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Topic Starter Topic: Quake3 quakeEd coding

Recruit
Recruit
Joined: 19 Apr 2008
Posts: 1
PostPosted: 04-19-2008 01:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hi,
I'm coding some stuff into my little mod I'm making, but I am having trouble looking for whereabouts the attributes for the q3 editor entities, mainly func_button. I've had a look in g_mover.c and bg_misc.c but I can't find anything about where it is set. Is the editor variables set into the code through the engine or somewhere in the game code? Do I need to reuse one that is not being used?

TIA,
.:Somtin:.




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