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Topic Starter Topic: Linux dedicated server & windows client on same LAN

Recruit
Recruit
Joined: 23 Aug 2006
Posts: 5
PostPosted: 08-24-2006 02:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


I have a windows pc and a linux fedora core 5 machine both on my linksys router.

I have managed to setup the server correctly and it runs fine, you can connect to it from outside my LAN.

To do this I set my router to forward ports 27961 to the linux box and 27960 to the windows machine. I also opened these ports on the linux software firewall and the windows xp firewall. (The server is started with +set net_port 27961)

However I now cannot get my quake 3 client on the windows machine to see the server or even query the master server for any other servers.

I’m pretty sure this is because of my port forwarding setup on the router, can anyone let me know what I have done wrong and how to fix this so that I can run the server and connect to it from my windows client on the same LAN?




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The voices in your head
The voices in your head
Joined: 14 Dec 2002
Posts: 10054
PostPosted: 08-24-2006 08:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Q3 clients don't need to have ports forwarded to them and make sure its UDP, not TCP that is forwarded to your server.




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Recruit
Recruit
Joined: 23 Aug 2006
Posts: 5
PostPosted: 08-24-2006 12:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ok, changed the forwarded ports to UDP 27960 and changed the server launch set net_port as well, removed the ports for the client machine.

I can connect to the server from outside my LAN fine.

I can also see my server on All Seeing Eye fine from within my LAN, but when I try to join it just says awaiting challenge.

I can even use rcon commander to get the server status.

My quake3 console has the following when i try to connect:

resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
81.179.108.120:27960 resolved to 81.179.108.120:27960
resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952




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The voices in your head
The voices in your head
Joined: 14 Dec 2002
Posts: 10054
PostPosted: 08-24-2006 01:21 PM           Profile   Send private message  E-mail  Edit post Reply with quote


That looks right. So what you're saying is that you're still unable to see your linux server when browsing LAN servers from your XP station?




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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 08-24-2006 02:06 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Each subsequent connecting client to a server takes an incremental port number. If you've only opened one port on your linux firewall, would this not limit the number of clients which can connect?

Outside of that, I duno lol.



_________________
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The voices in your head
The voices in your head
Joined: 14 Dec 2002
Posts: 10054
PostPosted: 08-24-2006 02:34 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Foo wrote:
Each subsequent connecting client to a server takes an incremental port number. If you've only opened one port on your linux firewall, would this not limit the number of clients which can connect?

Outside of that, I duno lol.


I only needed to open 27960 and 27950 when I ran a Q3 server; a port range for additional clients was never needed.




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 08-24-2006 02:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


If you run `iptables -L` as root, what does the OUTPUT chain contain?

EDIT: better yet, post the complete iptables dump.




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Recruit
Recruit
Joined: 23 Aug 2006
Posts: 5
PostPosted: 08-24-2006 11:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


Tormentius wrote:
That looks right. So what you're saying is that you're still unable to see your linux server when browsing LAN servers from your XP station?


Yes, the server is up and running great, anyone from outside my router can connect to it fine.

From inside my router I can see the server on all seeing eye, and rcon commander.

But when I run quake3 on my windows machine inside the router I cannot contact the master server, and i cannot see any internet or local servers in the game browser.

Tormentius wrote:
I only needed to open 27960 and 27950 when I ran a Q3 server; a port range for additional clients was never needed.


I have forwarded only port 27960 on my router to the linux server (and this works for outside clients).
I have opened ports 27960-27969 on the linux software firewall (as far as i know :confused: )
I have made quake3 an exception in the windows firewall.

^misantropia^ wrote:
If you run `iptables -L` as root, what does the OUTPUT chain contain?
EDIT: better yet, post the complete iptables dump.


Strangely I cannot run iptables via SSH, it says bash: iptables: command not found.

But from Fedora services mangement console I can get the following iptables information:
Code:
Table: filter
Chain INPUT (policy ACCEPT)
num  target     prot opt source               destination         
1    RH-Firewall-1-INPUT  all  --  0.0.0.0/0            0.0.0.0/0           

Chain FORWARD (policy ACCEPT)
num  target     prot opt source               destination         
1    RH-Firewall-1-INPUT  all  --  0.0.0.0/0            0.0.0.0/0           

Chain OUTPUT (policy ACCEPT)
num  target     prot opt source               destination         

