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Kicked to the Main Menu once again. Help. Long time player. https://www.quake3world.com/forum/viewtopic.php?f=13&t=43823 |
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Author: | blackxactoX [ 06-06-2010 02:27 AM ] |
Post subject: | Kicked to the Main Menu once again. Help. Long time player. |
Here is a condump where I cannot get Q3Arena to play in Snow Leopard on my iMac. It started doing this a couple of weeks ago. I can play single games fine, but try to connect w an internet game, and the game loads, then I am kicked to the main menu. I've had this problem ever so often over the years. Once a guy sent me his base folder so I could play. I can't seem to setup and run Q3 without help anymore. It does this kick to the main menu. Please give me any advice or help. I really miss my Q3. PB is installed and enabled. John R mis-typed CD key?----- FS_Startup ----- Current search path: /Users/JohnR/Library/Application Support/Quake3/baseq3 /Applications/quake3/baseq3/ztn3tourney1.pk3 (6 files) /Applications/quake3/baseq3/zih_weirdf.pk3 (192 files) /Applications/quake3/baseq3/z-alternatefire-01k.pk3 (21 files) /Applications/quake3/baseq3/wep-chaingun.pk3 (23 files) /Applications/quake3/baseq3/stonecutters.pk3 (62 files) /Applications/quake3/baseq3/skin_fireball.pk3 (13 files) /Applications/quake3/baseq3/skin_bloody_sarge.pk3 (8 files) /Applications/quake3/baseq3/skin-ChainMail.pk3 (9 files) /Applications/quake3/baseq3/qxctf1_q3.pk3 (21 files) /Applications/quake3/baseq3/quadman1.pk3 (6 files) /Applications/quake3/baseq3/q3wpak4.pk3 (562 files) /Applications/quake3/baseq3/q3wpak3.pk3 (447 files) /Applications/quake3/baseq3/q3wpak2.pk3 (195 files) /Applications/quake3/baseq3/q3wpak1.pk3 (396 files) /Applications/quake3/baseq3/q3wpak0.pk3 (287 files) /Applications/quake3/baseq3/q3skn-visor-tnp.pk3 (8 files) /Applications/quake3/baseq3/q3skn-visor-blooze.pk3 (8 files) /Applications/quake3/baseq3/q3q1dm2.pk3 (10 files) /Applications/quake3/baseq3/q3map-moses_dm10.pk3 (31 files) /Applications/quake3/baseq3/pyrmageddon_ta.pk3 (12 files) /Applications/quake3/baseq3/pak9.pk3 (72 files) /Applications/quake3/baseq3/pak6.pk3 (64 files) /Applications/quake3/baseq3/pak5.pk3 (7 files) /Applications/quake3/baseq3/pak4.pk3 (272 files) /Applications/quake3/baseq3/pak3.pk3 (4 files) /Applications/quake3/baseq3/pak2.pk3 (148 files) /Applications/quake3/baseq3/pak1.pk3 (26 files) /Applications/quake3/baseq3/pak0.pk3 (3539 files) /Applications/quake3/baseq3/mikiesroomb1.pk3 (243 files) /Applications/quake3/baseq3/md3-Sonic.pk3 (102 files) /Applications/quake3/baseq3/md3-majormaxim.pk3 (85 files) /Applications/quake3/baseq3/md3-arachnatron.pk3 (54 files) /Applications/quake3/baseq3/hub3aeroq3.pk3 (30 files) /Applications/quake3/baseq3/cash.pk3 (18 files) /Applications/quake3/baseq3/c2kdm1.pk3 (35 files) /Applications/quake3/baseq3/bots.pk3 (33 files) /Applications/quake3/baseq3/bot-arachnatron.pk3 (2 files) /Applications/quake3/baseq3/2006-10-14-md3_MMX-2.pk3 (97 files) /Applications/quake3/baseq3 ---------------------- 22610 files in pk3 files RE_Shutdown( 0 ) Render thread terminating Hunk_Clear: reset the hunk ok ----- R_Init ----- Trying SMP acceleration... ...succeeded. GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4670 OpenGL Engine GL_VERSION: 2.1 ATI-1.6.10 GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Using dual processor acceleration Render thread starting Initializing Shaders ...loading 'scripts/ztn3tourney1.shader' ...loading 'scripts/zih_weirdf.shader' ...loading 'scripts/zih_orphan1.shader' ...loading 'scripts/altfirefx.shader' ...loading 'scripts/sc.shader' ...loading 'scripts/mrpsyco.shader' ...loading 'scripts/scblue.shader' ...loading 'scripts/skin_fireball.shader' ...loading 'scripts/quakerx.shader' ...loading 'scripts/sfx2.shader' ...loading 'scripts/qm_beta.shader' ...loading 'scripts/bloodstone.shader' ...loading 'scripts/bubctf1.shader' ...loading 'scripts/elglight2.shader' ...loading 'scripts/geit3ctf2.shader' ...loading 'scripts/graveyard.shader' ...loading 'scripts/griffin.