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Team spawns https://www.quake3world.com/forum/viewtopic.php?f=16&t=42545 |
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Author: | Whispere [ 01-21-2010 03:14 AM ] |
Post subject: | Team spawns |
Hi, I have new (next?) idea. I need that in TDM players had their own spawns as in CTF. (they are not spawn in info_player deathmatch) Thanks. |
Author: | Whispere [ 01-24-2010 12:23 PM ] |
Post subject: | Re: Team spawns |
I need that in TDM the players of red team spawn on red_ctf_spawn as in CTF mode and players of blue team spawn on blue_ctf_spawn. Thx |
Author: | ^misantropia^ [ 01-24-2010 01:01 PM ] |
Post subject: | Re: Team spawns |
Just to be sure, how would you describe your competence level as a C coder? More specifically, do you just need some pointers as to where to start hacking or are you looking for step-by-step instructions? |
Author: | Whispere [ 01-24-2010 02:05 PM ] |
Post subject: | Re: Team spawns |
I´m moderately advanced with coding, but in team models I want step by step instruction (is it faster ), but suffice me any advice. Here me suffice ,,where I start´´. Thank for you time with my asks. |
Author: | ^misantropia^ [ 01-24-2010 02:47 PM ] |
Post subject: | Re: Team spawns |
Good to know. The spawning thing is actually pretty simple: in ClientSpawn() in game/g_client.c, change this: Code: } else if (g_gametype.integer >= GT_CTF ) { To this: Code: } else if (g_gametype.integer >= GT_TEAM ) { I suppose this turned out to be step-by-step instructions after all but there you go. |
Author: | Whispere [ 01-25-2010 03:42 AM ] |
Post subject: | Re: Team spawns |
Thanks. |
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