Chain RH-Firewall-1-INPUT (2 references)
num  target     prot opt source               destination         
1    ACCEPT     all  --  0.0.0.0/0            0.0.0.0/0           
2    ACCEPT     icmp --  0.0.0.0/0            0.0.0.0/0           icmp type 255
3    ACCEPT     esp  --  0.0.0.0/0            0.0.0.0/0           
4    ACCEPT     ah   --  0.0.0.0/0            0.0.0.0/0           
5    ACCEPT     udp  --  0.0.0.0/0            224.0.0.251         udp dpt:5353
6    ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           udp dpt:631
7    ACCEPT     tcp  --  0.0.0.0/0            0.0.0.0/0           tcp dpt:631
8    ACCEPT     all  --  0.0.0.0/0            0.0.0.0/0           state RELATED,ESTABLISHED
9    ACCEPT     tcp  --  0.0.0.0/0            0.0.0.0/0           state NEW tcp dpt:22
10   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:137
11   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:138
12   ACCEPT     tcp  --  0.0.0.0/0            0.0.0.0/0           state NEW tcp dpt:139
13   ACCEPT     tcp  --  0.0.0.0/0            0.0.0.0/0           state NEW tcp dpt:445
14   ACCEPT     tcp  --  0.0.0.0/0            0.0.0.0/0           state NEW tcp dpt:443
15   ACCEPT     tcp  --  0.0.0.0/0            0.0.0.0/0           state NEW tcp dpt:80
16   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27960
17   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27961
18   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27962
19   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27963
20   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27964
21   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27965
22   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27966
23   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27967
24   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27968
25   ACCEPT     udp  --  0.0.0.0/0            0.0.0.0/0           state NEW udp dpt:27969
26   REJECT     all  --  0.0.0.0/0            0.0.0.0/0           reject-with icmp-host-prohibited




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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 08-25-2006 01:51 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Tormentius wrote:
Foo wrote:
Each subsequent connecting client to a server takes an incremental port number. If you've only opened one port on your linux firewall, would this not limit the number of clients which can connect?

Outside of that, I duno lol.


I only needed to open 27960 and 27950 when I ran a Q3 server; a port range for additional clients was never needed.


Was that on a firewall with egress filtering or a nat arrangement? It occured to me just now that if the server initiates the climbing port numbers, it might not require a rule depending on configuration.




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 08-25-2006 03:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


That or maybe the two computers are on different subnets / have different subnet masks?




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The voices in your head
The voices in your head
Joined: 14 Dec 2002
Posts: 10054
PostPosted: 08-26-2006 08:03 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Foo wrote:

Was that on a firewall with egress filtering or a nat arrangement? It occured to me just now that if the server initiates the climbing port numbers, it might not require a rule depending on configuration.


You're right, the incremental ports are opened by the server from inside the LAN so he does need to allow the port range outbound but only needs to forward the one port inbound.




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Elite
Elite
Joined: 21 Oct 2001
Posts: 6519
PostPosted: 08-26-2006 09:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


purely speculation, since I've not used fedora 5 nor any redhat for over 3 years but I think the generic firewall config allows all outboud. The linux servers I setup only had a single rule for udp 27960 allowed inbound. I think it's the router fucking things up for the client connections, to be honest. Did you try just running a /connect interal.ip.add.ress from the console in the client?
also, do you have a dmz port on your router?




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Elite
Elite
Joined: 07 Jan 2001
Posts: 16448
PostPosted: 08-26-2006 02:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


i used to get a client_unknown_to_auth error or hung up on challenge screen on a linux ded server on my lan. adding authorize.quake3arena.com to 127.0.0.1 in /etc/hosts fixed it.




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Recruit
Recruit
Joined: 23 Aug 2006
Posts: 5
PostPosted: 08-27-2006 07:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


Well I pretty much have it working now, not sure what the problem was, although I found a “firewall” setting on my router. So I turned that off and now it works right, the server runs fine and I can connect from my local network and get connections from the internet fine.

But now I have installed CPMA, and although everything is the same, it doesn’t work, I can’t figure out why it’s different, is there some sort of hidden or unknown .cfg where the port or IP is changed for CPMA?




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Elite
Elite
Joined: 07 Jan 2001
Posts: 16448
PostPosted: 08-27-2006 07:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


it doesnt work as in you can get the server started but cant connect or you cant get the server started at all?

also, i would use your router's firewall instead of windows firewall




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The fuct one!
The fuct one!
Joined: 16 Nov 1999
Posts: 34664
PostPosted: 08-27-2006 09:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


blackeel wrote:
Well I pretty much have it working now, not sure what the problem was, although I found a “firewall” setting on my router. So I turned that off and now it works right, the server runs fine and I can connect from my local network and get connections from the internet fine.

But now I have installed CPMA, and although everything is the same, it doesn’t work, I can’t figure out why it’s different, is there some sort of hidden or unknown .cfg where the port or IP is changed for CPMA?


If you're running a mod, the mod is going to have its own cfg file in the /quake3/cpma directory. I'd try looking for server settings with ports and such in there.




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Recruit
Recruit
Joined: 23 Aug 2006
Posts: 5
PostPosted: 08-27-2006 02:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, sorry that last post was a bit cryptic.

