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Topic Starter Topic: Re: Screenshots

Veteran
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Joined: 17 Jun 2013
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PostPosted: 09-22-2015 09:19 AM           Profile Send private message  E-mail  Edit post Reply with quote




This is the max fog distance what.
I hope your super nintendo "computer" will be super as it says for my sexy map! :tomato:



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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 09-22-2015 11:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


I like that "funbox-bouncer"
For Snes-Pc´s you could do a mailorder-version without Fog -but containing a sheet of milk-glass-foil.



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Veteran
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Joined: 17 May 2011
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PostPosted: 09-24-2015 08:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


Martinus wrote:
This is the max fog distance what.


I thought the fog distance could go like forever ? I remember using some 8192 value a long time ago ...



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Veteran
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Joined: 17 Jun 2013
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PostPosted: 09-25-2015 04:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


The max what I can afford for my map.
Not the max what I can set for fog distance.
I was lazy and tired, and didn't finnish that sentence properly.



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Last edited by Martinus on 09-25-2015 04:50 AM, edited 1 time in total.

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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 09-25-2015 04:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


This is actually one of the best part of mapping, to iron out a design and just run and jump around.



I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...



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Veteran
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PostPosted: 09-25-2015 04:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Try to do something what you've never seen in a map. :up:



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Insane Quaker
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Joined: 30 Jan 2006
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PostPosted: 09-25-2015 06:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
This is actually one of the best part of mapping, to iron out a design and just run and jump around.



I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...


That layout looks pretty fun Hipshot :)




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The Afflicted
The Afflicted
Joined: 17 Feb 2005
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PostPosted: 09-26-2015 11:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
This is actually one of the best part of mapping, to iron out a design and just run and jump around.



I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...


Go Japanese bro!



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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 09-27-2015 07:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, a Japanese style would be really neat. I thought of doing such a theme, but alas I just do not have the skill to create the proper assets... so seeing a map nicely done could be a huge inspiration to create something different but with that theme.




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Veteran
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Joined: 07 Apr 2002
Posts: 178
PostPosted: 09-27-2015 12:43 PM           Profile   Send private message  E-mail  Edit post Reply with quote


AndyW wrote:
I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/

EDIT:
But i think i get that Ironic-stuff:




Crates make everything better!! Reminds me of my old Quake 2 map. Nexus 4 - Psychosis Fixation. :)



Gallery: http://imgur.com/a/UIFDr




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The Afflicted
The Afflicted
Joined: 28 Apr 2008
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PostPosted: 10-01-2015 12:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


@Hipshot: go for the theme you have sitting somewhere, once this is done you can get it off your mind. Still, I'd like to see a japanese theme, too, this hasn't been in a quake3 map for a long time (japanese castles from 2000 is the last I could remember, but lvlworld seems to know japanese gardens from 2002 as well; still more than a decade without any japanese themed maps, you're the right one for this job, Hipshot).
@crate discussion: pile 'em up high enough so one that jumps down will ... crater.



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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 10-01-2015 02:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Btw...
Small Update on that Arena



Lava Pit doesnt work well so i will try something different.
But im happy with the Texture-Set so far.



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 10-04-2015 12:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


hey I like that Andy, I don't know why (cause they really aren't that similar), but it reminds me a little of Q3dm3 (I think it's called).



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 10-04-2015 12:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Almost not quake related, but here's our line up of weapons in SSBD

Image
Maybe you guys recognize some of these?



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Boink!
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Joined: 19 Apr 2003
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PostPosted: 10-04-2015 01:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


The LG and RG seem to be very Q3A inspired... am I also seeing a goo-gun and a flak-cannon that are UT inspired?

Am I seeing a 6-barreled SG? Woha...




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 10-04-2015 01:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


Ye, RG and LG are Quake, Ripper, Goo and Flak are Unreal. The shotgun with all the barrels is a auto shotgun from Serious Sam 2, it shoots very fast, no reload but has a very wide spread, shines at close range.



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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 10-04-2015 01:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Aaaw, Pixels...Where It All Began <3
Very nice Tommy-Gun!



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Veteran
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PostPosted: 10-04-2015 03:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


The second one is the revenants shoulder mounted launchers from doom or dual pistols?
The first one is a rake?



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surfaceparm nomarks
surfaceparm nomarks
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PostPosted: 10-05-2015 01:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lovely, hipshot!



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The Afflicted
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PostPosted: 10-06-2015 02:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


@Hipshot :)




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The Afflicted
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PostPosted: 10-07-2015 02:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Small outdoor Area of the map im working on.



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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 10-07-2015 11:32 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Nice. Has a bit of a Quake2-ish vibe going on.




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Veteran
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PostPosted: 10-08-2015 08:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


No crates? I'm sooo disappointed.
Are you hiding them? :)



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The Afflicted
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PostPosted: 10-08-2015 08:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


Martinus wrote:
No crates? I'm sooo disappointed.
Are you hiding them? :)


No, they have their own "VIC" Area! ;)
DONT HATE THE CRATE - CRATE THE HATER !!! :olo:



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Insane Quaker
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Joined: 15 Feb 2010
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PostPosted: 10-11-2015 06:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


Finished a cool evil7 styled portal/teleporter model:





Working also on an evil7 styled lauchpad model...
Which version looks better?

plain version:


with some extra lights: (maybe with another light texture than baseq3 ceil)



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The Afflicted
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PostPosted: 10-11-2015 07:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Awesome Stuff Man :!:
That Portal looks like it will "suck" you into another dimension.
Very nice Details!!!
I would go for the "plain" version of the Launchpad.

Small Update on my Outdoor Scene:



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The hell good boy
The hell good boy
Joined: 22 Jun 2011
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PostPosted: 10-11-2015 07:50 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I really like the portal model, so devilish :up: I'd stand for the enlighted launchpad model with extra lights, but it's up to you which one you will choose. Both are outstanding.



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This is not Æon!
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Joined: 20 Jan 2002
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PostPosted: 10-11-2015 11:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


That portal looks really cool!



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Insane Quaker
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Joined: 30 Jan 2006
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PostPosted: 10-11-2015 01:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


Really cool stuff guys!

A little low poly lamp I created in the last couple of days. 88 Polygons total:

Image




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The hell good boy
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PostPosted: 10-12-2015 12:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote


↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)



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This is not Æon!
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PostPosted: 10-12-2015 12:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...

I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D



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Insane Quaker
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Joined: 30 Jan 2006
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PostPosted: 10-12-2015 09:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...

I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D


Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!

CZghost wrote:
↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)


Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.




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This is not Æon!
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PostPosted: 10-12-2015 10:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


phantazm11 wrote:
Hipshot wrote:
I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...

I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D


Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!

CZghost wrote:
↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)


Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.


Oh, this is some old shit now, date of creation, mars 2009 =) I'm pretty sure I've posted this thing in this very thread around that date...

Image

Fun thing, exactly the same count as you, 88 polys/192 triangles!



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Insane Quaker
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PostPosted: 10-12-2015 01:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.

That would have looked great in your level :)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 10-12-2015 08:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


phantazm11 wrote:
Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.

That would have looked great in your level :)


When I opened mine and saw that it was 88 polys, I took a look at yours again and was trying to figure out where you put the triangles, seeing how mine SEEMED to have more mesh detail, I figured you had some kind of inside to it!

Ah, if I were to use it today I would remake the actual glass texture, it was made in haste and does not look very good, I would probably try and match texture of the support more with the lamp too (also, the back plate there is too large I think), since I never used it I never did those things.

Uh, wish the day had more hours to it!



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