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Q4Files back up https://www.quake3world.com/forum/viewtopic.php?f=17&t=23188 |
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Author: | iluvquake4 [ 09-04-2006 10:07 AM ] |
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50mb upload limit changed to 500mb. |
Author: | Ver1tas [ 09-04-2006 11:50 AM ] |
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Nice! \0/ ;P |
Author: | iluvquake4 [ 09-09-2006 01:57 PM ] |
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Ever since the public opening of TurkeyFiles (available to everyone) the bandwidth has started to get saturated during prime-time hours. This will probably calm down as more people get files for servers (ex: If bob gets a map for one server, he won't need to get it for ten other servers that use the same map). In the meantime it may be a bit slower than usual. I am working with the datacenter to increase the bandwidth to a 100mbit exclusive (non burst) connection. It will be around $1000.00 more a month for that machine, but it's worth it for the gaming community. |
Author: | dzjepp [ 09-09-2006 04:55 PM ] |
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Sorry for not helping out with the site anymore foo. I don't play or even have the game installed, nor do I plan to since it dosen't interest me. Don't think it would be a good choice having someone maintain uploads there that really shows no interest for it. |
Author: | Foo [ 09-10-2006 02:39 AM ] |
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Relax, I've gone a similar path too. Plus I'm jobhunting and most of my time on the PC is spent at the moment learning new tools. |
Author: | dzjepp [ 09-10-2006 08:46 AM ] |
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*takes a deep breath* huff pufff huffff Ok. |
Author: | dzjepp [ 09-10-2006 08:46 AM ] |
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*takes a deep breath* huff pufff huffff Ok. |
Author: | xchaser [ 09-11-2006 07:43 AM ] |
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is it posible to a section there for the maps. |
Author: | Foo [ 09-11-2006 07:50 AM ] |
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Not really. The system has to mirror the directory structure of a standard Q4 installation or AutoDL doesn't function. And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues. All maps should be placed into the \Q4Base\ directory tree. |
Author: | iluvquake4 [ 09-11-2006 01:01 PM ] |
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All maps, unless mod specific, should go into q4base. |
Author: | Foo [ 09-11-2006 01:01 PM ] |
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iluvquake4 wrote: All maps, unless mod specific, should go into q4base.
You have an email. |
Author: | xchaser [ 09-11-2006 03:45 PM ] |
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its just hard to find a place to download the maps that are used in tournies. |
Author: | GODLIKE [ 09-15-2006 07:05 AM ] |
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There's only a handful of them currently being used in pro tourney play.. It can't be that freaking hard. http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know.. |
Author: | iluvquake4 [ 10-03-2006 04:00 PM ] |
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Service is now on a 100mbit connection. |
Author: | GODLIKE [ 10-19-2006 07:38 AM ] |
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Is there a good way to remove maps from http://q4files.escapedturkey.net/quake4/pk4s/q4base? I have a few betas of my last map that should be removed, now that the final is out.. |
Author: | iluvquake4 [ 10-19-2006 07:41 AM ] |
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http://turkeyfiles.escapedturkey.net Please use the support ticket system. |
Author: | GODLIKE [ 10-19-2006 09:09 AM ] |
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Ticket Submitted.. Thanks! |
Author: | hemostick [ 10-19-2006 10:11 AM ] |
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Considering this thread http://www.quake3world.com/forum/viewtopic.php?t=20714 Are you guys working on handling checksums ? |
Author: | Foo [ 10-19-2006 12:37 PM ] |
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I was, but I'm otherwise engaged from hereon out (currently jobhunting and working on career-oriented projects) so I'm not working on the site anymore. |
Author: | hemostick [ 10-19-2006 01:15 PM ] |
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Damn :/ I'd give a hand if I wasn't rusty/novice in php. |
Author: | Foo [ 10-19-2006 01:22 PM ] |
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Never stopped me =) |
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