I turned off the routers firewall because it doesn’t seem to have any options to allow certain applications or ports through, I can only set up port forwarding.

Plus I have both the windows firewall and the fedora firewall running fine and I think those will take care of most things until I can figure out a better solution.

Ok, so for my basic Q3 server, I have it installed on linux and windows, the router forwards all the ports to the linux server from 27950 – 27970 (just to make totally certain the correct ones are open.)

My server .cfg looks like so:
Code:
set sv_hostname "^1Black^3Eel's ^4Server"
set sv_keywords "Black Eel Server 10 minute rotation ffa"
set g_motd "Welcome to Black Eel's Server"
set cl_motd 1
set sv_maxclients 8
set rconpassword "******"
set sv_master1 "master.quake3arena.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 "master.kali.net"
set sv_pure 1
set sv_allowdownload 1
set sv_strictauth 0
set g_gametype 2
set g_allowvote 1
set bot_enable 1
set bot_minplayers 2
set bot_saveroutingcache 1
set bot_challenge 1
set timelimit 10
set d1 "map aedesert ; set nextmap vstr d2"
set d2 "map ame7q3dm3 ; set nextmap vstr d3"
set d3 "map bdog3dm1 ; set nextmap vstr d4"
set d4 "map ci ; set nextmap vstr d5"
set d5 "map cpm11 ; set nextmap vstr d6"
set d6 "map cpm11a ; set nextmap vstr d7"
set d7 "map cpm13 ; set nextmap vstr d8"
set d8 "map cpm14 ; set nextmap vstr d9"
set d9 "map cpm16 ; set nextmap vstr d10"
set d10 "map cpm17 ; set nextmap vstr d11"
set d11 "map cpm18 ; set nextmap vstr d12"
set d12 "map cpm18r ; set nextmap vstr d13"
set d13 "map cpm1a ; set nextmap vstr d14"
set d14 "map cpm2 ; set nextmap vstr d15"
set d15 "map cpm20 ; set nextmap vstr d16"
set d16 "map cpm21 ; set nextmap vstr d17"
set d17 "map cpm23 ; set nextmap vstr d18"
set d18 "map cpm25 ; set nextmap vstr d19"
set d19 "map cpm26 ; set nextmap vstr d20"
set d20 "map cpm27 ; set nextmap vstr d21"
set d21 "map cpm28 ; set nextmap vstr d22"
set d22 "map cpm29 ; set nextmap vstr d23"
set d23 "map cpm4 ; set nextmap vstr d24"
set d24 "map cpm4a ; set nextmap vstr d25"
set d25 "map cpm5 ; set nextmap vstr d26"
set d26 "map cpm6 ; set nextmap vstr d27"
set d27 "map cpm7 ; set nextmap vstr d28"
set d28 "map cpm9 ; set nextmap vstr d29"
set d29 "map exp12 ; set nextmap vstr d30"
set d30 "map fjo3tourney2 ; set nextmap vstr d31"
set d31 "map gm3tourney2 ; set nextmap vstr d32"
set d32 "map guile09dm2 ; set nextmap vstr d33"
set d33 "map jof3dm1 ; set nextmap vstr d34"
set d34 "map jof3dm2 ; set nextmap vstr d35"
set d35 "map jugulatordm2v2 ; set nextmap vstr d36"
set d36 "map kellblack ; set nextmap vstr d37"
set d37 "map lae3dm3 ; set nextmap vstr d38"
set d38 "map mkspacedm03 ; set nextmap vstr d39"
set d39 "map mw3dm1 ; set nextmap vstr d40"
set d40 "map necro6 ; set nextmap vstr d41"
set d41 "map onenightdm ; set nextmap vstr d42"
set d42 "map ospdm1 ; set nextmap vstr d43"
set d43 "map ospdm10 ; set nextmap vstr d44"
set d44 "map ospdm11 ; set nextmap vstr d45"
set d45 "map ospdm12 ; set nextmap vstr d46"
set d46 "map ospdm2 ; set nextmap vstr d47"
set d47 "map ospdm3 ; set nextmap vstr d48"
set d48 "map ospdm4 ; set nextmap vstr d49"
set d49 "map ospdm5 ; set nextmap vstr d50"
set d50 "map ospdm6 ; set nextmap vstr d51"
set d51 "map ospdm7 ; set nextmap vstr d52"
set d52 "map ospdm8 ; set nextmap vstr d53"
set d53 "map pom ; set nextmap vstr d54"
set d54 "map pro-q3tourney4 ; set nextmap vstr d55"
set d55 "map q32thecore5 ; set nextmap vstr d56"
set d56 "map q3diffdm1 ; set nextmap vstr d57"
set d57 "map q3diffdm2 ; set nextmap vstr d58"
set d58 "map q3dm16 ; set nextmap vstr d59"
set d59 "map q3dm17 ; set nextmap vstr d60"
set d60 "map q3dm19 ; set nextmap vstr d61"
set d61 "map qfraggel3ffa ; set nextmap vstr d62"
set d62 "map qxdm3 ; set nextmap vstr d63"
set d63 "map qxdm4_v2 ; set nextmap vstr d64"
set d64 "map redq3dm4 ; set nextmap vstr d65"
set d65 "map rjldm3 ; set nextmap vstr d66"
set d66 "map rpg3dm2 ; set nextmap vstr d67"
set d67 "map seqdm1 ; set nextmap vstr d68"
set d68 "map shad3dm2 ; set nextmap vstr d69"
set d69 "map sokar3d ; set nextmap vstr d70"
set d70 "map sokar3dm3 ; set nextmap vstr d71"
set d71 "map sokar3dm5 ; set nextmap vstr d72"
set d72 "map stchdm1 ; set nextmap vstr d73"
set d73 "map storm3tourney5 ; set nextmap vstr d74"
set d74 "map storm3tourney6 ; set nextmap vstr d75"
set d75 "map ts_dm5 ; set nextmap vstr d76"
set d76 "map uzul3 ; set nextmap vstr d77"
set d77 "map wvwq3dm7 ; set nextmap vstr d1"
vstr d54
addbot Xaero 3 blue 35 "^2Bruce^6Lee"
addbot Xaero 3 red 35 "^2Jet^6Li"