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/nkd_taspawn.shader' ...loading 'scripts/oak.shader' ...loading 'scripts/scanctf2.shader' ...loading 'scripts/scanctf2_e8.shader' ...loading 'scripts/scanctf3.shader' ...loading 'scripts/scanctf4.shader' ...loading 'scripts/scandm1ctf.shader' ...loading 'scripts/scanterra.shader' ...loading 'scripts/sock_techlig1.shader' ...loading 'scripts/stb.shader' ...loading 'scripts/casey2.shader' ...loading 'scripts/bastir.shader' ...loading 'scripts/casey.shader' ...loading 'scripts/ctf_q3w.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/q3w5.shader' ...loading 'scripts/q3w7.shader' ...loading 'scripts/classic2_0.shader' ...loading 'scripts/japanc_q3w.shader' ...loading 'scripts/mrcteleb.shader' ...loading 'scripts/mrcteler.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/q3wcp10.shader' ...loading 'scripts/q3wcp11.shader' ...loading 'scripts/q3wcp12.shader' ...loading 'scripts/q3wcp13.shader' ...loading 'scripts/q3wcp14.shader' ...loading 'scripts/q3wcp15.shader' ...loading 'scripts/q3wcp16.shader' ...loading 'scripts/q3wcp2.shader' ...loading 'scripts/q3wcp3.shader' ...loading 'scripts/q3wcp9.shader' ...loading 'scripts/q3wxs2.shader' ...loading 'scripts/q3wcp1.shader' ...loading 'scripts/q3wcp4.shader' ...loading 'scripts/q3wcp6.shader' ...loading 'scripts/q3wcp5.shader' ...loading 'scripts/q3wxs1.shader' ...loading 'scripts/q3q1dm2.shader' ...loading 'scripts/mosesdm9_glass.shader' ...loading 'scripts/common.shader' ...loading 'scripts/pyrmageddon.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/aaaapictures.shader' ...loading 'scripts/sonic.shader' ...loading 'scripts/majormaxim.shader' ...loading 'scripts/arachnatron.shader' ...loading 'scripts/ik_sky.shader' ...loading 'scripts/hub3aeroq3.shader' ...loading 'scripts/el_tele.shader' ...loading 'scripts/c2kdm1.shader' ...loading 'scripts/md3_mmx.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. Compiled VMs not supported on this platform ui loaded in 2327744 bytes on the hunk 86 arenas parsed 68 bots parsed Loading vm file vm/cgame.qvm. Compiled VMs not supported on this platform cgame loaded in 9915424 bytes on the hunk WARNING: could not find sound/items/kam_explode_far.wav - using default WARNING: could not find sound/weapons/proxmine/wstbimpl.wav - using default WARNING: could not find sound/weapons/proxmine/wstbimpm.wav - using default WARNING: could not find sound/weapons/proxmine/wstbimpd.wav - using default WARNING: could not find sound/weapons/proxmine/wstbactv.wav - using default stitched 0 LoD cracks ...loaded 5823 faces, 189 meshes, 49 trisurfs, 37 flares trying models/players/laracroft/icon_blue.TGA... Failed to load model file models/players/laracroft/lower.md3 trying models/players/major/icon_tao4u2.TGA... Leg skin load failure: models/players/major/lower_tao4u2.skin Torso skin load failure: models/players/major/upper_tao4u2.skin Head skin load failure: models/players/heads/major/head_tao4u2.skin Failed to load skin file: major : tao4u2, major : tao4u2 trying models/players/clippy/icon_red.TGA... Failed to load model file models/players/clippy/lower.md3 CL_InitCGame: 2.43 seconds 75 msec to draw all images Com_TouchMemory: 0 msec execing q3config.cfg r_glDriver will be changed upon restarting. r_texturebits will be changed upon restarting. r_colorbits will be changed upon restarting. r_depthbits will be changed upon restarting. r_mode will be changed upon restarting. r_subdivisions will be changed upon restarting. g_spSkill will be changed upon restarting. Blackxacto entered the game ******************** ERROR: Unknown event: 39 ******************** RE_Shutdown( 0 ) Render thread terminating Hunk_Clear: reset the