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ioquake3 disable pak0 check? https://www.quake3world.com/forum/viewtopic.php?f=16&t=41873 |
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Author: | michael18 [ 10-28-2009 06:42 AM ] |
Post subject: | ioquake3 disable pak0 check? |
Hello does somebody know how to disable the cd key from one of the newer revisions of ioquake? Thanks a lot |
Author: | ^misantropia^ [ 10-28-2009 07:41 AM ] |
Post subject: | Re: ioquake3 disable pak0 check? |
Suffering from memory loss? You've asked this question before. |
Author: | michael18 [ 10-28-2009 07:46 AM ] |
Post subject: | Re: ioquake3 disable pak0 check? |
yes i know that. but iv get error messags,this doenst work anymore on newer ioquake3 revisions |
Author: | ^misantropia^ [ 10-28-2009 10:18 AM ] |
Post subject: | Re: ioquake3 disable pak0 check? |
Easiest solution: put BUILD_STANDALONE=1 in your Makefile.local. |
Author: | michael18 [ 10-28-2009 01:57 PM ] |
Post subject: | Re: ioquake3 disable pak0 check? |
i try BUILD_STANDALONE=1 but when ive us this ive get a black screen after intro. |
Author: | speaker [ 10-28-2009 09:37 PM ] |
Post subject: | Re: ioquake3 disable pak0 check? |
michael18 wrote: i try BUILD_STANDALONE=1 but when ive us this ive get a black screen after intro. I have found a bug in the ioquake3 code that causes problems when the game is built using STANDALONE=1. The bug is in 'client/cl_ui.c' in the function 'CL_UISystemCalls'. The code should look like this: Code: case UI_GET_CDKEY: #ifndef STANDALONE CLUI_GetCDKey(VMA(1), args[2]); #endif return 0; case UI_SET_CDKEY: #ifndef STANDALONE CLUI_SetCDKey(VMA(1)); #endif return 0; In the original code the 'case UI_GET_CDKEY:' and 'case UI_SET_CDKEY:' lines were also inside the 'ifdef' blocks. Check the module, this may be the cause of your problem. Speaker |
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