And my launch script looks like this:
Code:
#!/bin/sh
cd /usr/local/games/quake3
nohup ./q3ded +set dedicated 2 +set com_hunkmegs 56 +set net_port 27960 +set sv_punkbuster 0 +exec blackeelffa.cfg > logs/ffa_server.log 2>&1 &


Using the above works great, I can see the server in All Seeing Eye, and Rcon commander, I can connect locally and play and have had other internet users connect and play also. So everything works great.

Now I want to get exactly the same thing running but using CPMA, so I am using the following .cfg:
Code:
pb_sv_disable
set sv_hostname "^1Black^3Eel's ^4Server"
set sv_keywords "Black Eel Server 10 minute rotation ffa"
set g_motd "Welcome to Black Eel's Server"
set cl_motd 1
set sv_maxclients 8
set sv_master1 "master.quake3arena.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 "master.kali.net"
set sv_allowdownload 1
set sv_strictauth 0
set g_allowvote 1
set bot_saveroutingcache 1
set timelimit 10
set rconpassword "******"
set ref_password "******"
set vote_allow_referee 1
set vote_limit 5
set vote_percent 80
set server_optimiseBW 1
set server_chatfloodprotect 2
set server_availmodes ""
set server_gameplay "VQ3"
set mode_start "FFA"
set match_readypercent 33
set bot_enable 1
set bot_minplayers 4
set bot_autoload "^2Bruce^6Lee" "^2Jet^6Li"
set bot_saveroutingcache 1
set bot_challenge 1
set map_rotate 1
set map_restrict 0
map pro-q3tourney4


And launch script:
Code:
#!/bin/sh
cd /usr/local/games/quake3
nohup ./q3ded +set dedicated 2 +set com_hunkmegs 64 +set net_port 27960 +set sv_pure 1 +set fs_game cpma +set vm_game 2 +set fs_basepath /usr/local/games/quake3 +set sv_punkbuster 0 +exec cpmaffa.cfg > logs/ffa_server.log 2>&1 &


The maps are taken care of by the map list in the cpma directory, and the cfg file is in the cpma directory as well.

The server starts up fine and seems to run correctly but I cannot see it in All Seeing Eye or Rcon Commander.

This is the console log, can't see any issues:

