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Kicked to the Main Menu once again. Help. Long time player.
https://www.quake3world.com/forum/viewtopic.php?f=13&t=43823
Page 1 of 1

Author:  blackxactoX [ 06-06-2010 02:27 AM ]
Post subject:  Kicked to the Main Menu once again. Help. Long time player.

Here is a condump where I cannot get Q3Arena to play in Snow Leopard on my iMac. It started doing this a couple of weeks ago. I can play single games fine, but try to connect w an internet game, and the game loads, then I am kicked to the main menu.

I've had this problem ever so often over the years. Once a guy sent me his base folder so I could play. I can't seem to setup and run Q3 without help anymore. It does this kick to the main menu. Please give me any advice or help. I really miss my Q3. PB is installed and enabled.

John R



mis-typed CD key?----- FS_Startup -----
Current search path:
/Users/JohnR/Library/Application Support/Quake3/baseq3
/Applications/quake3/baseq3/ztn3tourney1.pk3 (6 files)
/Applications/quake3/baseq3/zih_weirdf.pk3 (192 files)
/Applications/quake3/baseq3/z-alternatefire-01k.pk3 (21 files)
/Applications/quake3/baseq3/wep-chaingun.pk3 (23 files)
/Applications/quake3/baseq3/stonecutters.pk3 (62 files)
/Applications/quake3/baseq3/skin_fireball.pk3 (13 files)
/Applications/quake3/baseq3/skin_bloody_sarge.pk3 (8 files)
/Applications/quake3/baseq3/skin-ChainMail.pk3 (9 files)
/Applications/quake3/baseq3/qxctf1_q3.pk3 (21 files)
/Applications/quake3/baseq3/quadman1.pk3 (6 files)
/Applications/quake3/baseq3/q3wpak4.pk3 (562 files)
/Applications/quake3/baseq3/q3wpak3.pk3 (447 files)
/Applications/quake3/baseq3/q3wpak2.pk3 (195 files)
/Applications/quake3/baseq3/q3wpak1.pk3 (396 files)
/Applications/quake3/baseq3/q3wpak0.pk3 (287 files)
/Applications/quake3/baseq3/q3skn-visor-tnp.pk3 (8 files)
/Applications/quake3/baseq3/q3skn-visor-blooze.pk3 (8 files)
/Applications/quake3/baseq3/q3q1dm2.pk3 (10 files)
/Applications/quake3/baseq3/q3map-moses_dm10.pk3 (31 files)
/Applications/quake3/baseq3/pyrmageddon_ta.pk3 (12 files)
/Applications/quake3/baseq3/pak9.pk3 (72 files)
/Applications/quake3/baseq3/pak6.pk3 (64 files)
/Applications/quake3/baseq3/pak5.pk3 (7 files)
/Applications/quake3/baseq3/pak4.pk3 (272 files)
/Applications/quake3/baseq3/pak3.pk3 (4 files)
/Applications/quake3/baseq3/pak2.pk3 (148 files)
/Applications/quake3/baseq3/pak1.pk3 (26 files)
/Applications/quake3/baseq3/pak0.pk3 (3539 files)
/Applications/quake3/baseq3/mikiesroomb1.pk3 (243 files)
/Applications/quake3/baseq3/md3-Sonic.pk3 (102 files)
/Applications/quake3/baseq3/md3-majormaxim.pk3 (85 files)
/Applications/quake3/baseq3/md3-arachnatron.pk3 (54 files)
/Applications/quake3/baseq3/hub3aeroq3.pk3 (30 files)
/Applications/quake3/baseq3/cash.pk3 (18 files)
/Applications/quake3/baseq3/c2kdm1.pk3 (35 files)
/Applications/quake3/baseq3/bots.pk3 (33 files)
/Applications/quake3/baseq3/bot-arachnatron.pk3 (2 files)
/Applications/quake3/baseq3/2006-10-14-md3_MMX-2.pk3 (97 files)
/Applications/quake3/baseq3

