Quake3World.com Forums
     Programming Discussion
        shaders.


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: shaders.

Mercenary
Mercenary

Joined: 07 Sep 2009
Posts: 218
PostPosted: 09-09-2009 02:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


im not sure if this is the right thread for this, but ive recently released a shader i was working on for the longest time in my defrag map ghost-accel (u can find it on q3a.ath.cx) anyway its a water shader where the top is mirrored. it works great (also a great fps killer lol) but the only thing i was dissapointed by was the fact the it was mirrored 100% there was no transparency at all..

does any1 know if this is possible at all??



_________________
Image
mDd Online Records
Quake 3 Map Archive
Quake 3 DeFRaG center


Top
                 

Commander
Commander

Joined: 23 Oct 2007
Posts: 107
PostPosted: 09-10-2009 04:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


Urban Terror has mirroring but yet transparent glass, but I don't know if it's because of the shader or if there's programming involved.
EDIT: UrT has "normal" glass (without any mirror func) too, so I'm not sure if it would help anything to post an UrT glass shader here.



_________________
/callvote kick all_enemies


Top
                 
Quake3World.com | Forum Index | Programming Discussion


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group