Code:
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/daniel/.q3a/cpma
/usr/local/games/quake3/cpma/z-cpma-pak135.pk3 (396 files)
/usr/local/games/quake3/cpma
./q3ded/cpma
/home/daniel/.q3a/baseq3
/usr/local/games/quake3/baseq3/ts_dm5.pk3 (35 files)
/usr/local/games/quake3/baseq3/storm3tourney6.pk3 (62 files)
/usr/local/games/quake3/baseq3/storm3tourney5.pk3 (36 files)
/usr/local/games/quake3/baseq3/stchdm1.pk3 (157 files)
/usr/local/games/quake3/baseq3/sokar3dm5.pk3 (131 files)
/usr/local/games/quake3/baseq3/sokar3dm3.pk3 (91 files)
/usr/local/games/quake3/baseq3/sokar3d.pk3 (73 files)
/usr/local/games/quake3/baseq3/shad3dm2.pk3 (171 files)
/usr/local/games/quake3/baseq3/seqdm1.pk3 (105 files)
/usr/local/games/quake3/baseq3/rpg3dm2.pk3 (63 files)
/usr/local/games/quake3/baseq3/redq3dm4.pk3 (49 files)
/usr/local/games/quake3/baseq3/qxdm4_v2.pk3 (69 files)
/usr/local/games/quake3/baseq3/qxdm3.pk3 (82 files)
/usr/local/games/quake3/baseq3/q3diffdm2.pk3 (83 files)
/usr/local/games/quake3/baseq3/q3diffdm1.pk3 (50 files)
/usr/local/games/quake3/baseq3/q32thecore5.pk3 (80 files)
/usr/local/games/quake3/baseq3/pom.pk3 (86 files)
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3/ospmaps0.pk3 (690 files)
/usr/local/games/quake3/baseq3/onenightdm.pk3 (40 files)
/usr/local/games/quake3/baseq3/necro6.pk3 (124 files)
/usr/local/games/quake3/baseq3/Mw3Dm1.pk3 (54 files)
/usr/local/games/quake3/baseq3/mkspacedm03.pk3 (31 files)
/usr/local/games/quake3/baseq3/map_wvwq3dm7.pk3 (49 files)
/usr/local/games/quake3/baseq3/map_cpmctf5.pk3 (16 files)
/usr/local/games/quake3/baseq3/map_cpmctf3.pk3 (118 files)
/usr/local/games/quake3/baseq3/map_cpmctf2.pk3 (57 files)
/usr/local/games/quake3/baseq3/map_cpmctf1.pk3 (45 files)
/usr/local/games/quake3/baseq3/map_cpma3.pk3 (10 files)
/usr/local/games/quake3/baseq3/map_cpm9.pk3 (10 files)
/usr/local/games/quake3/baseq3/map_cpm8.pk3 (13 files)
/usr/local/games/quake3/baseq3/map_cpm7.pk3 (15 files)
/usr/local/games/quake3/baseq3/map_cpm6.pk3 (41 files)
/usr/local/games/quake3/baseq3/map_cpm5.pk3 (7 files)
/usr/local/games/quake3/baseq3/map_cpm4a.pk3 (74 files)
/usr/local/games/quake3/baseq3/map_cpm4.pk3 (7 files)
/usr/local/games/quake3/baseq3/map_cpm3a.pk3 (79 files)
/usr/local/games/quake3/baseq3/map_cpm3.pk3 (28 files)
/usr/local/games/quake3/baseq3/map_cpm29.pk3 (78 files)
/usr/local/games/quake3/baseq3/map_cpm28.pk3 (33 files)
/usr/local/games/quake3/baseq3/map_cpm27.pk3 (95 files)
/usr/local/games/quake3/baseq3/map_cpm26_cpmctf4.pk3 (100 files)
/usr/local/games/quake3/baseq3/map_cpm25.pk3 (59 files)
/usr/local/games/quake3/baseq3/map_cpm24.pk3 (44 files)
/usr/local/games/quake3/baseq3/map_cpm23.pk3 (91 files)
/usr/local/games/quake3/baseq3/map_cpm22.pk3 (60 files)
/usr/local/games/quake3/baseq3/map_cpm21.pk3 (93 files)
/usr/local/games/quake3/baseq3/map_cpm20.pk3 (82 files)
/usr/local/games/quake3/baseq3/map_cpm2.pk3 (14 files)
/usr/local/games/quake3/baseq3/map_cpm1a.pk3 (57 files)
/usr/local/games/quake3/baseq3/map_cpm19.pk3 (58 files)
/usr/local/games/quake3/baseq3/map_cpm18r.pk3 (79 files)
/usr/local/games/quake3/baseq3/map_cpm18.pk3 (77 files)
/usr/local/games/quake3/baseq3/map_cpm17.pk3 (71 files)
/usr/local/games/quake3/baseq3/map_cpm16.pk3 (34 files)
/usr/local/games/quake3/baseq3/map_cpm15.pk3 (28 files)
/usr/local/games/quake3/baseq3/map_cpm14.pk3 (86 files)
/usr/local/games/quake3/baseq3/map_cpm13.pk3 (72 files)
/usr/local/games/quake3/baseq3/map_cpm12.pk3 (20 files)
/usr/local/games/quake3/baseq3/map_cpm11a.pk3 (18 files)
/usr/local/games/quake3/baseq3/map_cpm11.pk3 (15 files)
/usr/local/games/quake3/baseq3/map_cpm10.pk3 (16 files)
/usr/local/games/quake3/baseq3/map-uzul3.pk3 (58 files)
/usr/local/games/quake3/baseq3/map-rjldm3.pk3 (134 files)
/usr/local/games/quake3/baseq3/map-qfraggel3.pk3 (145 files)
/usr/local/games/quake3/baseq3/map-kellblack.pk3 (118 files)
/usr/local/games/quake3/baseq3/map-eg_ctf1.pk3 (20 files)
/usr/local/games/quake3/baseq3/map-aedesert.pk3 (131 files)
/usr/local/games/quake3/baseq3/lae3dm3.pk3 (48 files)
/usr/local/games/quake3/baseq3/Jugulatordm2v2.pk3 (51 files)
/usr/local/games/quake3/baseq3/jof3dm2.pk3 (81 files)
/usr/local/games/quake3/baseq3/jof3dm1.pk3 (186 files)
/usr/local/games/quake3/baseq3/guile09dm2.pk3 (80 files)
/usr/local/games/quake3/baseq3/gm3tourney2.pk3 (116 files)
/usr/local/games/quake3/baseq3/Fjo3tourney2.pk3 (53 files)
/usr/local/games/quake3/baseq3/exp12.pk3 (92 files)
/usr/local/games/quake3/baseq3/dk_pc.pk3 (39 files)
/usr/local/games/quake3/baseq3/ci.pk3 (61 files)
/usr/local/games/quake3/baseq3/bdog3dm1.pk3 (45 files)
/usr/local/games/quake3/baseq3/ame7q3dm3.pk3 (100 files)
/usr/local/games/quake3/baseq3/17+ctf.pk3 (72 files)
/usr/local/games/quake3/baseq3
./q3ded/baseq3

