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Team spawns
https://www.quake3world.com/forum/viewtopic.php?f=16&t=42545
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Author:  Whispere [ 01-21-2010 03:14 AM ]
Post subject:  Team spawns

Hi, :)
I have new (next?) idea.
I need that in TDM players had their own spawns as in CTF. (they are not spawn in info_player deathmatch)
Thanks.

Author:  Whispere [ 01-24-2010 12:23 PM ]
Post subject:  Re: Team spawns

I need that in TDM the players of red team spawn on red_ctf_spawn as in CTF mode and players of blue team spawn on blue_ctf_spawn.
Thx

Author:  ^misantropia^ [ 01-24-2010 01:01 PM ]
Post subject:  Re: Team spawns

Just to be sure, how would you describe your competence level as a C coder? More specifically, do you just need some pointers as to where to start hacking or are you looking for step-by-step instructions?

Author:  Whispere [ 01-24-2010 02:05 PM ]
Post subject:  Re: Team spawns

I´m moderately advanced with coding, but in team models I want step by step instruction (is it faster :) ), but suffice me any advice. Here me suffice ,,where I start´´.

Thank for you time with my asks.

Author:  ^misantropia^ [ 01-24-2010 02:47 PM ]
Post subject:  Re: Team spawns

Good to know. The spawning thing is actually pretty simple: in ClientSpawn() in game/g_client.c, change this:
Code:
        } else if (g_gametype.integer >= GT_CTF ) {

To this:
Code:
        } else if (g_gametype.integer >= GT_TEAM ) {

I suppose this turned out to be step-by-step instructions after all but there you go.

Author:  Whispere [ 01-25-2010 03:42 AM ]
Post subject:  Re: Team spawns

Thanks.

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