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Grunt
Grunt
Joined: 12 Aug 2005
Posts: 61
PostPosted: 08-30-2005 04:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lovely skies, but why are grimmnight_dn.tga and miramar_dn.tga 1024*1024 textures? Since they are one colour you could just as well use 16*16 and save texture memory.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2220
PostPosted: 08-30-2005 05:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


They were not made for Q3 only, not all games can handle skies with different resolution on each texture.



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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Grunt
Grunt
Joined: 12 Aug 2005
Posts: 61
PostPosted: 08-30-2005 05:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


That seems like a strange limitation, but fair enough.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2220
PostPosted: 08-30-2005 05:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


It all comes down to: If there are a slight color change in those large that makes the sky complete, I can't replace them with something else that changes that. If someone wanna make a bottom 16^2 that is fine with me.

Actually, the _dn in those skies should be in a uniform color that matches the edges of the sides, so I don't see any problem for someone making a 16^2 _dn in Q3.




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 08-30-2005 09:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


Added this thread to the Link Resource Sticky. That was also the reason I changed to thread subject slightly. Great work! :)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2220
PostPosted: 08-30-2005 09:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


I hate the capital 'S' in my name :( Please Æ, change it.



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-30-2005 10:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Picky, picky, picky. :p



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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 08-30-2005 12:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


AEon wrote:
Edit2: 5 new Hi-Res Skyboxes by HipShort thread:
http://www.quake3world.com/forum/viewtopic.php?t=9242


:drool:



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..::pukkadesign.com


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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2220
PostPosted: 08-30-2005 12:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


I know I'm short, but hey, you don't need to make fun of me and my people :tear:




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 08-30-2005 02:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


Damn that looks nice, very good work indeed. :icon14:




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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 08-31-2005 03:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
I know I'm short, but hey, you don't need to make fun of me and my people :tear:


I just was asking myself why you noticed the capital S and not the small r :) !!
Lovely skyboxes, will use them for sure!

Keep on your great work.

sum



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