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real q4 multiplayer sysreq
Posted: Thu Dec 07, 2006 4:18 am
by boow
I exceed the sys req but the multiplayer gets laggy like crazy even playing 640 x 480 lowest settings. more than 4 or five poeple on screen at once kills my fps even with fps configs at upsetchaps.
amd 3200+
768 megs ram
geforce 7600gs
single player is fine.
Posted: Thu Dec 07, 2006 12:52 pm
by Ganemi
aMD 3800+
1 GIG RAM.
Geforce 7900GT
Multiplayer lags alot when there are 10 players on screen shooting rockets at each other, but other than that MP works fine with a large crowd.
Also, I can run SP on high settings with 60 FPS so much of the time. My fps only dips if the displacement mapping thing is on or ultra is on.
Posted: Thu Dec 07, 2006 1:54 pm
by AnthonyJ
Make sure you use q4max, and if you want some extra fps make sure you've got r_vertexlight 1.
If you want to gain a few more fps in q4max, then g_simpleitems 1 ; ui_showgun 0 will help, but most of your FPS will come from r_vertexlight.
Posted: Fri Dec 08, 2006 3:02 am
by dzjepp
is it true that fps is tied to your lag online? so when you have a big ping you will have less fps. pretty horrible if you ask me :<
Posted: Fri Dec 08, 2006 3:15 pm
by MKJ
turn off item shadows, that helps a lot
you can also turn off playershadows ut I prefer to keep those on in case someone flies over me
Posted: Fri Jan 12, 2007 10:20 am
by NortaL
I played Quake 4 on this machine:
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Sempron (Athlon) 2200+
256MB RAM
Radeon 9550 128MB 128bit
At first i could not manage to make it run, but then i got the newest ati video driver and it worked. Well with such weak machine I had to set r_mode 3 but it was not a big problem

Later i added more RAM and now it runs very good, having 63 fps constantly (still i doubt if it will reach 100/125 fps in 1.4 :icon32: )
My friends played on
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Radeon 9200
Radeon 9250 (64MB 64bit afaik)
I suppose, even weaker hardware can be used to play Quake 4 =)