hunk ok ----- R_Init ----- Trying SMP acceleration... ...succeeded. GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4670 OpenGL Engine GL_VERSION: 2.1 ATI-1.6.10 eL_EXTENSIONS: GL_ARB_transpoReneerma rtihxre dG Ls_taArtRn_gv ex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Using dual processor acceleration Initializing Shaders ...loading 'scripts/ztn3tourney1.shader' ...loading 'scripts/zih_weirdf.shader' ...loading 'scripts/zih_orphan1.shader' ...loading 'scripts/altfirefx.shader' ...loading 'scripts/sc.shader' ...loading 'scripts/mrpsyco.shader' ...loading 'scripts/scblue.shader' ...loading 'scripts/skin_fireball.shader' ...loading 'scripts/quakerx.shader' ...loading 'scripts/sfx2.shader' ...loading 'scripts/qm_beta.shader' ...loading 'scripts/bloodstone.shader' ...loading 'scripts/bubctf1.shader' ...loading 'scripts/elglight2.shader' ...loading 'scripts/geit3ctf2.shader' ...loading 'scripts/graveyard.shader' ...loading 'scripts/griffin.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/nkd_taspawn.shader' ...loading 'scripts/oak.shader' ...loading 'scripts/scanctf2.shader' ...loading 'scripts/scanctf2_e8.shader' ...loading 'scripts/scanctf3.shader' ...loading 'scripts/scanctf4.shader' ...loading 'scripts/scandm1ctf.shader' ...loading 'scripts/scanterra.shader' ...loading 'scripts/sock_techlig1.shader' ...loading 'scripts/stb.shader' ...loading 'scripts/casey2.shader' ...loading 'scripts/bastir.shader' ...loading 'scripts/casey.shader' ...loading 'scripts/ctf_q3w.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/q3w5.shader' ...loading 'scripts/q3w7.shader' ...loading 'scripts/classic2_0.shader' ...loading 'scripts/japanc_q3w.shader' ...loading 'scripts/mrcteleb.shader' ...loading 'scripts/mrcteler.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/q3wcp10.shader' ...loading 'scripts/q3wcp11.shader' ...loading 'scripts/q3wcp12.shader' ...loading 'scripts/q3wcp13.shader' ...loading 'scripts/q3wcp14.shader' ...loading 'scripts/q3wcp15.shader' ...loading 'scripts/q3wcp16.shader' ...loading 'scripts/q3wcp2.shader' ...loading 'scripts/q3wcp3.shader' ...loading 'scripts/q3wcp9.shader' ...loading 'scripts/q3wxs2.shader' ...loading 'scripts/q3wcp1.shader' ...loading 'scripts/q3wcp4.shader' ...loading 'scripts/q3wcp6.shader' ...loading 'scripts/q3wcp5.shader' ...loading 'scripts/q3wxs1.shader' ...loading 'scripts/q3q1dm2.shader' ...loading 'scripts/mosesdm9_glass.shader' ...loading 'scripts/common.shader' ...loading 'scripts/pyrmageddon.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/aaaapictures.shader' ...loading 'scripts/sonic.shader' ...loading 'scripts/majormaxim.shader' ...loading 'scripts/arachnatron.shader' ...loading 'scripts/ik_sky.shader' ...loading 'scripts/hub3aeroq3.shader' ...loading 'scripts/el_tele.shader' ...loading 'scripts/c2kdm1.shader' ...loading 'scripts/md3_mmx.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. Compiled VMs not supported on this platform ui loaded in 2327744 bytes on the hunk 86 arenas parsed 68 bots parsed PunkBuster Client: Not Connected to a Server ]/condump report060610.txt Dumped console text to report060610.txt. |
Author: | MKJ [ 06-06-2010 03:05 AM ] |
Post subject: | Re: Kicked to the Main Menu once again. Help. Long time player. |
I see that you did have this problem before, but back then it was lakerbot related http://www.quake3forum.com/forum/viewto ... w=previous i suppose the same advice stands. remove all nonid pk3s and see if that helps. |
Author: | axbaby [ 06-06-2010 07:33 AM ] |
Post subject: | Re: Kicked to the Main Menu once again. Help. Long time player. |
and all downloaded custom models and sounds. backups first |
Author: | SoM [ 06-06-2010 01:53 PM ] |
Post subject: | Re: Kicked to the Main Menu once again. Help. Long time player. |
dont get base folders from no1 :dumb: c u on http://www.quakelive.com |
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