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Team spawns

Posted: Thu Jan 21, 2010 11:14 am
by Whispere
Hi, :)
I have new (next?) idea.
I need that in TDM players had their own spawns as in CTF. (they are not spawn in info_player deathmatch)
Thanks.

Re: Team spawns

Posted: Sun Jan 24, 2010 8:23 pm
by Whispere
I need that in TDM the players of red team spawn on red_ctf_spawn as in CTF mode and players of blue team spawn on blue_ctf_spawn.
Thx

Re: Team spawns

Posted: Sun Jan 24, 2010 9:01 pm
by ^misantropia^
Just to be sure, how would you describe your competence level as a C coder? More specifically, do you just need some pointers as to where to start hacking or are you looking for step-by-step instructions?

Re: Team spawns

Posted: Sun Jan 24, 2010 10:05 pm
by Whispere
I´m moderately advanced with coding, but in team models I want step by step instruction (is it faster :) ), but suffice me any advice. Here me suffice ,,where I start´´.

Thank for you time with my asks.

Re: Team spawns

Posted: Sun Jan 24, 2010 10:47 pm
by ^misantropia^
Good to know. The spawning thing is actually pretty simple: in ClientSpawn() in game/g_client.c, change this:

Code: Select all

        } else if (g_gametype.integer >= GT_CTF ) {
To this:

Code: Select all

        } else if (g_gametype.integer >= GT_TEAM ) {
I suppose this turned out to be step-by-step instructions after all but there you go.

Re: Team spawns

Posted: Mon Jan 25, 2010 11:42 am
by Whispere
Thanks.