----------------------
10410 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
stdin is not a tty, tty console mode failed
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
execing cpmaffa.cfg
------ Server Initialization ------
Server: pro-q3tourney4
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/daniel/.q3a/cpma
/usr/local/games/quake3/cpma/z-cpma-pak135.pk3 (396 files)
/usr/local/games/quake3/cpma
./q3ded/cpma
/home/daniel/.q3a/baseq3
/usr/local/games/quake3/baseq3/ts_dm5.pk3 (35 files)
/usr/local/games/quake3/baseq3/storm3tourney6.pk3 (62 files)
/usr/local/games/quake3/baseq3/storm3tourney5.pk3 (36 files)
/usr/local/games/quake3/baseq3/stchdm1.pk3 (157 files)
/usr/local/games/quake3/baseq3/sokar3dm5.pk3 (131 files)
/usr/local/games/quake3/baseq3/sokar3dm3.pk3 (91 files)
/usr/local/games/quake3/baseq3/sokar3d.pk3 (73 files)
/usr/local/games/quake3/baseq3/shad3dm2.pk3 (171 files)
/usr/local/games/quake3/baseq3/seqdm1.pk3 (105 files)
/usr/local/games/quake3/baseq3/rpg3dm2.pk3 (63 files)
/usr/local/games/quake3/baseq3/redq3dm4.pk3 (49 files)
/usr/local/games/quake3/baseq3/qxdm4_v2.pk3 (69 files)
/usr/local/games/quake3/baseq3/qxdm3.pk3 (82 files)
/usr/local/games/quake3/baseq3/q3diffdm2.pk3 (83 files)
/usr/local/games/quake3/baseq3/q3diffdm1.pk3 (50 files)
/usr/local/games/quake3/baseq3/q32thecore5.pk3 (80 files)
/usr/local/games/quake3/baseq3/pom.pk3 (86 files)
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3/ospmaps0.pk3 (690 files)
/usr/local/games/quake3/baseq3/onenightdm.pk3 (40 files)
/usr/local/games/quake3/baseq3/necro6.pk3 (124 files)
/usr/local/games/quake3/baseq3/Mw3Dm1.pk3 (54 files)
/usr/local/games/quake3/baseq3/mkspacedm03.pk3 (31 files)
/usr/local/games/quake3/baseq3/map_wvwq3dm7.pk3 (49 files)
/usr/local/games/quake3/baseq3/map_cpmctf5.pk3 (16 files)
/usr/local/games/quake3/baseq3/map_cpmctf3.pk3 (118 files)
/usr/local/games/quake3/baseq3/map_cpmctf2.pk3 (57 files)
/usr/local/games/quake3/baseq3/map_cpmctf1.pk3 (45 files)
/usr/local/games/quake3/baseq3/map_cpma3.pk3 (10 files)
/usr/local/games/quake3/baseq3/map_cpm9.pk3 (10 files)
/usr/local/games/quake3/baseq3/map_cpm8.pk3 (13 files)
/usr/local/games/quake3/baseq3/map_cpm7.pk3 (15 files)
/usr/local/games/quake3/baseq3/map_cpm6.pk3 (41 files)
/usr/local/games/quake3/baseq3/map_cpm5.pk3 (7 files)
/usr/local/games/quake3/baseq3/map_cpm4a.pk3 (74 files)
/usr/local/games/quake3/baseq3/map_cpm4.pk3 (7 files)
/usr/local/games/quake3/baseq3/map_cpm3a.pk3 (79 files)
/usr/local/games/quake3/baseq3/map_cpm3.pk3 (28 files)
/usr/local/games/quake3/baseq3/map_cpm29.pk3 (78 files)
/usr/local/games/quake3/baseq3/map_cpm28.pk3 (33 files)
/usr/local/games/quake3/baseq3/map_cpm27.pk3 (95 files)
/usr/local/games/quake3/baseq3/map_cpm26_cpmctf4.pk3 (100 files)
/usr/local/games/quake3/baseq3/map_cpm25.pk3 (59 files)
/usr/local/games/quake3/baseq3/map_cpm24.pk3 (44 files)
/usr/local/games/quake3/baseq3/map_cpm23.pk3 (91 files)
/usr/local/games/quake3/baseq3/map_cpm22.pk3 (60 files)
/usr/local/games/quake3/baseq3/map_cpm21.pk3 (93 files)
/usr/local/games/quake3/baseq3/map_cpm20.pk3 (82 files)
/usr/local/games/quake3/baseq3/map_cpm2.pk3 (14 files)
/usr/local/games/quake3/baseq3/map_cpm1a.pk3 (57 files)
/usr/local/games/quake3/baseq3/map_cpm19.pk3 (58 files)
/usr/local/games/quake3/baseq3/map_cpm18r.pk3 (79 files)
/usr/local/games/quake3/baseq3/map_cpm18.pk3 (77 files)
/usr/local/games/quake3/baseq3/map_cpm17.pk3 (71 files)
/usr/local/games/quake3/baseq3/map_cpm16.pk3 (34 files)
/usr/local/games/quake3/baseq3/map_cpm15.pk3 (28 files)
/usr/local/games/quake3/baseq3/map_cpm14.pk3 (86 files)
/usr/local/games/quake3/baseq3/map_cpm13.pk3 (72 files)
/usr/local/games/quake3/baseq3/map_cpm12.pk3 (20 files)
/usr/local/games/quake3/baseq3/map_cpm11a.pk3 (18 files)
/usr/local/games/quake3/baseq3/map_cpm11.pk3 (15 files)
/usr/local/games/quake3/baseq3/map_cpm10.pk3 (16 files)
/usr/local/games/quake3/baseq3/map-uzul3.pk3 (58 files)
/usr/local/games/quake3/baseq3/map-rjldm3.pk3 (134 files)
/usr/local/games/quake3/baseq3/map-qfraggel3.pk3 (145 files)
/usr/local/games/quake3/baseq3/map-kellblack.pk3 (118 files)
/usr/local/games/quake3/baseq3/map-eg_ctf1.pk3 (20 files)
/usr/local/games/quake3/baseq3/map-aedesert.pk3 (131 files)
/usr/local/games/quake3/baseq3/lae3dm3.pk3 (48 files)
/usr/local/games/quake3/baseq3/Jugulatordm2v2.pk3 (51 files)
/usr/local/games/quake3/baseq3/jof3dm2.pk3 (81 files)
/usr/local/games/quake3/baseq3/jof3dm1.pk3 (186 files)
/usr/local/games/quake3/baseq3/guile09dm2.pk3 (80 files)
/usr/local/games/quake3/baseq3/gm3tourney2.pk3 (116 files)
/usr/local/games/quake3/baseq3/Fjo3tourney2.pk3 (53 files)
/usr/local/games/quake3/baseq3/exp12.pk3 (92 files)
/usr/local/games/quake3/baseq3/dk_pc.pk3 (39 files)
/usr/local/games/quake3/baseq3/ci.pk3 (61 files)
/usr/local/games/quake3/baseq3/bdog3dm1.pk3 (45 files)
/usr/local/games/quake3/baseq3/ame7q3dm3.pk3 (100 files)
/usr/local/games/quake3/baseq3/17+ctf.pk3 (72 files)
/usr/local/games/quake3/baseq3
./q3ded/baseq3

