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Topic Starter Topic: qer_editorImage to display indexed images in radiant

Trainee
Trainee
Joined: 22 Jun 2014
Posts: 49
PostPosted: 08-19-2015 03:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've opted to use indexed images for all basic textures (i.e. not used in a shader), is using qer_editorImage to display non-indexed versions from an alternate directory the correct way to go about this? I've read that there are some instances where a shader will use info from qer_editorImage, this doesn't matter in this instance but it makes we wonder if it could have other effects I'm not aware of. Thanks.



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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 483
PostPosted: 08-19-2015 04:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


editor only directives




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Trainee
Trainee
Joined: 22 Jun 2014
Posts: 49
PostPosted: 08-19-2015 07:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


ok, thanks for confirming.



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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 08-21-2015 12:03 AM           Profile   Send private message  E-mail  Edit post Reply with quote


As far I know, Quake 3 does not have support for indexed images apart from terrain alphamap. I (accidentaly) used grayscaled JPEG (not in RGB color space) in a test map and game crashed when tried to load that map. I did not test indexed TGA, though...



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