Quake 4 1.4 new weapon. AGAIN.

If ID/Raven decided to add ANOTHER new weapon, what should it be?

 
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Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Post by Ganemi »

It'd be pretty sweet to have a variety of weaker weapons to start with (gaunt/handgun/shotgun/machine gun) rather than just one annoying and often impractical weapon.

If it could be done in Delta CTF then why not default Quake 4? Seems like a sensible choice.
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DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

Doesn't seem sensible at all. MG is actually useful, and while its a nice nod to quakeworld, I don't think that shotty has a place.
Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Post by Ganemi »

Hmmm. Can't really say that a nerfed SG wouldn't fit as a spawn weapon. I imagine it's very possible that it could be tweaked to fit perfectly into the weapons set up. The regular MG is useful for draining someone from mid range, but at low, non 0 range it's kind of annoying strafing and trying to leap over someone to get consistent hits in, especially when you consider that you can't jump over someone who's standing upright, or even someone who's crouching(wth's up with that, Sync?) An low powered SG would seem to do that job better, though that's really imho.

Funny. This thread has so many views, but few people have expressed their opinion on the current topic. I wonder what everyone else thinks of it. (specifically, and aside from the votes) : [
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