... :olo:

http://www.develey.de/uploads/tx_mbxpro ... 80x363.png



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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 09-18-2015 06:34 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.


Actually, it was more of a tongue-in-cheek comment than a serious remark about the map.


In all seriousness though, I think the crate piles look a bit weird. It leaves me wondering "who put these crates here and why".




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The Afflicted
The Afflicted
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PostPosted: 09-18-2015 08:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/

EDIT:
But i think i get that Ironic-stuff:



Martinus wrote:
Image
Do you feel it?

Yaaay, thats me. Where did you get my Photo? :)
:up:



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Veteran
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PostPosted: 09-18-2015 01:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


What about the floating crates? ;)
And crate enemies with crate weapons?
A map inside a crate!

Thinking like a crate! Be. The. Crate!!! :olo:



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
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PostPosted: 09-18-2015 03:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


You clearly aren't thinking outside of the crate.





Image



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 09-18-2015 04:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


I still think Eraser wants you to add more crates...



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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 09-18-2015 09:48 PM           Profile   Send private message  E-mail  Edit post Reply with quote


CrateDM was an awesome mod (no joke, Google it)




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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 09-19-2015 09:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


Turn some of the crates on different angles. It looks weird when they're all the same angle.



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The Afflicted
The Afflicted
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PostPosted: 09-19-2015 10:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Bacon wrote:
Turn some of the crates on different angles. It looks weird when they're all the same angle.


Yaay I know there was something missing and looking wrong, thanks for your suggestion.
I quick fixed it up! This ones really getting better! :)



:clownboat:



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Veteran
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PostPosted: 09-19-2015 01:34 PM           Profile Send private message  E-mail  Edit post Reply with quote




I hope your 486DX2 (or your Apple II) super computer will be ready for my bad boy! :tomato:



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
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PostPosted: 09-19-2015 07:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


I would lower the density of the fog. Map looks like it could be interesting, but I can't see any of it.



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Veteran
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Joined: 17 May 2011
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PostPosted: 09-19-2015 10:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yup, that's a tiny bit too much :)



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The Afflicted
The Afflicted
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PostPosted: 09-20-2015 04:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


@Martinus:
Looks nice, will this be some Type of remake of DM17?
Btw id would be so cool to get back my old 486 DX4. Now its swimming in an African Acid-pool... :cry:



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Veteran
Veteran
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PostPosted: 09-20-2015 06:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, "remake". Trying to make a tourney level (really hard for me).
Trying to optimize it, I fear it will lagg the sh*t out of some peoples computer, but I hope not.
I'll set the fogs distance a bit (but not too much).



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