----------------------
20820 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1831027 bytes of code
qagame loaded in 4869728 bytes on the hunk
------- Game Initialization -------
gamename: cpma
gamedate: Aug 02 2006
------------------------------------------------------------
InitGame: \sv_punkbuster\0\g_maxgameclients\6\sv_maxclients\8\timelimit\10\fraglimit\0\dmflags\0\sv_floodProtect\0\sv_maxPing\350\sv_minPing\0\sv_maxRate\100000\sv_hostname\^1Black^3Eel's ^4Server\server_gameplay\VQ3\version\Q3 1.32b linux-i386 Nov 14 2002\g_gametype\0\sv_keywords\Black Eel Server 10 minute rotation ffa\protocol\68\mapname\pro-q3tourney4\sv_privateClients\0\sv_fps\20\sv_allowDownload\1\game\CPMA\gamename\cpma\gamedate\Aug 02 2006\gameversion\1.35\sv_arenas\1\GTV_CN\1\g_needpass\0
6 teams with 12 entities
Loaded arena 0 (Vertical Vengeance II)
Game_Start: ??? in arena 0
broadcast: print "^3Standard Mode: ^5FFA\n"
broadcast: print "^3Base Game: ^5FFA\n"
broadcast: print "^3Fraglimit: ^530\n"
broadcast: print "^3Overtime Mode: ^5Sudden Death (first score decides)\n"
broadcast: print "^3MegaHealth Respawn: ^5PERIODIC\n"
broadcast: print "^3Warmup: ^5DISABLED\n"
broadcast: print "^3Weapon Respawn Delay: ^50\n"
Game_Start: FFA in arena 0
Loading maplist from cfg-maps/ffamaps.txt
Parsing classes/tank.cfg
Parsing classes/sniper.cfg
Parsing classes/scout.cfg
Parsing classes/fighter.cfg
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/pro-q3tourney4.aas
loaded maps/pro-q3tourney4.aas
found 29 level items
-------------------------------------
35 bots parsed
121 arenas parsed