----------------------
22610 files in pk3 files
RE_Shutdown( 0 )
Render thread terminating
Hunk_Clear: reset the hunk ok
----- R_Init -----
Trying SMP acceleration...
...succeeded.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4670 OpenGL Engine
GL_VERSION: 2.1 ATI-1.6.10
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators GL_APPLE_element_array
GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection
GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap
GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
GL_ARB_texture_env_combine GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod
GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object
GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color
GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels
GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel
GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square
GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once
GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax
GL_ATI_texture_env_combine3 GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Using dual processor acceleration
Render thread starting
Initializing Shaders
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/zih_weirdf.shader'
...loading 'scripts/zih_orphan1.shader'
...loading 'scripts/altfirefx.shader'
...loading 'scripts/sc.shader'
...loading 'scripts/mrpsyco.shader'
...loading 'scripts/scblue.shader'
...loading 'scripts/skin_fireball.shader'
...loading 'scripts/quakerx.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/qm_beta.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/q3q1dm2.shader'
...loading 'scripts/mosesdm9_glass.shader'
...loading 'scripts/common.shader'
...loading 'scripts/pyrmageddon.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/aaaapictures.shader'
...loading 'scripts/sonic.shader'
...loading 'scripts/majormaxim.shader'
...loading 'scripts/arachnatron.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/hub3aeroq3.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/c2kdm1.shader'
...loading 'scripts/md3_mmx.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
Compiled VMs not supported on this platform
ui loaded in 2327744 bytes on the hunk
86 arenas parsed
68 bots parsed
Loading vm file vm/cgame.qvm.
Compiled VMs not supported on this platform
cgame loaded in 9915424 bytes on the hunk
WARNING: could not find sound/items/kam_explode_far.wav - using default
WARNING: could not find sound/weapons/proxmine/wstbimpl.wav - using default
WARNING: could not find sound/weapons/proxmine/wstbimpm.wav - using default
WARNING: could not find sound/weapons/proxmine/wstbimpd.wav - using default
WARNING: could not find sound/weapons/proxmine/wstbactv.wav - using default
stitched 0 LoD cracks
...loaded 5823 faces, 189 meshes, 49 trisurfs, 37 flares
trying models/players/laracroft/icon_blue.TGA...
Failed to load model file models/players/laracroft/lower.md3
trying models/players/major/icon_tao4u2.TGA...
Leg skin load failure: models/players/major/lower_tao4u2.skin
Torso skin load failure: models/players/major/upper_tao4u2.skin
Head skin load failure: models/players/heads/major/head_tao4u2.skin
Failed to load skin file: major : tao4u2, major : tao4u2
trying models/players/clippy/icon_red.TGA...
Failed to load model file models/players/clippy/lower.md3
CL_InitCGame: 2.43 seconds
75 msec to draw all images
Com_TouchMemory: 0 msec
execing q3config.cfg
r_glDriver will be changed upon restarting.
r_texturebits will be changed upon restarting.
r_colorbits will be changed upon restarting.
r_depthbits will be changed upon restarting.
r_mode will be changed upon restarting.
r_subdivisions will be changed upon restarting.
g_spSkill will be changed upon restarting.
Blackxacto entered the game
********************
ERROR: Unknown event: 39
********************
RE_Shutdown( 0 )
Render thread terminating
Hunk_Clear: reset the hunk ok
----- R_Init -----
Trying SMP acceleration...
...succeeded.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4670 OpenGL Engine
GL_VERSION: 2.1 ATI-1.6.10
eL_EXTENSIONS: GL_ARB_transpoReneerma rtihxre dG Ls_taArtRn_gv
ex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators GL_APPLE_element_array
GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection
GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap
GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
GL_ARB_texture_env_combine GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod
GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object
GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color
GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels
GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel
GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square
GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once
GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax
GL_ATI_texture_env_combine3 GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Using dual processor acceleration
Initializing Shaders
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/zih_weirdf.shader'
...loading 'scripts/zih_orphan1.shader'
...loading 'scripts/altfirefx.shader'
...loading 'scripts/sc.shader'
...loading 'scripts/mrpsyco.shader'
...loading 'scripts/scblue.shader'
...loading 'scripts/skin_fireball.shader'
...loading 'scripts/quakerx.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/qm_beta.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/q3q1dm2.shader'
...loading 'scripts/mosesdm9_glass.shader'
...loading 'scripts/common.shader'
...loading 'scripts/pyrmageddon.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/aaaapictures.shader'
...loading 'scripts/sonic.shader'
...loading 'scripts/majormaxim.shader'
...loading 'scripts/arachnatron.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/hub3aeroq3.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/c2kdm1.shader'
...loading 'scripts/md3_mmx.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
Compiled VMs not supported on this platform
ui loaded in 2327744 bytes on the hunk
86 arenas parsed
68 bots parsed
PunkBuster Client: Not Connected to a Server
]/condump report060610.txt
Dumped console text to report060610.txt.

Author:  MKJ [ 06-06-2010 03:05 AM ]
Post subject:  Re: Kicked to the Main Menu once again. Help. Long time player.

I see that you did have this problem before, but back then it was lakerbot related
http://www.quake3forum.com/forum/viewto ... w=previous

i suppose the same advice stands. remove all nonid pk3s and see if that helps.

Author:  axbaby [ 06-06-2010 07:33 AM ]
Post subject:  Re: Kicked to the Main Menu once again. Help. Long time player.

and all downloaded custom models and sounds.
backups first

Author:  SoM [ 06-06-2010 01:53 PM ]
Post subject:  Re: Kicked to the Main Menu once again. Help. Long time player.

dont get base folders from no1 :dumb:

c u on http://www.quakelive.com

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