ERROR: Could not open player filter file "filters.txt"
*** Player filters DISABLED.


*** Player name restrictions DISABLED

*** Admin logging DISABLED

>>> MOTD: Setting MOTD through cvars

Writing q3config.cfg.
AAS initialized.

route cache written to maps/pro-q3tourney4.rcd
written 0 bytes of routing cache
-----------------------------------
Hitch warning: 722 msec frame time
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Resolving master0.gamespy.com
master0.gamespy.com resolved to 207.38.11.34:27950
Sending heartbeat to master0.gamespy.com
Resolving master.kali.net
master.kali.net resolved to 66.165.122.194:27950
Sending heartbeat to master.kali.net
^3PunkBuster Server: PunkBuster Server is currently Disabled
Hitch warning: 991 msec frame time
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/phobos_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/phobos_c.c
loaded bots/phobos_i.c
loaded bots/phobos_w.c
loaded phobos from bots/phobos_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Phobos\t\0\model\doom/phobos\c1\9\c2\4\hc\70\w\0\l\0\a\0\nick\Phobo\c\0\skill\2.00
broadcast: print "Phobos ^7connected\n"
broadcast: print "Phobos^7 entered the arena\n"
ClientBegin: 0
Item: 0 item_armor_combat
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/daemia_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/daemia_c.c
loaded bots/daemia_i.c
loaded bots/daemia_w.c
loaded daemia from bots/daemia_t.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\Daemia\t\0\model\major/daemia\c1\9\c2\4\hc\70\w\0\l\0\a\0\nick\Daemi\c\0\skill\2.00
broadcast: print "Daemia ^7connected\n"
broadcast: print "Daemia^7 entered the arena\n"
ClientBegin: 1
Item: 1 item_armor_combat
Game_Start: FFA in arena 0
Item: 1 item_armor_combat
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/angel_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/angel_c.c
loaded bots/angel_i.c
loaded bots/angel_w.c
loaded angel from bots/angel_t.c
ClientConnect: 2
ClientUserinfoChanged: 2 n\Angel\t\0\model\lucy/angel\c1\9\c2\4\hc\70\w\0\l\0\a\0\nick\Angel\c\0\skill\2.00
broadcast: print "Angel ^7connected\n"
broadcast: print "Angel^7 entered the arena\n"
ClientBegin: 2
Item: 1 weapon_rocketlauncher
Item: 0 ammo_cells
Item: 2 weapon_plasmagun
Item: 2 ammo_bullets
Item: 0 item_armor_combat
Item: 2 ammo_bullets
Item: 2 ammo_shells
Item: 0 weapon_railgun
Item: 2 item_armor_shard
Item: 2 item_armor_shard
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/xaero_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/xaero_c.c
loaded bots/xaero_i.c
loaded bots/xaero_w.c
loaded xaero from bots/xaero_t.c
ClientConnect: 3
ClientUserinfoChanged: 3 n\Xaero\t\0\model\xaero\c1\9\c2\4\hc\70\w\0\l\0\a\0\nick\Xaero\c\0\skill\2.00
broadcast: print "Xaero ^7connected\n"
broadcast: print "Xaero^7 entered the arena\n"
ClientBegin: 3




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Elite
Elite
Joined: 21 Oct 2001
Posts: 6519
PostPosted: 09-09-2006 11:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


sounds like you have it fixed, good work. Can I make one suggestion? If you're forking it off as a daemon-which it looks like you are, I would recommend, unless you don't really care about uptime/stability, invoking 'screen ./q3ded..... ' instead so you have better overall server console managability.




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